Add support for multi game XCIs (#5638)

* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
TSRBerry 2023-11-11 21:56:57 +01:00 committed by GitHub
parent 55557525b1
commit 5c3cfb84c0
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33 changed files with 1168 additions and 816 deletions

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@ -32,7 +32,7 @@ namespace Ryujinx.HLE.Loaders.Processes
_processesByPid = new ConcurrentDictionary<ulong, ProcessResult>();
}
public bool LoadXci(string path)
public bool LoadXci(string path, ulong titleId)
{
FileStream stream = new(path, FileMode.Open, FileAccess.Read);
Xci xci = new(_device.Configuration.VirtualFileSystem.KeySet, stream.AsStorage());
@ -44,7 +44,7 @@ namespace Ryujinx.HLE.Loaders.Processes
return false;
}
(bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, out string errorMessage);
(bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, titleId, out string errorMessage);
if (!success)
{
@ -66,13 +66,13 @@ namespace Ryujinx.HLE.Loaders.Processes
return false;
}
public bool LoadNsp(string path)
public bool LoadNsp(string path, ulong titleId)
{
FileStream file = new(path, FileMode.Open, FileAccess.Read);
PartitionFileSystem partitionFileSystem = new();
partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure();
(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage);
(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, titleId, out string errorMessage);
if (processResult.ProcessId == 0)
{