Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
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45bb24dbae
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8 changed files with 55 additions and 110 deletions
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@ -1,3 +1,5 @@
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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@ -45,9 +47,9 @@ namespace Ryujinx.Graphics.Gal
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void SetPrimitiveRestartIndex(uint Index);
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void CreateVbo(long Key, byte[] Buffer);
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void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, byte[] Buffer);
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal
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@ -10,7 +11,7 @@ namespace Ryujinx.Graphics.Gal
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void SetConstBuffer(long Key, int Cbuf, byte[] Data);
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void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress);
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void EnsureTextureBinding(string UniformName, int Value);
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@ -211,28 +211,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.PrimitiveRestartIndex(Index);
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}
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public void CreateVbo(long Key, byte[] Buffer)
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public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
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{
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int Handle = GL.GenBuffer();
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VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
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VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
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IntPtr Length = new IntPtr(Buffer.Length);
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IntPtr Length = new IntPtr(DataSize);
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GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void CreateIbo(long Key, byte[] Buffer)
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public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
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{
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int Handle = GL.GenBuffer();
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IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
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IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
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IntPtr Length = new IntPtr(Buffer.Length);
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IntPtr Length = new IntPtr(DataSize);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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@ -5,6 +5,8 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Buffer = System.Buffer;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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public class OGLShader : IGalShader
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@ -151,7 +153,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return Enumerable.Empty<ShaderDeclInfo>();
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}
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public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
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public void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress)
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{
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if (Stages.TryGetValue(Key, out ShaderStage Stage))
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{
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@ -159,13 +161,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
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int Size = Math.Min(Data.Length, Buffer.Size);
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int Size = Math.Min(DataSize, Buffer.Size);
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byte[] Destiny = Buffer.Map(Size);
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Array.Copy(Data, Destiny, Size);
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Buffer.Unmap(Size);
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Buffer.SetData(Size, HostAddress);
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}
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}
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}
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@ -278,7 +276,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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int FreeBinding = 0;
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int BindUniformBlocksIfNotNull(ShaderStage Stage)
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void BindUniformBlocksIfNotNull(ShaderStage Stage)
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{
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if (Stage != null)
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{
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@ -297,8 +295,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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FreeBinding++;
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}
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}
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return FreeBinding;
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}
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BindUniformBlocksIfNotNull(Current.Vertex);
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@ -312,7 +308,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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int FreeBinding = 0;
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int BindUniformBuffersIfNotNull(ShaderStage Stage)
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void BindUniformBuffersIfNotNull(ShaderStage Stage)
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{
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if (Stage != null)
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{
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@ -325,8 +321,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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FreeBinding++;
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}
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}
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return FreeBinding;
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}
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BindUniformBuffersIfNotNull(Current.Vertex);
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@ -347,7 +341,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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//Allocate a maximum of 64 KiB
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int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
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Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
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Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
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ConstBuffers[StageIndex][Cbuf] = Buffer;
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}
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@ -1,9 +1,9 @@
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using System;
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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abstract class OGLStreamBuffer : IDisposable
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class OGLStreamBuffer : IDisposable
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{
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public int Handle { get; protected set; }
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@ -11,53 +11,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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protected BufferTarget Target { get; private set; }
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private bool Mapped = false;
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public OGLStreamBuffer(BufferTarget Target, int MaxSize)
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public OGLStreamBuffer(BufferTarget Target, int Size)
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{
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Handle = 0;
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Mapped = false;
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this.Target = Target;
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this.Size = MaxSize;
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this.Size = Size;
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Handle = GL.GenBuffer();
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GL.BindBuffer(Target, Handle);
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GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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}
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public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
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public void SetData(int Size, IntPtr HostAddress)
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{
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//TODO: Query here for ARB_buffer_storage and use when available
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return new SubDataBuffer(Target, MaxSize);
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GL.BindBuffer(Target, Handle);
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GL.BufferSubData(Target, IntPtr.Zero, Size, HostAddress);
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}
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public byte[] Map(int Size)
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{
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if (Handle == 0 || Mapped || Size > this.Size)
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{
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throw new InvalidOperationException();
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}
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byte[] Memory = InternMap(Size);
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Mapped = true;
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return Memory;
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}
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public void Unmap(int UsedSize)
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{
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if (Handle == 0 || !Mapped)
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{
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throw new InvalidOperationException();
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}
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InternUnmap(UsedSize);
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Mapped = false;
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}
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protected abstract byte[] InternMap(int Size);
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protected abstract void InternUnmap(int UsedSize);
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public void Dispose()
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{
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Dispose(true);
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@ -73,41 +45,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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}
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class SubDataBuffer : OGLStreamBuffer
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{
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private byte[] Memory;
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public SubDataBuffer(BufferTarget Target, int MaxSize)
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: base(Target, MaxSize)
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{
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Memory = new byte[MaxSize];
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GL.GenBuffers(1, out int Handle);
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GL.BindBuffer(Target, Handle);
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GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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this.Handle = Handle;
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}
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protected override byte[] InternMap(int Size)
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{
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return Memory;
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}
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protected override void InternUnmap(int UsedSize)
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{
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GL.BindBuffer(Target, Handle);
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unsafe
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{
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fixed (byte* MemoryPtr = Memory)
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{
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GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
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}
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}
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}
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}
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}
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