Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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33 changed files with 1168 additions and 816 deletions
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@ -32,7 +32,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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_processesByPid = new ConcurrentDictionary<ulong, ProcessResult>();
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}
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public bool LoadXci(string path)
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public bool LoadXci(string path, ulong titleId)
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{
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FileStream stream = new(path, FileMode.Open, FileAccess.Read);
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Xci xci = new(_device.Configuration.VirtualFileSystem.KeySet, stream.AsStorage());
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@ -44,7 +44,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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return false;
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}
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(bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, out string errorMessage);
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(bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, titleId, out string errorMessage);
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if (!success)
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{
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@ -66,13 +66,13 @@ namespace Ryujinx.HLE.Loaders.Processes
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return false;
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}
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public bool LoadNsp(string path)
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public bool LoadNsp(string path, ulong titleId)
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{
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FileStream file = new(path, FileMode.Open, FileAccess.Read);
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PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure();
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(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage);
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(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, titleId, out string errorMessage);
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if (processResult.ProcessId == 0)
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{
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