ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option * Simplify logic from previous commit * Address Xpl0itR's comments * Address Ac_K comment
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parent
d5670aff77
commit
5423daea56
5 changed files with 121 additions and 33 deletions
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@ -6,6 +6,7 @@ using LibHac.Fs.Shim;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Ncm;
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using LibHac.Ns;
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using LibHac.Spl;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration.System;
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@ -81,6 +82,12 @@ namespace Ryujinx.Ui
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}
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}
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public static void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
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{
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controlFs.OpenFile(out IFile controlFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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controlFile.Read(out long _, 0, outProperty, ReadOption.None).ThrowIfFailure();
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}
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public static void LoadApplications(List<string> appDirs, VirtualFileSystem virtualFileSystem, Language desiredTitleLanguage)
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{
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int numApplicationsFound = 0;
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@ -127,6 +134,7 @@ namespace Ryujinx.Ui
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string version = "0";
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string saveDataPath = null;
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byte[] applicationIcon = null;
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BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
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try
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{
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@ -204,6 +212,8 @@ namespace Ryujinx.Ui
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// Store the ControlFS in variable called controlFs
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GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
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ReadControlData(controlFs, controlHolder.ByteSpan);
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// Creates NACP class from the NACP file
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controlFs.OpenFile(out IFile controlNacpFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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@ -413,7 +423,8 @@ namespace Ryujinx.Ui
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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Path = applicationPath,
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SaveDataPath = saveDataPath
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SaveDataPath = saveDataPath,
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ControlHolder = controlHolder
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};
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numApplicationsLoaded++;
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