Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI * Requested changes * nits * more nits
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5f3558fd51
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538fba826b
50 changed files with 5883 additions and 2511 deletions
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@ -7,16 +7,16 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public class Hid
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{
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private readonly Switch _device;
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private long _hidMemoryAddress;
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private readonly long _hidMemoryAddress;
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internal ref HidSharedMemory SharedMemory => ref _device.Memory.GetStructRef<HidSharedMemory>(_hidMemoryAddress);
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internal const int SharedMemEntryCount = 17;
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public DebugPadDevice DebugPad;
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public TouchDevice Touchscreen;
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public MouseDevice Mouse;
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public TouchDevice Touchscreen;
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public MouseDevice Mouse;
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public KeyboardDevice Keyboard;
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public NpadDevices Npads;
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public NpadDevices Npads;
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static Hid()
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{
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@ -48,7 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public Hid(in Switch device, long sharedHidMemoryAddress)
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{
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_device = device;
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_device = device;
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_hidMemoryAddress = sharedHidMemoryAddress;
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device.Memory.FillWithZeros(sharedHidMemoryAddress, Horizon.HidSize);
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@ -56,26 +56,26 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public void InitDevices()
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{
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DebugPad = new DebugPadDevice(_device, true);
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DebugPad = new DebugPadDevice(_device, true);
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Touchscreen = new TouchDevice(_device, true);
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Mouse = new MouseDevice(_device, false);
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Keyboard = new KeyboardDevice(_device, false);
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Npads = new NpadDevices(_device, true);
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Mouse = new MouseDevice(_device, false);
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Keyboard = new KeyboardDevice(_device, false);
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Npads = new NpadDevices(_device, true);
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}
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public ControllerKeys UpdateStickButtons(JoystickPosition leftStick, JoystickPosition rightStick)
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{
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ControllerKeys result = 0;
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result |= (leftStick.Dx < 0) ? ControllerKeys.LStickLeft : result;
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result |= (leftStick.Dx < 0) ? ControllerKeys.LStickLeft : result;
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result |= (leftStick.Dx > 0) ? ControllerKeys.LStickRight : result;
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result |= (leftStick.Dy < 0) ? ControllerKeys.LStickDown : result;
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result |= (leftStick.Dy > 0) ? ControllerKeys.LStickUp : result;
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result |= (leftStick.Dy < 0) ? ControllerKeys.LStickDown : result;
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result |= (leftStick.Dy > 0) ? ControllerKeys.LStickUp : result;
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result |= (rightStick.Dx < 0) ? ControllerKeys.RStickLeft : result;
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result |= (rightStick.Dx < 0) ? ControllerKeys.RStickLeft : result;
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result |= (rightStick.Dx > 0) ? ControllerKeys.RStickRight : result;
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result |= (rightStick.Dy < 0) ? ControllerKeys.RStickDown : result;
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result |= (rightStick.Dy > 0) ? ControllerKeys.RStickUp : result;
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result |= (rightStick.Dy < 0) ? ControllerKeys.RStickDown : result;
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result |= (rightStick.Dy > 0) ? ControllerKeys.RStickUp : result;
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return result;
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}
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