Send data to OpenGL host without client-side copies (#285)

* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
This commit is contained in:
ReinUsesLisp 2018-07-19 16:02:51 -03:00 committed by gdkchan
parent 45bb24dbae
commit 5fe0bc584b
8 changed files with 55 additions and 110 deletions

View file

@ -1,3 +1,5 @@
using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
@ -45,9 +47,9 @@ namespace Ryujinx.Graphics.Gal
void SetPrimitiveRestartIndex(uint Index);
void CreateVbo(long Key, byte[] Buffer);
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, byte[] Buffer);
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);

View file

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
@ -10,7 +11,7 @@ namespace Ryujinx.Graphics.Gal
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void SetConstBuffer(long Key, int Cbuf, byte[] Data);
void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress);
void EnsureTextureBinding(string UniformName, int Value);

View file

@ -211,28 +211,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.PrimitiveRestartIndex(Index);
}
public void CreateVbo(long Key, byte[] Buffer)
public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
IntPtr Length = new IntPtr(Buffer.Length);
IntPtr Length = new IntPtr(DataSize);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
}
public void CreateIbo(long Key, byte[] Buffer)
public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
{
int Handle = GL.GenBuffer();
IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
IntPtr Length = new IntPtr(Buffer.Length);
IntPtr Length = new IntPtr(DataSize);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
}
public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)

View file

@ -5,6 +5,8 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Buffer = System.Buffer;
namespace Ryujinx.Graphics.Gal.OpenGL
{
public class OGLShader : IGalShader
@ -151,7 +153,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return Enumerable.Empty<ShaderDeclInfo>();
}
public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
public void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress)
{
if (Stages.TryGetValue(Key, out ShaderStage Stage))
{
@ -159,13 +161,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
int Size = Math.Min(Data.Length, Buffer.Size);
int Size = Math.Min(DataSize, Buffer.Size);
byte[] Destiny = Buffer.Map(Size);
Array.Copy(Data, Destiny, Size);
Buffer.Unmap(Size);
Buffer.SetData(Size, HostAddress);
}
}
}
@ -278,7 +276,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
int FreeBinding = 0;
int BindUniformBlocksIfNotNull(ShaderStage Stage)
void BindUniformBlocksIfNotNull(ShaderStage Stage)
{
if (Stage != null)
{
@ -297,8 +295,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
FreeBinding++;
}
}
return FreeBinding;
}
BindUniformBlocksIfNotNull(Current.Vertex);
@ -312,7 +308,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
int FreeBinding = 0;
int BindUniformBuffersIfNotNull(ShaderStage Stage)
void BindUniformBuffersIfNotNull(ShaderStage Stage)
{
if (Stage != null)
{
@ -325,8 +321,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
FreeBinding++;
}
}
return FreeBinding;
}
BindUniformBuffersIfNotNull(Current.Vertex);
@ -347,7 +341,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
//Allocate a maximum of 64 KiB
int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
ConstBuffers[StageIndex][Cbuf] = Buffer;
}

View file

@ -1,9 +1,9 @@
using System;
using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
abstract class OGLStreamBuffer : IDisposable
class OGLStreamBuffer : IDisposable
{
public int Handle { get; protected set; }
@ -11,53 +11,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
protected BufferTarget Target { get; private set; }
private bool Mapped = false;
public OGLStreamBuffer(BufferTarget Target, int MaxSize)
public OGLStreamBuffer(BufferTarget Target, int Size)
{
Handle = 0;
Mapped = false;
this.Target = Target;
this.Size = MaxSize;
this.Size = Size;
Handle = GL.GenBuffer();
GL.BindBuffer(Target, Handle);
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
public void SetData(int Size, IntPtr HostAddress)
{
//TODO: Query here for ARB_buffer_storage and use when available
return new SubDataBuffer(Target, MaxSize);
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, Size, HostAddress);
}
public byte[] Map(int Size)
{
if (Handle == 0 || Mapped || Size > this.Size)
{
throw new InvalidOperationException();
}
byte[] Memory = InternMap(Size);
Mapped = true;
return Memory;
}
public void Unmap(int UsedSize)
{
if (Handle == 0 || !Mapped)
{
throw new InvalidOperationException();
}
InternUnmap(UsedSize);
Mapped = false;
}
protected abstract byte[] InternMap(int Size);
protected abstract void InternUnmap(int UsedSize);
public void Dispose()
{
Dispose(true);
@ -73,41 +45,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
}
class SubDataBuffer : OGLStreamBuffer
{
private byte[] Memory;
public SubDataBuffer(BufferTarget Target, int MaxSize)
: base(Target, MaxSize)
{
Memory = new byte[MaxSize];
GL.GenBuffers(1, out int Handle);
GL.BindBuffer(Target, Handle);
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
this.Handle = Handle;
}
protected override byte[] InternMap(int Size)
{
return Memory;
}
protected override void InternUnmap(int UsedSize)
{
GL.BindBuffer(Target, Handle);
unsafe
{
fixed (byte* MemoryPtr = Memory)
{
GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
}
}
}
}
}