Implement multiple rendertarget attachments and depth writting (#375)
* Add depth writting * Implement multiple attachments * Address feedback
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9977acad0f
commit
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7 changed files with 201 additions and 29 deletions
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@ -21,18 +21,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private static readonly DrawBuffersEnum[] DrawBuffers = new DrawBuffersEnum[]
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{
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DrawBuffersEnum.ColorAttachment0,
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DrawBuffersEnum.ColorAttachment1,
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DrawBuffersEnum.ColorAttachment2,
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DrawBuffersEnum.ColorAttachment3,
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DrawBuffersEnum.ColorAttachment4,
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DrawBuffersEnum.ColorAttachment5,
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DrawBuffersEnum.ColorAttachment6,
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DrawBuffersEnum.ColorAttachment7,
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};
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private const int NativeWidth = 1280;
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private const int NativeHeight = 720;
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@ -194,6 +182,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ReadTex = RawTex;
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}
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public void SetMap(int[] Map)
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{
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if (Map != null && Map.Length > 0)
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{
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DrawBuffersEnum[] Mode = new DrawBuffersEnum[Map.Length];
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for (int i = 0; i < Map.Length; i++)
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{
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Mode[i] = DrawBuffersEnum.ColorAttachment0 + Map[i];
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}
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GL.DrawBuffers(Mode.Length, Mode);
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}
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else
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{
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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}
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}
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public void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom)
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{
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this.FlipX = FlipX;
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@ -421,8 +428,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
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GL.DrawBuffers(8, DrawBuffers);
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}
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private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
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