Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine * Break into multiple lines * Read fractions for source/step values on the 2d copy engine aswell * Use fixed point math for more speed * Fix reinterpret when texture sizes are different
This commit is contained in:
parent
00579927e4
commit
59964f667c
6 changed files with 90 additions and 24 deletions
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Graphics.Gal.OpenGL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -16,8 +17,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public const int VertexIdAttr = 0x2fc;
|
||||
public const int FaceAttr = 0x3fc;
|
||||
|
||||
public const int MaxUboSize = 1024;
|
||||
|
||||
public const int GlPositionVec4Index = 7;
|
||||
|
||||
public const int PositionOutAttrLocation = 15;
|
||||
|
@ -51,6 +50,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public const string SsyStackName = "ssy_stack";
|
||||
public const string SsyCursorName = "ssy_cursor";
|
||||
|
||||
public static int MaxUboSize => OGLLimit.MaxUboSize / 16;
|
||||
|
||||
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private string StagePrefix;
|
||||
|
@ -98,8 +99,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
m_Preds = new Dictionary<int, ShaderDeclInfo>();
|
||||
}
|
||||
|
||||
public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header)
|
||||
: this(ShaderType)
|
||||
public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header) : this(ShaderType)
|
||||
{
|
||||
StagePrefix = StagePrefixes[(int)ShaderType] + "_";
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue