[Ryujinx.Ava] Address dotnet-format issues (#5361)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA1401 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0260 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* dotnet format pass with new editorconfig

* Fix naming style issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert one suggestion

* Second dotnet format pass and fix build issues

* Final pass of dotnet format

* Add trailing commas

* Fix formatting issues

* Keep unnecessary assignment in IconColorPicker.cs

* Use using declarations and extend resource lifetimes

* Fix rebase issues

* Adjust comment spacing

* Fix typo

* Fix naming issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert unintentional change

* Remove unused file

* Remove static keyword from ViewModels

Binding of static members doesn't work and is silently ignored.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-07 23:03:27 +02:00 committed by GitHub
parent 8a363b5df2
commit 6c515e1822
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
108 changed files with 1140 additions and 1503 deletions

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@ -31,22 +31,22 @@ namespace Ryujinx.Modules
{
internal static class Updater
{
private const string GitHubApiURL = "https://api.github.com";
private static readonly GithubReleasesJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private const string GitHubApiUrl = "https://api.github.com";
private static readonly GithubReleasesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly string HomeDir = AppDomain.CurrentDomain.BaseDirectory;
private static readonly string UpdateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
private static readonly string UpdatePublishDir = Path.Combine(UpdateDir, "publish");
private static readonly int ConnectionCount = 4;
private static readonly string _homeDir = AppDomain.CurrentDomain.BaseDirectory;
private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
private static readonly string _updatePublishDir = Path.Combine(_updateDir, "publish");
private static readonly int _connectionCount = 4;
private static string _buildVer;
private static string _platformExt;
private static string _buildUrl;
private static long _buildSize;
private static bool _updateSuccessful;
private static bool _running;
private static long _buildSize;
private static bool _updateSuccessful;
private static bool _running;
private static readonly string[] WindowsDependencyDirs = Array.Empty<string>();
private static readonly string[] _windowsDependencyDirs = Array.Empty<string>();
public static async Task BeginParse(Window mainWindow, bool showVersionUpToDate)
{
@ -99,9 +99,9 @@ namespace Ryujinx.Modules
{
using HttpClient jsonClient = ConstructHttpClient();
string buildInfoURL = $"{GitHubApiURL}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
string fetchedJson = await jsonClient.GetStringAsync(buildInfoURL);
var fetched = JsonHelper.Deserialize(fetchedJson, SerializerContext.GithubReleasesJsonResponse);
string buildInfoUrl = $"{GitHubApiUrl}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
string fetchedJson = await jsonClient.GetStringAsync(buildInfoUrl);
var fetched = JsonHelper.Deserialize(fetchedJson, _serializerContext.GithubReleasesJsonResponse);
_buildVer = fetched.Name;
foreach (var asset in fetched.Assets)
@ -195,23 +195,21 @@ namespace Ryujinx.Modules
}
// Fetch build size information to learn chunk sizes.
using (HttpClient buildSizeClient = ConstructHttpClient())
using HttpClient buildSizeClient = ConstructHttpClient();
try
{
try
{
buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
_buildSize = message.Content.Headers.ContentRange.Length.Value;
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, using single-threaded updater");
_buildSize = message.Content.Headers.ContentRange.Length.Value;
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, using single-threaded updater");
_buildSize = -1;
}
_buildSize = -1;
}
Dispatcher.UIThread.Post(async () =>
@ -248,23 +246,22 @@ namespace Ryujinx.Modules
_updateSuccessful = false;
// Empty update dir, although it shouldn't ever have anything inside it
if (Directory.Exists(UpdateDir))
if (Directory.Exists(_updateDir))
{
Directory.Delete(UpdateDir, true);
Directory.Delete(_updateDir, true);
}
Directory.CreateDirectory(UpdateDir);
Directory.CreateDirectory(_updateDir);
string updateFile = Path.Combine(UpdateDir, "update.bin");
string updateFile = Path.Combine(_updateDir, "update.bin");
TaskDialog taskDialog = new()
{
Header = LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading],
IconSource = new SymbolIconSource { Symbol = Symbol.Download },
Buttons = { },
Header = LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading],
IconSource = new SymbolIconSource { Symbol = Symbol.Download },
ShowProgressBar = true,
XamlRoot = parent
XamlRoot = parent,
};
taskDialog.Opened += (s, e) =>
@ -301,7 +298,7 @@ namespace Ryujinx.Modules
if (OperatingSystem.IsMacOS())
{
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
string newBundlePath = Path.Combine(_updateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Environment.ProcessId.ToString();
@ -328,7 +325,7 @@ namespace Ryujinx.Modules
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory
WorkingDirectory = executableDirectory,
};
foreach (string argument in CommandLineState.Arguments)
@ -347,22 +344,22 @@ namespace Ryujinx.Modules
private static void DoUpdateWithMultipleThreads(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
// Multi-Threaded Updater
long chunkSize = _buildSize / ConnectionCount;
long remainderChunk = _buildSize % ConnectionCount;
long chunkSize = _buildSize / _connectionCount;
long remainderChunk = _buildSize % _connectionCount;
int completedRequests = 0;
int totalProgressPercentage = 0;
int[] progressPercentage = new int[ConnectionCount];
int completedRequests = 0;
int totalProgressPercentage = 0;
int[] progressPercentage = new int[_connectionCount];
List<byte[]> list = new(ConnectionCount);
List<WebClient> webClients = new(ConnectionCount);
List<byte[]> list = new(_connectionCount);
List<WebClient> webClients = new(_connectionCount);
for (int i = 0; i < ConnectionCount; i++)
for (int i = 0; i < _connectionCount; i++)
{
list.Add(Array.Empty<byte>());
}
for (int i = 0; i < ConnectionCount; i++)
for (int i = 0; i < _connectionCount; i++)
{
#pragma warning disable SYSLIB0014
// TODO: WebClient is obsolete and need to be replaced with a more complex logic using HttpClient.
@ -371,7 +368,7 @@ namespace Ryujinx.Modules
webClients.Add(client);
if (i == ConnectionCount - 1)
if (i == _connectionCount - 1)
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{(chunkSize * (i + 1) - 1) + remainderChunk}");
}
@ -388,7 +385,7 @@ namespace Ryujinx.Modules
Interlocked.Exchange(ref progressPercentage[index], args.ProgressPercentage);
Interlocked.Add(ref totalProgressPercentage, args.ProgressPercentage);
taskDialog.SetProgressBarState(totalProgressPercentage / ConnectionCount, TaskDialogProgressState.Normal);
taskDialog.SetProgressBarState(totalProgressPercentage / _connectionCount, TaskDialogProgressState.Normal);
};
client.DownloadDataCompleted += (_, args) =>
@ -407,10 +404,10 @@ namespace Ryujinx.Modules
list[index] = args.Result;
Interlocked.Increment(ref completedRequests);
if (Equals(completedRequests, ConnectionCount))
if (Equals(completedRequests, _connectionCount))
{
byte[] mergedFileBytes = new byte[_buildSize];
for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < ConnectionCount; connectionIndex++)
for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < _connectionCount; connectionIndex++)
{
Array.Copy(list[connectionIndex], 0, mergedFileBytes, destinationOffset, list[connectionIndex].Length);
destinationOffset += list[connectionIndex].Length;
@ -421,10 +418,9 @@ namespace Ryujinx.Modules
// On macOS, ensure that we remove the quarantine bit to prevent Gatekeeper from blocking execution.
if (OperatingSystem.IsMacOS())
{
using (Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile }))
{
xattrProcess.WaitForExit();
}
using Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile });
xattrProcess.WaitForExit();
}
try
@ -437,8 +433,6 @@ namespace Ryujinx.Modules
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
return;
}
}
};
@ -470,31 +464,29 @@ namespace Ryujinx.Modules
// We do not want to timeout while downloading
client.Timeout = TimeSpan.FromDays(1);
using (HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result)
using (Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result)
using HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result;
using Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result;
using Stream updateFileStream = File.Open(updateFile, FileMode.Create);
long totalBytes = response.Content.Headers.ContentLength.Value;
long byteWritten = 0;
byte[] buffer = new byte[32 * 1024];
while (true)
{
using Stream updateFileStream = File.Open(updateFile, FileMode.Create);
int readSize = remoteFileStream.Read(buffer);
long totalBytes = response.Content.Headers.ContentLength.Value;
long byteWritten = 0;
byte[] buffer = new byte[32 * 1024];
while (true)
if (readSize == 0)
{
int readSize = remoteFileStream.Read(buffer);
if (readSize == 0)
{
break;
}
byteWritten += readSize;
taskDialog.SetProgressBarState(GetPercentage(byteWritten, totalBytes), TaskDialogProgressState.Normal);
updateFileStream.Write(buffer, 0, readSize);
break;
}
byteWritten += readSize;
taskDialog.SetProgressBarState(GetPercentage(byteWritten, totalBytes), TaskDialogProgressState.Normal);
updateFileStream.Write(buffer, 0, readSize);
}
InstallUpdate(taskDialog, updateFile);
@ -510,7 +502,7 @@ namespace Ryujinx.Modules
{
Thread worker = new(() => DoUpdateWithSingleThreadWorker(taskDialog, downloadUrl, updateFile))
{
Name = "Updater.SingleThreadWorker"
Name = "Updater.SingleThreadWorker",
};
worker.Start();
@ -520,9 +512,9 @@ namespace Ryujinx.Modules
[SupportedOSPlatform("macos")]
private static void ExtractTarGzipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
{
using Stream inStream = File.OpenRead(archivePath);
using Stream inStream = File.OpenRead(archivePath);
using GZipInputStream gzipStream = new(inStream);
using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
TarEntry tarEntry;
@ -537,10 +529,8 @@ namespace Ryujinx.Modules
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (FileStream outStream = File.OpenWrite(outPath))
{
tarStream.CopyEntryContents(outStream);
}
using FileStream outStream = File.OpenWrite(outPath);
tarStream.CopyEntryContents(outStream);
File.SetUnixFileMode(outPath, (UnixFileMode)tarEntry.TarHeader.Mode);
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(tarEntry.ModTime, DateTimeKind.Utc));
@ -559,24 +549,26 @@ namespace Ryujinx.Modules
private static void ExtractZipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
{
using Stream inStream = File.OpenRead(archivePath);
using ZipFile zipFile = new(inStream);
using Stream inStream = File.OpenRead(archivePath);
using ZipFile zipFile = new(inStream);
double count = 0;
foreach (ZipEntry zipEntry in zipFile)
{
count++;
if (zipEntry.IsDirectory) continue;
if (zipEntry.IsDirectory)
{
continue;
}
string outPath = Path.Combine(outputDirectoryPath, zipEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (Stream zipStream = zipFile.GetInputStream(zipEntry))
using (FileStream outStream = File.OpenWrite(outPath))
{
zipStream.CopyTo(outStream);
}
using Stream zipStream = zipFile.GetInputStream(zipEntry);
using FileStream outStream = File.OpenWrite(outPath);
zipStream.CopyTo(outStream);
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(zipEntry.DateTime, DateTimeKind.Utc));
@ -597,11 +589,11 @@ namespace Ryujinx.Modules
{
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
ExtractTarGzipFile(taskDialog, updateFile, UpdateDir);
ExtractTarGzipFile(taskDialog, updateFile, _updateDir);
}
else if (OperatingSystem.IsWindows())
{
ExtractZipFile(taskDialog, updateFile, UpdateDir);
ExtractZipFile(taskDialog, updateFile, _updateDir);
}
else
{
@ -648,10 +640,10 @@ namespace Ryujinx.Modules
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
});
MoveAllFilesOver(UpdatePublishDir, HomeDir, taskDialog);
MoveAllFilesOver(_updatePublishDir, _homeDir, taskDialog);
});
Directory.Delete(UpdateDir, true);
Directory.Delete(_updateDir, true);
}
_updateSuccessful = true;
@ -738,15 +730,15 @@ namespace Ryujinx.Modules
// NOTE: This method should always reflect the latest build layout.
private static IEnumerable<string> EnumerateFilesToDelete()
{
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
var files = Directory.EnumerateFiles(_homeDir); // All files directly in base dir.
// Determine and exclude user files only when the updater is running, not when cleaning old files
if (_running && !OperatingSystem.IsMacOS())
{
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
var oldFiles = Directory.EnumerateFiles(_homeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(_updatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(_homeDir, filename));
// Remove user files from the paths in files.
files = files.Except(userFiles);
@ -754,9 +746,9 @@ namespace Ryujinx.Modules
if (OperatingSystem.IsWindows())
{
foreach (string dir in WindowsDependencyDirs)
foreach (string dir in _windowsDependencyDirs)
{
string dirPath = Path.Combine(HomeDir, dir);
string dirPath = Path.Combine(_homeDir, dir);
if (Directory.Exists(dirPath))
{
files = files.Concat(Directory.EnumerateFiles(dirPath, "*", SearchOption.AllDirectories));
@ -798,10 +790,10 @@ namespace Ryujinx.Modules
public static void CleanupUpdate()
{
foreach (string file in Directory.GetFiles(HomeDir, "*.ryuold", SearchOption.AllDirectories))
foreach (string file in Directory.GetFiles(_homeDir, "*.ryuold", SearchOption.AllDirectories))
{
File.Delete(file);
}
}
}
}
}