Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR. Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136 * Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 ) * Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed. * Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker. * Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide. * Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ). * Removed an unused library import. * PR feedback * Fix excessive line breaks and whitespaces and other feedback * Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle. * PR Feedback * Rework the cursor state check code block Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com> * PR Feedback * A simpler version of the previous implementation. Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com> * PR Feedback * PR Feedback --------- Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
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6 changed files with 108 additions and 37 deletions
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@ -104,6 +104,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private double _windowHeight;
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private bool _isActive;
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private bool _isSubMenuOpen;
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public ApplicationData ListSelectedApplication;
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public ApplicationData GridSelectedApplication;
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@ -317,6 +318,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public bool IsSubMenuOpen
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{
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get => _isSubMenuOpen;
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set
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{
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_isSubMenuOpen = value;
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OnPropertyChanged();
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}
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}
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public bool ShowAll
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{
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get => _showAll;
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