Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size

This commit is contained in:
gdkchan 2018-03-09 23:12:57 -03:00
parent be0e4007dc
commit 5912bd2beb
12 changed files with 177 additions and 207 deletions

View file

@ -1,7 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Handles;
using System;
using System.Diagnostics;
namespace Ryujinx.Core.Input
{
@ -66,11 +64,15 @@ namespace Ryujinx.Core.Input
private long[] ShMemPositions;
private IntPtr Ram;
private long CurrControllerEntry;
private long CurrTouchEntry;
private long CurrTouchSampleCounter;
public Hid(IntPtr Ram)
private Switch Ns;
public Hid(Switch Ns)
{
this.Ram = Ram;
this.Ns = Ns;
ShMemLock = new object();
@ -136,20 +138,20 @@ namespace Ryujinx.Core.Input
HidControllerColorDesc SplitColorDesc = 0;
WriteInt32(BaseControllerOffset + 0x0, (int)Type);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
Ns.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
WriteInt32(BaseControllerOffset + 0x18, (int)LeftColorBody);
WriteInt32(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x18, (int)LeftColorBody);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
WriteInt32(BaseControllerOffset + 0x20, (int)RightColorBody);
WriteInt32(BaseControllerOffset + 0x24, (int)RightColorButtons);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x20, (int)RightColorBody);
Ns.Memory.WriteInt32(BaseControllerOffset + 0x24, (int)RightColorButtons);
}
public void SetJoyconButton(
@ -163,119 +165,119 @@ namespace Ryujinx.Core.Input
{
foreach (long Position in ShMemPositions)
{
long ControllerOffset = Position + HidControllersOffset;
ControllerOffset += (int)ControllerId * HidControllerSize;
ControllerOffset += HidControllerHeaderSize;
ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
long LastEntry = ReadInt64(ControllerOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = Stopwatch.GetTimestamp();
WriteInt64(ControllerOffset + 0x0, Timestamp);
WriteInt64(ControllerOffset + 0x8, HidEntryCount);
WriteInt64(ControllerOffset + 0x10, CurrEntry);
WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
ControllerOffset += HidControllersLayoutHeaderSize;
ControllerOffset += CurrEntry * HidControllersInputEntrySize;
WriteInt64(ControllerOffset + 0x0, Timestamp);
WriteInt64(ControllerOffset + 0x8, Timestamp);
WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
WriteInt64(ControllerOffset + 0x20, RightStick.DX);
WriteInt64(ControllerOffset + 0x24, RightStick.DY);
WriteInt64(ControllerOffset + 0x28,
(uint)HidControllerConnState.Controller_State_Connected |
(uint)HidControllerConnState.Controller_State_Wired);
WriteJoyconButtons(
Position,
ControllerId,
ControllerLayout,
Buttons,
LeftStick,
RightStick);
}
}
}
private void WriteJoyconButtons(
long BasePosition,
HidControllerId ControllerId,
HidControllerLayouts ControllerLayout,
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
long ControllerOffset = BasePosition + HidControllersOffset;
ControllerOffset += (int)ControllerId * HidControllerSize;
ControllerOffset += HidControllerHeaderSize;
ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
CurrControllerEntry = (CurrControllerEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Ns.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
Ns.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
Ns.Memory.WriteInt64(ControllerOffset + 0x10, CurrControllerEntry);
Ns.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
ControllerOffset += HidControllersLayoutHeaderSize;
ControllerOffset += CurrControllerEntry * HidControllersInputEntrySize;
Ns.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
Ns.Memory.WriteInt64(ControllerOffset + 0x8, Timestamp);
Ns.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
Ns.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
Ns.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
Ns.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
Ns.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
Ns.Memory.WriteInt64(ControllerOffset + 0x28,
(uint)HidControllerConnState.Controller_State_Connected |
(uint)HidControllerConnState.Controller_State_Wired);
}
public void SetTouchPoints(params HidTouchPoint[] Points)
{
lock (ShMemLock)
{
foreach (long Position in ShMemPositions)
{
long TouchScreenOffset = Position + HidTouchScreenOffset;
long LastEntry = ReadInt64(TouchScreenOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = ReadInt64(TouchScreenOffset) + 1;
WriteInt64(TouchScreenOffset + 0x0, Timestamp);
WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
WriteInt64(TouchScreenOffset + 0x20, Timestamp);
long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
WriteInt64(TouchEntryOffset + 0x0, Timestamp);
WriteInt64(TouchEntryOffset + 0x8, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
const int Padding = 0;
int Index = 0;
foreach (HidTouchPoint Point in Points)
{
WriteInt64(TouchEntryOffset + 0x0, Timestamp);
WriteInt32(TouchEntryOffset + 0x8, Padding);
WriteInt32(TouchEntryOffset + 0xc, Index++);
WriteInt32(TouchEntryOffset + 0x10, Point.X);
WriteInt32(TouchEntryOffset + 0x14, Point.Y);
WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
WriteInt32(TouchEntryOffset + 0x24, Padding);
TouchEntryOffset += HidTouchEntryTouchSize;
}
WriteTouchPoints(Position, Points);
}
}
}
private unsafe long ReadInt64(long Position)
private void WriteTouchPoints(long BasePosition, params HidTouchPoint[] Points)
{
if ((ulong)Position + 8 > AMemoryMgr.AddrSize) return 0;
long TouchScreenOffset = BasePosition + HidTouchScreenOffset;
return *((long*)((byte*)Ram + Position));
long Timestamp = GetTimestamp();
CurrTouchEntry = (CurrTouchEntry + 1) % HidEntryCount;
Ns.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
Ns.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
Ns.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrTouchEntry);
Ns.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
Ns.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
TouchEntryOffset += CurrTouchEntry * HidTouchEntrySize;
Ns.Memory.WriteInt64(TouchEntryOffset + 0x0, CurrTouchSampleCounter++);
Ns.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
const int Padding = 0;
int Index = 0;
foreach (HidTouchPoint Point in Points)
{
Ns.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
Ns.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
Ns.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
TouchEntryOffset += HidTouchEntryTouchSize;
}
}
private unsafe void WriteInt32(long Position, int Value)
private long GetTimestamp()
{
if ((ulong)Position + 4 > AMemoryMgr.AddrSize) return;
*((int*)((byte*)Ram + Position)) = Value;
}
private unsafe void WriteInt64(long Position, long Value)
{
if ((ulong)Position + 8 > AMemoryMgr.AddrSize) return;
*((long*)((byte*)Ram + Position)) = Value;
return Environment.TickCount * 19_200;
}
}
}