Implement DrawTexture functionality (#2747)

* Implement DrawTexture functionality

* Non-NVIDIA support

* Disable some features that should not affect draw texture (slow path)

* Remove space from shader source

* Match 2D engine names

* Fix resolution scale and add missing XML docs

* Disable transform feedback for draw texture fallback
This commit is contained in:
gdkchan 2021-11-10 15:37:49 -03:00 committed by GitHub
parent bc00a251dd
commit 611bec6e44
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 421 additions and 14 deletions

View file

@ -143,6 +143,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndHostConditionalRenderingCommand.Run(renderer);
_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>

View file

@ -53,6 +53,7 @@
DispatchCompute,
Draw,
DrawIndexed,
DrawTexture,
EndHostConditionalRendering,
EndTransformFeedback,
MultiDrawIndirectCount,

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@ -0,0 +1,31 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawTextureCommand : IGALCommand
{
public CommandType CommandType => CommandType.DrawTexture;
private TableRef<ITexture> _texture;
private TableRef<ISampler> _sampler;
private Extents2DF _srcRegion;
private Extents2DF _dstRegion;
public void Set(TableRef<ITexture> texture, TableRef<ISampler> sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
_texture = texture;
_sampler = sampler;
_srcRegion = srcRegion;
_dstRegion = dstRegion;
}
public static void Run(ref DrawTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawTexture(
command._texture.GetAs<ThreadedTexture>(threaded)?.Base,
command._sampler.GetAs<ThreadedSampler>(threaded)?.Base,
command._srcRegion,
command._dstRegion);
}
}
}

View file

@ -83,6 +83,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
_renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
_renderer.QueueCommand();
}
public void EndHostConditionalRendering()
{
_renderer.New<EndHostConditionalRenderingCommand>();