Improve rendering on resolution lower than 1080p (#944)
* Improve rendering on resolution lower than 1080p * Apply scaling factor to the renderer (This fix 4K displays)
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2 changed files with 54 additions and 18 deletions
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@ -18,8 +18,8 @@ namespace Ryujinx.Ui
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{
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{
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public class GLRenderer : GLWidget
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public class GLRenderer : GLWidget
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{
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{
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private const int TouchScreenWidth = 1280;
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private const int SwitchPanelWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public ManualResetEvent WaitEvent { get; set; }
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@ -156,7 +156,9 @@ namespace Ryujinx.Ui
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{
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{
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var result = base.OnConfigureEvent(evnt);
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var result = base.OnConfigureEvent(evnt);
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_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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return result;
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return result;
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}
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}
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@ -226,6 +228,42 @@ namespace Ryujinx.Ui
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return false;
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return false;
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}
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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public void Exit()
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public void Exit()
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{
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{
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if (IsStopped)
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if (IsStopped)
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@ -421,13 +459,13 @@ namespace Ryujinx.Ui
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int screenWidth = AllocatedWidth;
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int screenWidth = AllocatedWidth;
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int screenHeight = AllocatedHeight;
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int screenHeight = AllocatedHeight;
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if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
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if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
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{
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{
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screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
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screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
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}
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}
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else
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else
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{
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{
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screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
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screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
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}
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}
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int startX = (AllocatedWidth - screenWidth) >> 1;
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int startX = (AllocatedWidth - screenWidth) >> 1;
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@ -445,8 +483,8 @@ namespace Ryujinx.Ui
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int screenMouseX = (int)_mouseX - startX;
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int screenMouseX = (int)_mouseX - startX;
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int screenMouseY = (int)_mouseY - startY;
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int screenMouseY = (int)_mouseY - startY;
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int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
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int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
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int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
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int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
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TouchPoint currentPoint = new TouchPoint
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TouchPoint currentPoint = new TouchPoint
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{
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{
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@ -363,8 +363,6 @@
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<property name="orientation">vertical</property>
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<property name="orientation">vertical</property>
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<child>
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<child>
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<object class="GtkBox" id="_viewBox">
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<object class="GtkBox" id="_viewBox">
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<property name="width_request">1280</property>
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<property name="height_request">720</property>
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="orientation">vertical</property>
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<property name="orientation">vertical</property>
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