GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation * Actually do The Thing * Add remark about performance to IVirtualMemoryManager
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7 changed files with 113 additions and 7 deletions
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@ -58,6 +58,17 @@ namespace Ryujinx.Memory
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/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
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void Write(ulong va, ReadOnlySpan<byte> data);
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/// <summary>
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/// Writes data to the application process, returning false if the data was not changed.
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/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
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/// </summary>
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/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
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/// <param name="va">Virtual address to write the data into</param>
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/// <param name="data">Data to be written</param>
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/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
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/// <returns>True if the data was changed, false otherwise</returns>
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bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data);
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void Fill(ulong va, ulong size, byte value)
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{
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const int MaxChunkSize = 1 << 24;
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