Refactoring commands handling (#728)
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
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99 changed files with 1035 additions and 1983 deletions
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@ -4,42 +4,24 @@ using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Aud
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{
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class IAudioDevice : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private KEvent _systemEvent;
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public IAudioDevice(Horizon system)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, ListAudioDeviceName },
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{ 1, SetAudioDeviceOutputVolume },
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{ 3, GetActiveAudioDeviceName },
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{ 4, QueryAudioDeviceSystemEvent },
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{ 5, GetActiveChannelCount },
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{ 6, ListAudioDeviceNameAuto },
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{ 7, SetAudioDeviceOutputVolumeAuto },
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{ 8, GetAudioDeviceOutputVolumeAuto },
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{ 10, GetActiveAudioDeviceNameAuto },
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{ 11, QueryAudioDeviceInputEvent },
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{ 12, QueryAudioDeviceOutputEvent }
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};
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_systemEvent = new KEvent(system);
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// TODO: We shouldn't be signaling this here.
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_systemEvent.ReadableEvent.Signal();
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}
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[Command(0)]
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// ListAudioDeviceName() -> (u32, buffer<bytes, 6>)
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public long ListAudioDeviceName(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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@ -70,6 +52,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(1)]
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// SetAudioDeviceOutputVolume(u32, buffer<bytes, 5>)
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public long SetAudioDeviceOutputVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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@ -86,6 +70,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(3)]
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// GetActiveAudioDeviceName() -> buffer<bytes, 6>
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public long GetActiveAudioDeviceName(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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@ -107,6 +93,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(4)]
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// QueryAudioDeviceSystemEvent() -> handle<copy, event>
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public long QueryAudioDeviceSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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@ -121,6 +109,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(5)]
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// GetActiveChannelCount() -> u32
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public long GetActiveChannelCount(ServiceCtx context)
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{
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context.ResponseData.Write(2);
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@ -130,6 +120,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(6)]
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// ListAudioDeviceNameAuto() -> (u32, buffer<bytes, 0x22>)
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public long ListAudioDeviceNameAuto(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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@ -159,6 +151,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(7)]
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// SetAudioDeviceOutputVolumeAuto(u32, buffer<bytes, 0x21>)
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public long SetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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@ -174,6 +168,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(8)]
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// GetAudioDeviceOutputVolumeAuto(buffer<bytes, 0x21>) -> u32
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public long GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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context.ResponseData.Write(1f);
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@ -183,6 +179,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(10)]
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// GetActiveAudioDeviceNameAuto() -> buffer<bytes, 0x22>
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public long GetActiveAudioDeviceNameAuto(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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@ -203,6 +201,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(11)]
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// QueryAudioDeviceInputEvent() -> handle<copy, event>
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public long QueryAudioDeviceInputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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@ -217,6 +217,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(12)]
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// QueryAudioDeviceOutputEvent() -> handle<copy, event>
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public long QueryAudioDeviceOutputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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@ -231,4 +233,4 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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}
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}
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}
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