Implement GPU syncpoints (#980)
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
This commit is contained in:
parent
4960ab85f8
commit
644de99e86
37 changed files with 1576 additions and 386 deletions
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Gpu
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Engine3D = 0xb197,
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EngineCompute = 0xb1c0,
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EngineInline2Memory = 0xa140,
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EngineDma = 0xb0b5
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EngineDma = 0xb0b5,
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EngineGpfifo = 0xb06f
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}
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}
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu
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@ -8,10 +10,61 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public class DmaPusher
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{
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private ConcurrentQueue<ulong> _ibBuffer;
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private ConcurrentQueue<CommandBuffer> _commandBufferQueue;
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private ulong _dmaPut;
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private ulong _dmaGet;
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private enum CommandBufferType
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{
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Prefetch,
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NoPrefetch,
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}
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private struct CommandBuffer
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{
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/// <summary>
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/// The type of the command buffer.
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/// </summary>
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public CommandBufferType Type;
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/// <summary>
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/// Fetched data.
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/// </summary>
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public int[] Words;
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/// <summary>
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/// The GPFIFO entry address. (used in NoPrefetch mode)
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/// </summary>
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public ulong EntryAddress;
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/// <summary>
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/// The count of entries inside this GPFIFO entry.
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/// </summary>
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public uint EntryCount;
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/// <summary>
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/// Fetch the command buffer.
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/// </summary>
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public void Fetch(GpuContext context)
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, EntryCount * 4)).ToArray();
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}
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}
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/// <summary>
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/// Read inside the command buffer.
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/// </summary>
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/// <param name="context">The GPU context</param>
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/// <param name="index">The index inside the command buffer</param>
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/// <returns>The value read</returns>
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public int ReadAt(GpuContext context, int index)
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{
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return Words[index];
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}
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}
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private CommandBuffer _currentCommandBuffer;
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private int _wordsPosition;
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/// <summary>
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/// Internal GPFIFO state.
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@ -32,9 +85,6 @@ namespace Ryujinx.Graphics.Gpu
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private bool _sliActive;
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private bool _ibEnable;
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private bool _nonMain;
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private ulong _dmaMGet;
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private GpuContext _context;
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@ -48,24 +98,91 @@ namespace Ryujinx.Graphics.Gpu
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{
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_context = context;
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_ibBuffer = new ConcurrentQueue<ulong>();
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_ibEnable = true;
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_commandBufferQueue = new ConcurrentQueue<CommandBuffer>();
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_event = new AutoResetEvent(false);
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}
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/// <summary>
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/// Pushes a GPFIFO entry.
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/// Signal the pusher that there are new entries to process.
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/// </summary>
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/// <param name="entry">GPFIFO entry</param>
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public void Push(ulong entry)
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public void SignalNewEntries()
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{
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_ibBuffer.Enqueue(entry);
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_event.Set();
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}
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/// <summary>
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/// Push a GPFIFO entry in the form of a prefetched command buffer.
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/// It is intended to be used by nvservices to handle special cases.
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/// </summary>
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/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
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public void PushHostCommandBuffer(int[] commandBuffer)
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{
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_commandBufferQueue.Enqueue(new CommandBuffer
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{
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Type = CommandBufferType.Prefetch,
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Words = commandBuffer,
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EntryAddress = ulong.MaxValue,
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EntryCount = (uint)commandBuffer.Length
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});
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}
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/// <summary>
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/// Create a CommandBuffer from a GPFIFO entry.
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/// </summary>
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/// <param name="entry">The GPFIFO entry</param>
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/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
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private CommandBuffer CreateCommandBuffer(ulong entry)
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{
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ulong length = (entry >> 42) & 0x1fffff;
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ulong startAddress = entry & 0xfffffffffc;
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bool noPrefetch = (entry & (1UL << 63)) != 0;
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CommandBufferType type = CommandBufferType.Prefetch;
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if (noPrefetch)
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{
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type = CommandBufferType.NoPrefetch;
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}
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return new CommandBuffer
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{
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Type = type,
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Words = null,
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EntryAddress = startAddress,
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EntryCount = (uint)length
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};
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}
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/// <summary>
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/// Pushes GPFIFO entries.
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/// </summary>
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/// <param name="entries">GPFIFO entries</param>
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public void PushEntries(ReadOnlySpan<ulong> entries)
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{
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bool beforeBarrier = true;
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foreach (ulong entry in entries)
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{
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CommandBuffer commandBuffer = CreateCommandBuffer(entry);
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if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
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{
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commandBuffer.Fetch(_context);
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}
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if (commandBuffer.Type == CommandBufferType.NoPrefetch)
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{
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beforeBarrier = false;
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}
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_commandBufferQueue.Enqueue(commandBuffer);
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}
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}
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/// <summary>
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/// Waits until commands are pushed to the FIFO.
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/// </summary>
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@ -89,16 +206,9 @@ namespace Ryujinx.Graphics.Gpu
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/// <returns>True if the FIFO still has commands to be processed, false otherwise</returns>
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private bool Step()
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{
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if (_dmaGet != _dmaPut)
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if (_wordsPosition != _currentCommandBuffer.EntryCount)
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{
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int word = _context.MemoryAccessor.ReadInt32(_dmaGet);
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_dmaGet += 4;
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if (!_nonMain)
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{
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_dmaMGet = _dmaGet;
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}
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int word = _currentCommandBuffer.ReadAt(_context, _wordsPosition++);
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if (_state.LengthPending != 0)
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{
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@ -170,14 +280,12 @@ namespace Ryujinx.Graphics.Gpu
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}
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}
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}
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else if (_ibEnable && _ibBuffer.TryDequeue(out ulong entry))
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else if (_ibEnable && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
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{
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ulong length = (entry >> 42) & 0x1fffff;
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_currentCommandBuffer = entry;
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_wordsPosition = 0;
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_dmaGet = entry & 0xfffffffffc;
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_dmaPut = _dmaGet + length * 4;
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_nonMain = (entry & (1UL << 41)) != 0;
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_currentCommandBuffer.Fetch(_context);
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}
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else
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{
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77
Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
Normal file
77
Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
Normal file
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@ -0,0 +1,77 @@
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Waits for the GPU to be idle.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void WaitForIdle(GpuState state, int argument)
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{
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PerformDeferredDraws();
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_context.Renderer.Pipeline.Barrier();
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}
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/// <summary>
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/// Send macro code/data to the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void SendMacroCodeData(GpuState state, int argument)
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{
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int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
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_context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
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state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
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}
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/// <summary>
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/// Bind a macro index to a position for the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void BindMacro(GpuState state, int argument)
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{
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int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
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_context.Fifo.BindMacro(macroBindingIndex++, argument);
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state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
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}
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public void SetMmeShadowRamControl(GpuState state, int argument)
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{
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_context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
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}
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/// <summary>
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/// Apply a fence operation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void FenceAction(GpuState state, int argument)
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{
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uint threshold = state.Get<uint>(MethodOffset.FenceValue);
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FenceActionOperation operation = (FenceActionOperation)(argument & 1);
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uint syncpointId = (uint)(argument >> 8) & 0xFF;
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if (operation == FenceActionOperation.Acquire)
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{
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_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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else if (operation == FenceActionOperation.Increment)
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{
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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}
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19
Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
Normal file
19
Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
Normal file
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Performs an incrementation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void IncrementSyncpoint(GpuState state, int argument)
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{
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uint syncpointId = (uint)(argument) & 0xFFFF;
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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@ -26,16 +26,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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switch (mode)
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{
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case ReportMode.Semaphore: ReportSemaphore(state); break;
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case ReportMode.Counter: ReportCounter(state, type); break;
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case ReportMode.Release: ReleaseSemaphore(state); break;
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case ReportMode.Counter: ReportCounter(state, type); break;
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}
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}
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/// <summary>
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/// Writes a GPU semaphore value to guest memory.
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/// Writes (or Releases) a GPU semaphore value to guest memory.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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private void ReportSemaphore(GpuState state)
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private void ReleaseSemaphore(GpuState state)
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{
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var rs = state.Get<ReportState>(MethodOffset.ReportState);
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|
|
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@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.Dispatch, Dispatch);
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state.RegisterCallback(MethodOffset.SyncpointAction, IncrementSyncpoint);
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state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
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state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
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@ -94,6 +96,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
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}
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/// <summary>
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/// Register callback for Fifo method calls that triggers an action on the GPFIFO.
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/// </summary>
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/// <param name="state">GPU state where the triggers will be registered</param>
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public void RegisterCallbacksForFifo(GpuState state)
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{
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state.RegisterCallback(MethodOffset.FenceAction, FenceAction);
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state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle);
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state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData);
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state.RegisterCallback(MethodOffset.BindMacro, BindMacro);
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state.RegisterCallback(MethodOffset.SetMmeShadowRamControl, SetMmeShadowRamControl);
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}
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/// <summary>
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/// Updates host state based on the current guest GPU state.
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/// </summary>
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|
|
|
@ -1,6 +1,7 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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|
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namespace Ryujinx.Graphics.Gpu
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@ -45,6 +46,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public DmaPusher DmaPusher { get; }
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|
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/// <summary>
|
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/// GPU synchronization manager.
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/// </summary>
|
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public SynchronizationManager Synchronization { get; }
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|
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/// <summary>
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/// Presentation window.
|
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/// </summary>
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|
@ -81,6 +87,8 @@ namespace Ryujinx.Graphics.Gpu
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DmaPusher = new DmaPusher(this);
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Synchronization = new SynchronizationManager();
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|
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Window = new Window(this);
|
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|
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_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
|
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|
|
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@ -123,6 +123,8 @@ namespace Ryujinx.Graphics.Gpu
|
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|
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private SubChannel[] _subChannels;
|
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|
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private SubChannel _fifoChannel;
|
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|
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/// <summary>
|
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/// Creates a new instance of the GPU commands FIFO.
|
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/// </summary>
|
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|
@ -135,76 +137,68 @@ namespace Ryujinx.Graphics.Gpu
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|
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_mme = new int[MmeWords];
|
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|
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_fifoChannel = new SubChannel();
|
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|
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_context.Methods.RegisterCallbacksForFifo(_fifoChannel.State);
|
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|
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_subChannels = new SubChannel[8];
|
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|
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for (int index = 0; index < _subChannels.Length; index++)
|
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{
|
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_subChannels[index] = new SubChannel();
|
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|
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context.Methods.RegisterCallbacks(_subChannels[index].State);
|
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_context.Methods.RegisterCallbacks(_subChannels[index].State);
|
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}
|
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}
|
||||
|
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/// <summary>
|
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/// Send macro code/data to the MME
|
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/// </summary>
|
||||
/// <param name="index">The index in the MME</param>
|
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/// <param name="data">The data to use</param>
|
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public void SendMacroCodeData(int index, int data)
|
||||
{
|
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_mme[index] = data;
|
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}
|
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|
||||
/// <summary>
|
||||
/// Bind a macro index to a position for the MME
|
||||
/// </summary>
|
||||
/// <param name="index">The macro index</param>
|
||||
/// <param name="position">The position of the macro</param>
|
||||
public void BindMacro(int index, int position)
|
||||
{
|
||||
_macros[index] = new CachedMacro(position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change the shadow RAM setting
|
||||
/// </summary>
|
||||
/// <param name="shadowCtrl">The new Shadow RAM setting</param>
|
||||
public void SetMmeShadowRamControl(ShadowRamControl shadowCtrl)
|
||||
{
|
||||
_shadowCtrl = shadowCtrl;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls a GPU method.
|
||||
/// </summary>
|
||||
/// <param name="meth">GPU method call parameters</param>
|
||||
public void CallMethod(MethodParams meth)
|
||||
{
|
||||
if ((NvGpuFifoMeth)meth.Method == NvGpuFifoMeth.BindChannel)
|
||||
if ((MethodOffset)meth.Method == MethodOffset.BindChannel)
|
||||
{
|
||||
_subChannels[meth.SubChannel].Class = (ClassId)meth.Argument;
|
||||
_subChannels[meth.SubChannel] = new SubChannel
|
||||
{
|
||||
Class = (ClassId)meth.Argument
|
||||
};
|
||||
|
||||
_context.Methods.RegisterCallbacks(_subChannels[meth.SubChannel].State);
|
||||
}
|
||||
else if (meth.Method < 0x60)
|
||||
{
|
||||
switch ((NvGpuFifoMeth)meth.Method)
|
||||
{
|
||||
case NvGpuFifoMeth.WaitForIdle:
|
||||
{
|
||||
_context.Methods.PerformDeferredDraws();
|
||||
|
||||
_context.Renderer.Pipeline.Barrier();
|
||||
|
||||
break;
|
||||
}
|
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|
||||
case NvGpuFifoMeth.SetMacroUploadAddress:
|
||||
{
|
||||
_currMacroPosition = meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SendMacroCodeData:
|
||||
{
|
||||
_mme[_currMacroPosition++] = meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMacroBindingIndex:
|
||||
{
|
||||
_currMacroBindIndex = meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.BindMacro:
|
||||
{
|
||||
int position = meth.Argument;
|
||||
|
||||
_macros[_currMacroBindIndex++] = new CachedMacro(position);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMmeShadowRamControl:
|
||||
{
|
||||
_shadowCtrl = (ShadowRamControl)meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
// TODO: check if macros are shared between subchannels or not. For now let's assume they are.
|
||||
_fifoChannel.State.CallMethod(meth);
|
||||
}
|
||||
else if (meth.Method < 0xe00)
|
||||
{
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU commands FIFO processor commands.
|
||||
/// </summary>
|
||||
enum NvGpuFifoMeth
|
||||
{
|
||||
BindChannel = 0,
|
||||
WaitForIdle = 0x44,
|
||||
SetMacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
SetMacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48,
|
||||
SetMmeShadowRamControl = 0x49
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.Gpu/State/FenceActionOperation.cs
Normal file
11
Ryujinx.Graphics.Gpu/State/FenceActionOperation.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Fence action operations.
|
||||
/// </summary>
|
||||
enum FenceActionOperation
|
||||
{
|
||||
Acquire = 0,
|
||||
Increment = 1
|
||||
}
|
||||
}
|
|
@ -8,6 +8,15 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// </remarks>
|
||||
enum MethodOffset
|
||||
{
|
||||
BindChannel = 0x00,
|
||||
FenceValue = 0x1c,
|
||||
FenceAction = 0x1d,
|
||||
WaitForIdle = 0x44,
|
||||
MacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
MacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48,
|
||||
SetMmeShadowRamControl = 0x49,
|
||||
I2mParams = 0x60,
|
||||
LaunchDma = 0x6c,
|
||||
LoadInlineData = 0x6d,
|
||||
|
@ -15,6 +24,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
CopySrcTexture = 0x8c,
|
||||
DispatchParamsAddress = 0xad,
|
||||
Dispatch = 0xaf,
|
||||
SyncpointAction = 0xb2,
|
||||
CopyBuffer = 0xc0,
|
||||
RasterizeEnable = 0xdf,
|
||||
CopyBufferParams = 0x100,
|
||||
|
|
|
@ -5,7 +5,8 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// </summary>
|
||||
enum ReportMode
|
||||
{
|
||||
Semaphore = 0,
|
||||
Counter = 2
|
||||
Release = 0,
|
||||
Acquire = 1,
|
||||
Counter = 2
|
||||
}
|
||||
}
|
134
Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
Normal file
134
Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
Normal file
|
@ -0,0 +1,134 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU synchronization manager.
|
||||
/// </summary>
|
||||
public class SynchronizationManager
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum number of syncpoints supported by the GM20B.
|
||||
/// </summary>
|
||||
public const int MaxHardwareSyncpoints = 192;
|
||||
|
||||
/// <summary>
|
||||
/// Array containing all hardware syncpoints.
|
||||
/// </summary>
|
||||
private Syncpoint[] _syncpoints;
|
||||
|
||||
public SynchronizationManager()
|
||||
{
|
||||
_syncpoints = new Syncpoint[MaxHardwareSyncpoints];
|
||||
|
||||
for (uint i = 0; i < _syncpoints.Length; i++)
|
||||
{
|
||||
_syncpoints[i] = new Syncpoint(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment the value of a syncpoint with a given id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>The incremented value of the syncpoint</returns>
|
||||
public uint IncrementSyncpoint(uint id)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return _syncpoints[id].Increment();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the value of a syncpoint with a given id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>The value of the syncpoint</returns>
|
||||
public uint GetSyncpointValue(uint id)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return _syncpoints[id].Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a new callback on a syncpoint with a given id at a target threshold.
|
||||
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <param name="threshold">The target threshold</param>
|
||||
/// <param name="callback">The callback to call when the threshold is reached</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
||||
public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return _syncpoints[id].RegisterCallback(threshold, callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a callback on a given syncpoint.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <param name="waiterInformation">The waiter information to unregister</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
_syncpoints[id].UnregisterCallback(waiterInformation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wait on a syncpoint with a given id at a target threshold.
|
||||
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <param name="threshold">The target threshold</param>
|
||||
/// <param name="timeout">The timeout</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>True if timed out</returns>
|
||||
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
|
||||
{
|
||||
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool signaled = waitEvent.WaitOne(timeout);
|
||||
|
||||
if (!signaled && info != null)
|
||||
{
|
||||
_syncpoints[id].UnregisterCallback(info);
|
||||
}
|
||||
|
||||
return !signaled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
99
Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
Normal file
99
Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents GPU hardware syncpoint.
|
||||
/// </summary>
|
||||
class Syncpoint
|
||||
{
|
||||
private int _storedValue;
|
||||
|
||||
public readonly uint Id;
|
||||
|
||||
// TODO: get rid of this lock
|
||||
private object _listLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// The value of the syncpoint.
|
||||
/// </summary>
|
||||
public uint Value => (uint)_storedValue;
|
||||
|
||||
// TODO: switch to something handling concurrency?
|
||||
private List<SyncpointWaiterHandle> _waiters;
|
||||
|
||||
public Syncpoint(uint id)
|
||||
{
|
||||
Id = id;
|
||||
_waiters = new List<SyncpointWaiterHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a new callback for a target threshold.
|
||||
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
||||
/// </summary>
|
||||
/// <param name="threshold">The target threshold</param>
|
||||
/// <param name="callback">The callback to call when the threshold is reached</param>
|
||||
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
||||
public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
|
||||
{
|
||||
lock (_listLock)
|
||||
{
|
||||
if (Value >= threshold)
|
||||
{
|
||||
callback();
|
||||
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
|
||||
{
|
||||
Threshold = threshold,
|
||||
Callback = callback
|
||||
};
|
||||
|
||||
_waiters.Add(waiterInformation);
|
||||
|
||||
return waiterInformation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
|
||||
{
|
||||
lock (_listLock)
|
||||
{
|
||||
_waiters.Remove(waiterInformation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment the syncpoint
|
||||
/// </summary>
|
||||
/// <returns>The incremented value of the syncpoint</returns>
|
||||
public uint Increment()
|
||||
{
|
||||
uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
|
||||
|
||||
lock (_listLock)
|
||||
{
|
||||
_waiters.RemoveAll(item =>
|
||||
{
|
||||
bool isPastThreshold = currentValue >= item.Threshold;
|
||||
|
||||
if (isPastThreshold)
|
||||
{
|
||||
item.Callback();
|
||||
}
|
||||
|
||||
return isPastThreshold;
|
||||
});
|
||||
}
|
||||
|
||||
return currentValue;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
public class SyncpointWaiterHandle
|
||||
{
|
||||
internal uint Threshold;
|
||||
internal Action Callback;
|
||||
}
|
||||
}
|
|
@ -30,12 +30,17 @@ namespace Ryujinx.Graphics.Gpu
|
|||
public ImageCrop Crop { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Texture release callback.
|
||||
/// Texture acquire callback.
|
||||
/// </summary>
|
||||
public Action<object> Callback { get; }
|
||||
public Action<GpuContext, object> AcquireCallback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// User defined object, passed to the release callback.
|
||||
/// Texture release callback.
|
||||
/// </summary>
|
||||
public Action<object> ReleaseCallback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// User defined object, passed to the various callbacks.
|
||||
/// </summary>
|
||||
public object UserObj { get; }
|
||||
|
||||
|
@ -44,18 +49,21 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
/// <param name="info">Information of the texture to be presented</param>
|
||||
/// <param name="crop">Texture crop region</param>
|
||||
/// <param name="callback">Texture release callback</param>
|
||||
/// <param name="acquireCallback">Texture acquire callback</param>
|
||||
/// <param name="releaseCallback">Texture release callback</param>
|
||||
/// <param name="userObj">User defined object passed to the release callback, can be used to identify the texture</param>
|
||||
public PresentationTexture(
|
||||
TextureInfo info,
|
||||
ImageCrop crop,
|
||||
Action<object> callback,
|
||||
object userObj)
|
||||
TextureInfo info,
|
||||
ImageCrop crop,
|
||||
Action<GpuContext, object> acquireCallback,
|
||||
Action<object> releaseCallback,
|
||||
object userObj)
|
||||
{
|
||||
Info = info;
|
||||
Crop = crop;
|
||||
Callback = callback;
|
||||
UserObj = userObj;
|
||||
Info = info;
|
||||
Crop = crop;
|
||||
AcquireCallback = acquireCallback;
|
||||
ReleaseCallback = releaseCallback;
|
||||
UserObj = userObj;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,20 +95,22 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// <param name="format">Texture format</param>
|
||||
/// <param name="bytesPerPixel">Texture format bytes per pixel (must match the format)</param>
|
||||
/// <param name="crop">Texture crop region</param>
|
||||
/// <param name="callback">Texture release callback</param>
|
||||
/// <param name="acquireCallback">Texture acquire callback</param>
|
||||
/// <param name="releaseCallback">Texture release callback</param>
|
||||
/// <param name="userObj">User defined object passed to the release callback</param>
|
||||
public void EnqueueFrameThreadSafe(
|
||||
ulong address,
|
||||
int width,
|
||||
int height,
|
||||
int stride,
|
||||
bool isLinear,
|
||||
int gobBlocksInY,
|
||||
Format format,
|
||||
int bytesPerPixel,
|
||||
ImageCrop crop,
|
||||
Action<object> callback,
|
||||
object userObj)
|
||||
ulong address,
|
||||
int width,
|
||||
int height,
|
||||
int stride,
|
||||
bool isLinear,
|
||||
int gobBlocksInY,
|
||||
Format format,
|
||||
int bytesPerPixel,
|
||||
ImageCrop crop,
|
||||
Action<GpuContext, object> acquireCallback,
|
||||
Action<object> releaseCallback,
|
||||
object userObj)
|
||||
{
|
||||
FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel);
|
||||
|
||||
|
@ -120,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
Target.Texture2D,
|
||||
formatInfo);
|
||||
|
||||
_frameQueue.Enqueue(new PresentationTexture(info, crop, callback, userObj));
|
||||
_frameQueue.Enqueue(new PresentationTexture(info, crop, acquireCallback, releaseCallback, userObj));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -134,6 +144,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
if (_frameQueue.TryDequeue(out PresentationTexture pt))
|
||||
{
|
||||
pt.AcquireCallback(_context, pt.UserObj);
|
||||
|
||||
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
|
||||
|
||||
texture.SynchronizeMemory();
|
||||
|
@ -142,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
swapBuffersCallback();
|
||||
|
||||
pt.Callback(pt.UserObj);
|
||||
pt.ReleaseCallback(pt.UserObj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue