Implement a Macro JIT (#1445)

* Implement a Macro JIT

* Nit: space
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gdkchan 2020-08-02 22:36:57 -03:00 committed by GitHub
parent c11855565e
commit 60db4c3530
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13 changed files with 774 additions and 159 deletions

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@ -1,4 +1,5 @@
using Ryujinx.Graphics.Gpu.State;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
@ -15,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
private bool _executionPending;
private int _argument;
private readonly MacroInterpreter _interpreter;
private readonly IMacroEE _executionEngine;
/// <summary>
/// Creates a new instance of the GPU cached macro program.
@ -28,7 +29,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
_executionPending = false;
_argument = 0;
_interpreter = new MacroInterpreter();
if (GraphicsConfig.EnableMacroJit)
{
_executionEngine = new MacroJit();
}
else
{
_executionEngine = new MacroInterpreter();
}
}
/// <summary>
@ -45,15 +53,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// Starts executing the macro program code.
/// </summary>
/// <param name="mme">Program code</param>
/// <param name="code">Program code</param>
/// <param name="state">Current GPU state</param>
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
public void Execute(ReadOnlySpan<int> code, GpuState state)
{
if (_executionPending)
{
_executionPending = false;
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
_executionEngine?.Execute(code.Slice(Position), state, _argument);
}
}
@ -63,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="argument">Argument to be pushed</param>
public void PushArgument(int argument)
{
_interpreter?.Fifo.Enqueue(argument);
_executionEngine?.Fifo.Enqueue(argument);
}
}
}