New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
This commit is contained in:
parent
b2e88b04a8
commit
6b23a2c125
207 changed files with 11514 additions and 6311 deletions
90
Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
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90
Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class CodeGenContext
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{
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private const string Tab = " ";
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public ShaderConfig Config { get; }
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public List<CBufferDescriptor> CBufferDescriptors { get; }
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public List<TextureDescriptor> TextureDescriptors { get; }
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public OperandManager OperandManager { get; }
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private StringBuilder _sb;
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private int _level;
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private string _identation;
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public CodeGenContext(ShaderConfig config)
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{
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Config = config;
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CBufferDescriptors = new List<CBufferDescriptor>();
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TextureDescriptors = new List<TextureDescriptor>();
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OperandManager = new OperandManager();
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_sb = new StringBuilder();
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}
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public void AppendLine()
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{
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_sb.AppendLine();
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}
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public void AppendLine(string str)
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{
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_sb.AppendLine(_identation + str);
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}
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public string GetCode()
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{
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return _sb.ToString();
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}
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public void EnterScope()
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{
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AppendLine("{");
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_level++;
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UpdateIdentation();
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}
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public void LeaveScope(string suffix = "")
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{
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if (_level == 0)
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{
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return;
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}
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_level--;
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UpdateIdentation();
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AppendLine("}" + suffix);
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}
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private void UpdateIdentation()
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{
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_identation = GetIdentation(_level);
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}
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private static string GetIdentation(int level)
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{
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string identation = string.Empty;
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for (int index = 0; index < level; index++)
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{
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identation += Tab;
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}
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return identation;
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}
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}
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}
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206
Ryujinx.Graphics/Shader/CodeGen/Glsl/Declarations.cs
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206
Ryujinx.Graphics/Shader/CodeGen/Glsl/Declarations.cs
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class Declarations
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{
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine("#version 420 core");
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context.AppendLine();
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context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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context.AppendLine();
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if (context.Config.Type == GalShaderType.Geometry)
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{
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context.AppendLine("layout (points) in;");
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context.AppendLine("layout (triangle_strip, max_vertices = 4) out;");
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context.AppendLine();
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}
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context.AppendLine("layout (std140) uniform Extra");
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context.EnterScope();
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context.AppendLine("vec2 flip;");
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context.AppendLine("int instance;");
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context.LeaveScope(";");
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context.AppendLine();
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if (info.CBuffers.Count != 0)
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{
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DeclareUniforms(context, info);
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context.AppendLine();
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}
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if (info.Samplers.Count != 0)
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{
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DeclareSamplers(context, info);
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context.AppendLine();
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}
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if (info.IAttributes.Count != 0)
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{
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DeclareInputAttributes(context, info);
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context.AppendLine();
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}
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if (info.OAttributes.Count != 0)
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{
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DeclareOutputAttributes(context, info);
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context.AppendLine();
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}
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}
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public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (AstOperand decl in info.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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}
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}
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private static string GetVarTypeName(VariableType type)
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{
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switch (type)
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{
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case VariableType.Bool: return "bool";
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case VariableType.F32: return "float";
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case VariableType.S32: return "int";
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case VariableType.U32: return "uint";
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}
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throw new ArgumentException($"Invalid variable type \"{type}\".");
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}
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private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Type);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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context.CBufferDescriptors.Add(new CBufferDescriptor(ubName, cbufSlot));
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context.AppendLine("layout (std140) uniform " + ubName);
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context.EnterScope();
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string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]";
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Type, cbufSlot) + ubSize + ";");
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context.LeaveScope(";");
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}
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}
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private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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{
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Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
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{
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string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
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if (!samplers.TryAdd(samplerName, texOp))
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{
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continue;
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}
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string samplerTypeName = GetSamplerTypeName(texOp.Type);
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context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
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}
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foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
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{
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string samplerName = kv.Key;
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AstTextureOperation texOp = kv.Value;
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TextureDescriptor desc;
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if ((texOp.Flags & TextureFlags.Bindless) != 0)
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{
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AstOperand operand = texOp.GetSource(0) as AstOperand;
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desc = new TextureDescriptor(samplerName, operand.CbufSlot, operand.CbufOffset);
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}
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else
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{
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desc = new TextureDescriptor(samplerName, texOp.Handle);
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}
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context.TextureDescriptors.Add(desc);
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}
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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string suffix = context.Config.Type == GalShaderType.Geometry ? "[]" : string.Empty;
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foreach (int attr in info.IAttributes.OrderBy(x => x))
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{
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context.AppendLine($"layout (location = {attr}) in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
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}
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}
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (int attr in info.OAttributes.OrderBy(x => x))
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{
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context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
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}
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}
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private static string GetSamplerTypeName(TextureType type)
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{
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string typeName;
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switch (type & TextureType.Mask)
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{
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case TextureType.Texture1D: typeName = "sampler1D"; break;
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case TextureType.Texture2D: typeName = "sampler2D"; break;
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case TextureType.Texture3D: typeName = "sampler3D"; break;
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case TextureType.TextureCube: typeName = "samplerCube"; break;
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default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
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}
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if ((type & TextureType.Multisample) != 0)
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{
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typeName += "MS";
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}
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if ((type & TextureType.Array) != 0)
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{
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typeName += "Array";
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}
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if ((type & TextureType.Shadow) != 0)
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{
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typeName += "Shadow";
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}
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return typeName;
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}
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}
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}
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17
Ryujinx.Graphics/Shader/CodeGen/Glsl/DefaultNames.cs
Normal file
17
Ryujinx.Graphics/Shader/CodeGen/Glsl/DefaultNames.cs
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class DefaultNames
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{
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public const string LocalNamePrefix = "temp";
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public const string SamplerNamePrefix = "tex";
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public const string IAttributePrefix = "in_attr";
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public const string OAttributePrefix = "out_attr";
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public const string UniformNamePrefix = "c";
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public const string UniformNameSuffix = "data";
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public const string UndefinedName = "undef";
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}
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}
|
133
Ryujinx.Graphics/Shader/CodeGen/Glsl/GlslGenerator.cs
Normal file
133
Ryujinx.Graphics/Shader/CodeGen/Glsl/GlslGenerator.cs
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class GlslGenerator
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{
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public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(config);
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|
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Declarations.Declare(context, info);
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PrintMainBlock(context, info);
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return new GlslProgram(
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context.CBufferDescriptors.ToArray(),
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context.TextureDescriptors.ToArray(),
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context.GetCode());
|
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}
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|
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private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
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context.AppendLine("void main()");
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||||
|
||||
context.EnterScope();
|
||||
|
||||
Declarations.DeclareLocals(context, info);
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||||
|
||||
PrintBlock(context, info.MainBlock);
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|
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context.LeaveScope();
|
||||
}
|
||||
|
||||
private static void PrintBlock(CodeGenContext context, AstBlock block)
|
||||
{
|
||||
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
||||
|
||||
visitor.BlockEntered += (sender, e) =>
|
||||
{
|
||||
switch (e.Block.Type)
|
||||
{
|
||||
case AstBlockType.DoWhile:
|
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context.AppendLine("do");
|
||||
break;
|
||||
|
||||
case AstBlockType.Else:
|
||||
context.AppendLine("else");
|
||||
break;
|
||||
|
||||
case AstBlockType.ElseIf:
|
||||
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
|
||||
break;
|
||||
|
||||
case AstBlockType.If:
|
||||
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
|
||||
break;
|
||||
|
||||
default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
|
||||
}
|
||||
|
||||
context.EnterScope();
|
||||
};
|
||||
|
||||
visitor.BlockLeft += (sender, e) =>
|
||||
{
|
||||
context.LeaveScope();
|
||||
|
||||
if (e.Block.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
|
||||
}
|
||||
};
|
||||
|
||||
foreach (IAstNode node in visitor.Visit())
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
if (operation.Inst == Instruction.Return)
|
||||
{
|
||||
PrepareForReturn(context);
|
||||
}
|
||||
|
||||
context.AppendLine(InstGen.GetExpression(context, operation) + ";");
|
||||
}
|
||||
else if (node is AstAssignment assignment)
|
||||
{
|
||||
VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
|
||||
VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
|
||||
|
||||
string dest;
|
||||
|
||||
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
|
||||
{
|
||||
dest = OperandManager.GetOutAttributeName(operand, context.Config.Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
dest = InstGen.GetExpression(context, assignment.Destination);
|
||||
}
|
||||
|
||||
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
|
||||
|
||||
context.AppendLine(dest + " = " + src + ";");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
|
||||
{
|
||||
VariableType srcType = OperandManager.GetNodeDestType(cond);
|
||||
|
||||
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
|
||||
}
|
||||
|
||||
private static void PrepareForReturn(CodeGenContext context)
|
||||
{
|
||||
if (context.Config.Type == GalShaderType.Vertex)
|
||||
{
|
||||
context.AppendLine("gl_Position.xy *= flip;");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
20
Ryujinx.Graphics/Shader/CodeGen/Glsl/GlslProgram.cs
Normal file
20
Ryujinx.Graphics/Shader/CodeGen/Glsl/GlslProgram.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
class GlslProgram
|
||||
{
|
||||
public CBufferDescriptor[] CBufferDescriptors { get; }
|
||||
public TextureDescriptor[] TextureDescriptors { get; }
|
||||
|
||||
public string Code { get; }
|
||||
|
||||
public GlslProgram(
|
||||
CBufferDescriptor[] cBufferDescs,
|
||||
TextureDescriptor[] textureDescs,
|
||||
string code)
|
||||
{
|
||||
CBufferDescriptors = cBufferDescs;
|
||||
TextureDescriptors = textureDescs;
|
||||
Code = code;
|
||||
}
|
||||
}
|
||||
}
|
110
Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGen.cs
Normal file
110
Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGen.cs
Normal file
|
@ -0,0 +1,110 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGen
|
||||
{
|
||||
public static string GetExpression(CodeGenContext context, IAstNode node)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
return GetExpression(context, operation);
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
return context.OperandManager.GetExpression(operand, context.Config.Type);
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
|
||||
private static string GetExpression(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
Instruction inst = operation.Inst;
|
||||
|
||||
InstInfo info = GetInstructionInfo(inst);
|
||||
|
||||
if ((info.Type & InstType.Call) != 0)
|
||||
{
|
||||
int arity = (int)(info.Type & InstType.ArityMask);
|
||||
|
||||
string args = string.Empty;
|
||||
|
||||
for (int argIndex = 0; argIndex < arity; argIndex++)
|
||||
{
|
||||
if (argIndex != 0)
|
||||
{
|
||||
args += ", ";
|
||||
}
|
||||
|
||||
VariableType dstType = GetSrcVarType(inst, argIndex);
|
||||
|
||||
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||
}
|
||||
|
||||
return info.OpName + "(" + args + ")";
|
||||
}
|
||||
else if ((info.Type & InstType.Op) != 0)
|
||||
{
|
||||
string op = info.OpName;
|
||||
|
||||
int arity = (int)(info.Type & InstType.ArityMask);
|
||||
|
||||
string[] expr = new string[arity];
|
||||
|
||||
for (int index = 0; index < arity; index++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(index);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
|
||||
|
||||
bool isLhs = arity == 2 && index == 0;
|
||||
|
||||
expr[index] = Enclose(srcExpr, src, inst, info, isLhs);
|
||||
}
|
||||
|
||||
switch (arity)
|
||||
{
|
||||
case 0:
|
||||
return op;
|
||||
|
||||
case 1:
|
||||
return op + expr[0];
|
||||
|
||||
case 2:
|
||||
return $"{expr[0]} {op} {expr[1]}";
|
||||
|
||||
case 3:
|
||||
return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}";
|
||||
}
|
||||
}
|
||||
else if ((info.Type & InstType.Special) != 0)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.LoadConstant:
|
||||
return InstGenMemory.LoadConstant(context, operation);
|
||||
|
||||
case Instruction.PackHalf2x16:
|
||||
return InstGenPacking.PackHalf2x16(context, operation);
|
||||
|
||||
case Instruction.TextureSample:
|
||||
return InstGenMemory.TextureSample(context, operation);
|
||||
|
||||
case Instruction.TextureSize:
|
||||
return InstGenMemory.TextureSize(context, operation);
|
||||
|
||||
case Instruction.UnpackHalf2x16:
|
||||
return InstGenPacking.UnpackHalf2x16(context, operation);
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,170 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenHelper
|
||||
{
|
||||
private static InstInfo[] _infoTbl;
|
||||
|
||||
static InstGenHelper()
|
||||
{
|
||||
_infoTbl = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
Add(Instruction.Absolute, InstType.CallUnary, "abs");
|
||||
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
|
||||
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
|
||||
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
|
||||
Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "bitfieldInsert");
|
||||
Add(Instruction.BitfieldReverse, InstType.CallUnary, "bitfieldReverse");
|
||||
Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6);
|
||||
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
|
||||
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
|
||||
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
|
||||
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
|
||||
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5);
|
||||
Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4);
|
||||
Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4);
|
||||
Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4);
|
||||
Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4);
|
||||
Add(Instruction.CompareLess, InstType.OpBinary, "<", 4);
|
||||
Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4);
|
||||
Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4);
|
||||
Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4);
|
||||
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
|
||||
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
|
||||
Add(Instruction.ConvertFPToS32, InstType.CallUnary, "int");
|
||||
Add(Instruction.ConvertS32ToFP, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertU32ToFP, InstType.CallUnary, "float");
|
||||
Add(Instruction.Cosine, InstType.CallUnary, "cos");
|
||||
Add(Instruction.Discard, InstType.OpNullary, "discard");
|
||||
Add(Instruction.Divide, InstType.OpBinary, "/", 1);
|
||||
Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex");
|
||||
Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive");
|
||||
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
|
||||
Add(Instruction.Floor, InstType.CallUnary, "floor");
|
||||
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
|
||||
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
|
||||
Add(Instruction.LoadConstant, InstType.Special);
|
||||
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
||||
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
||||
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10);
|
||||
Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0);
|
||||
Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11);
|
||||
Add(Instruction.LoopBreak, InstType.OpNullary, "break");
|
||||
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
|
||||
Add(Instruction.PackHalf2x16, InstType.Special);
|
||||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.Maximum, InstType.CallBinary, "max");
|
||||
Add(Instruction.MaximumU32, InstType.CallBinary, "max");
|
||||
Add(Instruction.Minimum, InstType.CallBinary, "min");
|
||||
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
|
||||
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
|
||||
Add(Instruction.Negate, InstType.OpUnary, "-", 0);
|
||||
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
|
||||
Add(Instruction.Return, InstType.OpNullary, "return");
|
||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||
Add(Instruction.TextureSample, InstType.Special);
|
||||
Add(Instruction.TextureSize, InstType.Special);
|
||||
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
||||
Add(Instruction.UnpackHalf2x16, InstType.Special);
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
||||
{
|
||||
_infoTbl[(int)inst] = new InstInfo(flags, opName, precedence);
|
||||
}
|
||||
|
||||
public static InstInfo GetInstructionInfo(Instruction inst)
|
||||
{
|
||||
return _infoTbl[(int)(inst & Instruction.Mask)];
|
||||
}
|
||||
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
|
||||
{
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
|
||||
{
|
||||
InstInfo pInfo = GetInstructionInfo(pInst);
|
||||
|
||||
return Enclose(expr, node, pInst, pInfo, isLhs);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false)
|
||||
{
|
||||
if (NeedsParenthesis(node, pInst, pInfo, isLhs))
|
||||
{
|
||||
expr = "(" + expr + ")";
|
||||
}
|
||||
|
||||
return expr;
|
||||
}
|
||||
|
||||
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
|
||||
{
|
||||
//If the node isn't a operation, then it can only be a operand,
|
||||
//and those never needs to be surrounded in parenthesis.
|
||||
if (!(node is AstOperation operation))
|
||||
{
|
||||
//This is sort of a special case, if this is a negative constant,
|
||||
//and it is consumed by a unary operation, we need to put on the parenthesis,
|
||||
//as in GLSL a sequence like --2 or ~-1 is not valid.
|
||||
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
InstInfo info = _infoTbl[(int)(operation.Inst & Instruction.Mask)];
|
||||
|
||||
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence < pInfo.Precedence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence == pInfo.Precedence && isLhs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsNegativeConst(IAstNode node)
|
||||
{
|
||||
if (!(node is AstOperand operand))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Type == OperandType.Constant && operand.Value < 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,244 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenMemory
|
||||
{
|
||||
public static string LoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
offsetExpr = Enclose(offsetExpr, src1, Instruction.ShiftRightS32, isLhs: true);
|
||||
|
||||
return OperandManager.GetConstantBufferName(operation.GetSource(0), offsetExpr, context.Config.Type);
|
||||
}
|
||||
|
||||
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
|
||||
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
|
||||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
bool isArray = (texOp.Type & TextureType.Array) != 0;
|
||||
bool isMultisample = (texOp.Type & TextureType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & TextureType.Shadow) != 0;
|
||||
|
||||
string texCall = intCoords ? "texelFetch" : "texture";
|
||||
|
||||
if (isGather)
|
||||
{
|
||||
texCall += "Gather";
|
||||
}
|
||||
else if (hasLodLevel && !intCoords)
|
||||
{
|
||||
texCall += "Lod";
|
||||
}
|
||||
|
||||
if (hasOffset)
|
||||
{
|
||||
texCall += "Offset";
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
texCall += "Offsets";
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
|
||||
|
||||
texCall += "(" + samplerName;
|
||||
|
||||
int coordsCount = texOp.Type.GetCoordsCount();
|
||||
|
||||
int pCount = coordsCount;
|
||||
|
||||
int arrayIndexElem = -1;
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
arrayIndexElem = pCount++;
|
||||
}
|
||||
|
||||
//The sampler 1D shadow overload expects a
|
||||
//dummy value on the middle of the vector, who knows why...
|
||||
bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
|
||||
|
||||
if (hasDummy1DShadowElem)
|
||||
{
|
||||
pCount++;
|
||||
}
|
||||
|
||||
if (isShadow && !isGather)
|
||||
{
|
||||
pCount++;
|
||||
}
|
||||
|
||||
//On textureGather*, the comparison value is
|
||||
//always specified as an extra argument.
|
||||
bool hasExtraCompareArg = isShadow && isGather;
|
||||
|
||||
if (pCount == 5)
|
||||
{
|
||||
pCount = 4;
|
||||
|
||||
hasExtraCompareArg = true;
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
string Src(VariableType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
void Append(string str)
|
||||
{
|
||||
texCall += ", " + str;
|
||||
}
|
||||
|
||||
VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
|
||||
|
||||
string AssemblePVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
if (arrayIndexElem == index)
|
||||
{
|
||||
elems[index] = Src(VariableType.S32);
|
||||
|
||||
if (!intCoords)
|
||||
{
|
||||
elems[index] = "float(" + elems[index] + ")";
|
||||
}
|
||||
}
|
||||
else if (index == 1 && hasDummy1DShadowElem)
|
||||
{
|
||||
elems[index] = NumberFormatter.FormatFloat(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
elems[index] = Src(coordType);
|
||||
}
|
||||
}
|
||||
|
||||
string prefix = intCoords ? "i" : string.Empty;
|
||||
|
||||
return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(coordType);
|
||||
}
|
||||
}
|
||||
|
||||
Append(AssemblePVector(pCount));
|
||||
|
||||
if (hasExtraCompareArg)
|
||||
{
|
||||
Append(Src(VariableType.F32));
|
||||
}
|
||||
|
||||
if (isMultisample)
|
||||
{
|
||||
Append(Src(VariableType.S32));
|
||||
}
|
||||
else if (hasLodLevel)
|
||||
{
|
||||
Append(Src(coordType));
|
||||
}
|
||||
|
||||
string AssembleOffsetVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(VariableType.S32);
|
||||
}
|
||||
|
||||
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(VariableType.S32);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasOffset)
|
||||
{
|
||||
Append(AssembleOffsetVector(coordsCount));
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
texCall += $", ivec{coordsCount}[4](";
|
||||
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ")";
|
||||
}
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
Append(Src(VariableType.F32));
|
||||
}
|
||||
|
||||
//textureGather* optional extra component index,
|
||||
//not needed for shadow samplers.
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
Append(Src(VariableType.S32));
|
||||
}
|
||||
|
||||
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : "");
|
||||
|
||||
return texCall;
|
||||
}
|
||||
|
||||
public static string TextureSize(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
|
||||
|
||||
IAstNode src0 = operation.GetSource(isBindless ? 1 : 0);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}";
|
||||
}
|
||||
|
||||
private static string GetMask(int compMask)
|
||||
{
|
||||
string mask = ".";
|
||||
|
||||
for (int index = 0; index < 4; index++)
|
||||
{
|
||||
if ((compMask & (1 << index)) != 0)
|
||||
{
|
||||
mask += "rgba".Substring(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenPacking
|
||||
{
|
||||
public static string PackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
||||
public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackHalf2x16({srcExpr}){GetMask(operation.ComponentMask)}";
|
||||
}
|
||||
|
||||
private static string GetMask(int compMask)
|
||||
{
|
||||
string mask = ".";
|
||||
|
||||
for (int index = 0; index < 2; index++)
|
||||
{
|
||||
if ((compMask & (1 << index)) != 0)
|
||||
{
|
||||
mask += "xy".Substring(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
struct InstInfo
|
||||
{
|
||||
public InstType Type { get; }
|
||||
|
||||
public string OpName { get; }
|
||||
|
||||
public int Precedence { get; }
|
||||
|
||||
public InstInfo(InstType type, string opName, int precedence)
|
||||
{
|
||||
Type = type;
|
||||
OpName = opName;
|
||||
Precedence = precedence;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
[Flags]
|
||||
enum InstType
|
||||
{
|
||||
OpNullary = Op | 0,
|
||||
OpUnary = Op | 1,
|
||||
OpBinary = Op | 2,
|
||||
OpTernary = Op | 3,
|
||||
OpBinaryCom = OpBinary | Comutative,
|
||||
|
||||
CallNullary = Call | 0,
|
||||
CallUnary = Call | 1,
|
||||
CallBinary = Call | 2,
|
||||
CallTernary = Call | 3,
|
||||
CallQuaternary = Call | 4,
|
||||
|
||||
Comutative = 1 << 8,
|
||||
Op = 1 << 9,
|
||||
Call = 1 << 10,
|
||||
Special = 1 << 11,
|
||||
|
||||
ArityMask = 0xff
|
||||
}
|
||||
}
|
104
Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
104
Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class NumberFormatter
|
||||
{
|
||||
private const int MaxDecimal = 256;
|
||||
|
||||
public static bool TryFormat(int value, VariableType dstType, out string formatted)
|
||||
{
|
||||
if (dstType == VariableType.F32)
|
||||
{
|
||||
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
|
||||
}
|
||||
else if (dstType == VariableType.S32)
|
||||
{
|
||||
formatted = FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
formatted = FormatUint((uint)value);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
{
|
||||
formatted = value != 0 ? "true" : "false";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatFloat(float value)
|
||||
{
|
||||
if (!TryFormatFloat(value, out string formatted))
|
||||
{
|
||||
throw new ArgumentException("Failed to convert float value to string.");
|
||||
}
|
||||
|
||||
return formatted;
|
||||
}
|
||||
|
||||
public static bool TryFormatFloat(float value, out string formatted)
|
||||
{
|
||||
if (float.IsNaN(value) || float.IsInfinity(value))
|
||||
{
|
||||
formatted = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
|
||||
|
||||
if (!(formatted.Contains('.') ||
|
||||
formatted.Contains('e') ||
|
||||
formatted.Contains('E')))
|
||||
{
|
||||
formatted += ".0";
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatInt(int value, VariableType dstType)
|
||||
{
|
||||
if (dstType == VariableType.S32)
|
||||
{
|
||||
return FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
return FormatUint((uint)value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
}
|
||||
|
||||
public static string FormatInt(int value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= -MaxDecimal)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
public static string FormatUint(uint value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= 0)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
}
|
||||
}
|
239
Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
Normal file
239
Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
Normal file
|
@ -0,0 +1,239 @@
|
|||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
class OperandManager
|
||||
{
|
||||
private static string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private struct BuiltInAttribute
|
||||
{
|
||||
public string Name { get; }
|
||||
|
||||
public VariableType Type { get; }
|
||||
|
||||
public BuiltInAttribute(string name, VariableType type)
|
||||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
|
||||
new Dictionary<int, BuiltInAttribute>()
|
||||
{
|
||||
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
|
||||
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
|
||||
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
|
||||
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
|
||||
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
|
||||
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
|
||||
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
|
||||
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
|
||||
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
|
||||
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
|
||||
{ AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) },
|
||||
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }
|
||||
};
|
||||
|
||||
private Dictionary<AstOperand, string> _locals;
|
||||
|
||||
public OperandManager()
|
||||
{
|
||||
_locals = new Dictionary<AstOperand, string>();
|
||||
}
|
||||
|
||||
public string DeclareLocal(AstOperand operand)
|
||||
{
|
||||
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
|
||||
|
||||
_locals.Add(operand, name);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public string GetExpression(AstOperand operand, GalShaderType shaderType)
|
||||
{
|
||||
switch (operand.Type)
|
||||
{
|
||||
case OperandType.Attribute:
|
||||
return GetAttributeName(operand, shaderType);
|
||||
|
||||
case OperandType.Constant:
|
||||
return NumberFormatter.FormatInt(operand.Value);
|
||||
|
||||
case OperandType.ConstantBuffer:
|
||||
return GetConstantBufferName(operand, shaderType);
|
||||
|
||||
case OperandType.LocalVariable:
|
||||
return _locals[operand];
|
||||
|
||||
case OperandType.Undefined:
|
||||
return DefaultNames.UndefinedName;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(AstOperand cbuf, GalShaderType shaderType)
|
||||
{
|
||||
string ubName = GetUbName(shaderType, cbuf.CbufSlot);
|
||||
|
||||
ubName += "[" + (cbuf.CbufOffset >> 2) + "]";
|
||||
|
||||
return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3);
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
|
||||
{
|
||||
//Non-constant slots are not supported.
|
||||
//It is expected that upstream stages are never going to generate non-constant
|
||||
//slot access.
|
||||
AstOperand operand = (AstOperand)slot;
|
||||
|
||||
string ubName = GetUbName(shaderType, operand.Value);
|
||||
|
||||
string index0 = "[" + offsetExpr + " >> 4]";
|
||||
string index1 = "[" + offsetExpr + " >> 2 & 3]";
|
||||
|
||||
return ubName + index0 + index1;
|
||||
}
|
||||
|
||||
public static string GetOutAttributeName(AstOperand attr, GalShaderType shaderType)
|
||||
{
|
||||
return GetAttributeName(attr, shaderType, isOutAttr: true);
|
||||
}
|
||||
|
||||
private static string GetAttributeName(AstOperand attr, GalShaderType shaderType, bool isOutAttr = false)
|
||||
{
|
||||
int value = attr.Value;
|
||||
|
||||
string swzMask = GetSwizzleMask((value >> 2) & 3);
|
||||
|
||||
if (value >= AttributeConsts.UserAttributeBase &&
|
||||
value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
value -= AttributeConsts.UserAttributeBase;
|
||||
|
||||
string prefix = isOutAttr
|
||||
? DefaultNames.OAttributePrefix
|
||||
: DefaultNames.IAttributePrefix;
|
||||
|
||||
string name = $"{prefix}{(value >> 4)}";
|
||||
|
||||
if (shaderType == GalShaderType.Geometry && !isOutAttr)
|
||||
{
|
||||
name += "[0]";
|
||||
}
|
||||
|
||||
name += "." + swzMask;
|
||||
|
||||
return name;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value >= AttributeConsts.FragmentOutputColorBase &&
|
||||
value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
value -= AttributeConsts.FragmentOutputColorBase;
|
||||
|
||||
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
|
||||
}
|
||||
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
|
||||
{
|
||||
//TODO: There must be a better way to handle this...
|
||||
if (shaderType == GalShaderType.Fragment)
|
||||
{
|
||||
switch (value & ~3)
|
||||
{
|
||||
case AttributeConsts.PositionX: return "gl_FragCoord.x";
|
||||
case AttributeConsts.PositionY: return "gl_FragCoord.y";
|
||||
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
|
||||
case AttributeConsts.PositionW: return "1.0";
|
||||
}
|
||||
}
|
||||
|
||||
string name = builtInAttr.Name;
|
||||
|
||||
if (shaderType == GalShaderType.Geometry && !isOutAttr)
|
||||
{
|
||||
name = "gl_in[0]." + name;
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return DefaultNames.UndefinedName;
|
||||
}
|
||||
|
||||
public static string GetUbName(GalShaderType shaderType, int slot)
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(shaderType);
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
|
||||
|
||||
return ubName + "_" + DefaultNames.UniformNameSuffix;
|
||||
}
|
||||
|
||||
public static string GetSamplerName(GalShaderType shaderType, AstTextureOperation texOp)
|
||||
{
|
||||
string suffix;
|
||||
|
||||
if ((texOp.Flags & TextureFlags.Bindless) != 0)
|
||||
{
|
||||
AstOperand operand = texOp.GetSource(0) as AstOperand;
|
||||
|
||||
suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
suffix = (texOp.Handle - 8).ToString();
|
||||
}
|
||||
|
||||
return GetShaderStagePrefix(shaderType) + "_" + DefaultNames.SamplerNamePrefix + suffix;
|
||||
}
|
||||
|
||||
public static string GetShaderStagePrefix(GalShaderType shaderType)
|
||||
{
|
||||
return _stagePrefixes[(int)shaderType];
|
||||
}
|
||||
|
||||
private static string GetSwizzleMask(int value)
|
||||
{
|
||||
return "xyzw".Substring(value, 1);
|
||||
}
|
||||
|
||||
public static VariableType GetNodeDestType(IAstNode node)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
return GetDestVarType(operation.Inst);
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.Attribute)
|
||||
{
|
||||
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
|
||||
{
|
||||
return builtInAttr.Type;
|
||||
}
|
||||
}
|
||||
|
||||
return OperandInfo.GetVarType(operand);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
85
Ryujinx.Graphics/Shader/CodeGen/Glsl/TypeConversion.cs
Normal file
85
Ryujinx.Graphics/Shader/CodeGen/Glsl/TypeConversion.cs
Normal file
|
@ -0,0 +1,85 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class TypeConversion
|
||||
{
|
||||
public static string ReinterpretCast(
|
||||
CodeGenContext context,
|
||||
IAstNode node,
|
||||
VariableType srcType,
|
||||
VariableType dstType)
|
||||
{
|
||||
if (node is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted))
|
||||
{
|
||||
return formatted;
|
||||
}
|
||||
}
|
||||
|
||||
string expr = InstGen.GetExpression(context, node);
|
||||
|
||||
return ReinterpretCast(expr, node, srcType, dstType);
|
||||
}
|
||||
|
||||
private static string ReinterpretCast(string expr, IAstNode node, VariableType srcType, VariableType dstType)
|
||||
{
|
||||
if (srcType == dstType)
|
||||
{
|
||||
return expr;
|
||||
}
|
||||
|
||||
if (srcType == VariableType.F32)
|
||||
{
|
||||
switch (dstType)
|
||||
{
|
||||
case VariableType.S32: return $"floatBitsToInt({expr})";
|
||||
case VariableType.U32: return $"floatBitsToUint({expr})";
|
||||
}
|
||||
}
|
||||
else if (dstType == VariableType.F32)
|
||||
{
|
||||
switch (srcType)
|
||||
{
|
||||
case VariableType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, VariableType.S32)})";
|
||||
case VariableType.S32: return $"intBitsToFloat({expr})";
|
||||
case VariableType.U32: return $"uintBitsToFloat({expr})";
|
||||
}
|
||||
}
|
||||
else if (srcType == VariableType.Bool)
|
||||
{
|
||||
return ReinterpretBoolToInt(expr, node, dstType);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
{
|
||||
expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true);
|
||||
|
||||
return $"({expr} != 0)";
|
||||
}
|
||||
else if (dstType == VariableType.S32)
|
||||
{
|
||||
return $"int({expr})";
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
return $"uint({expr})";
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\".");
|
||||
}
|
||||
|
||||
private static string ReinterpretBoolToInt(string expr, IAstNode node, VariableType dstType)
|
||||
{
|
||||
string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType);
|
||||
string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType);
|
||||
|
||||
expr = InstGenHelper.Enclose(expr, node, Instruction.ConditionalSelect, isLhs: false);
|
||||
|
||||
return $"({expr} ? {trueExpr} : {falseExpr})";
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue