Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)

* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
This commit is contained in:
Alex Barney 2020-01-05 04:49:44 -07:00 committed by Thog
parent e0e12b1672
commit 63b24b4af2
22 changed files with 877 additions and 384 deletions

View file

@ -1,13 +1,19 @@
using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Ncm;
using LibHac.Ns;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
using Ryujinx.HLE.Utilities;
using System;
using static LibHac.Fs.ApplicationSaveDataManagement;
namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
{
class IApplicationFunctions : IpcService
@ -24,7 +30,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
public ResultCode PopLaunchParameter(ServiceCtx context)
{
// Only the first 0x18 bytes of the Data seems to be actually used.
MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams()));
MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams()));
return ResultCode.Success;
}
@ -33,13 +39,33 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
// EnsureSaveData(nn::account::Uid) -> u64
public ResultCode EnsureSaveData(ServiceCtx context)
{
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
Uid userId = context.RequestData.ReadStruct<Uid>();
TitleId titleId = new TitleId(context.Process.TitleId);
context.ResponseData.Write(0L);
BlitStruct<ApplicationControlProperty> controlHolder = context.Device.System.ControlData;
Logger.PrintStub(LogClass.ServiceAm, new { userId });
ref ApplicationControlProperty control = ref controlHolder.Value;
return ResultCode.Success;
if (Util.IsEmpty(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
Logger.PrintWarning(LogClass.ServiceAm,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Result result = EnsureApplicationSaveData(context.Device.System.FsClient, out long requiredSize, titleId,
ref context.Device.System.ControlData.Value, ref userId);
context.ResponseData.Write(requiredSize);
return (ResultCode)result.Value;
}
[Command(21)]