[Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address dotnet format CA1401 warnings * Address remaining dotnet format analyzer warnings * Address review comments * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0260 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * dotnet format pass with new editorconfig * Fix naming style issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert one suggestion * Second dotnet format pass and fix build issues * Final pass of dotnet format * Add trailing commas * Fix formatting issues * Keep unnecessary assignment in IconColorPicker.cs * Use using declarations and extend resource lifetimes * Fix rebase issues * Adjust comment spacing * Fix typo * Fix naming issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert unintentional change * Remove unused file * Remove static keyword from ViewModels Binding of static members doesn't work and is silently ignored. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
8a363b5df2
commit
6c515e1822
108 changed files with 1140 additions and 1503 deletions
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@ -31,22 +31,22 @@ namespace Ryujinx.Modules
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{
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internal static class Updater
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{
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private const string GitHubApiURL = "https://api.github.com";
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private static readonly GithubReleasesJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private const string GitHubApiUrl = "https://api.github.com";
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private static readonly GithubReleasesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly string HomeDir = AppDomain.CurrentDomain.BaseDirectory;
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private static readonly string UpdateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
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private static readonly string UpdatePublishDir = Path.Combine(UpdateDir, "publish");
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private static readonly int ConnectionCount = 4;
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private static readonly string _homeDir = AppDomain.CurrentDomain.BaseDirectory;
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private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
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private static readonly string _updatePublishDir = Path.Combine(_updateDir, "publish");
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private static readonly int _connectionCount = 4;
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private static string _buildVer;
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private static string _platformExt;
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private static string _buildUrl;
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private static long _buildSize;
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private static bool _updateSuccessful;
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private static bool _running;
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private static long _buildSize;
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private static bool _updateSuccessful;
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private static bool _running;
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private static readonly string[] WindowsDependencyDirs = Array.Empty<string>();
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private static readonly string[] _windowsDependencyDirs = Array.Empty<string>();
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public static async Task BeginParse(Window mainWindow, bool showVersionUpToDate)
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{
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@ -99,9 +99,9 @@ namespace Ryujinx.Modules
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{
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using HttpClient jsonClient = ConstructHttpClient();
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string buildInfoURL = $"{GitHubApiURL}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
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string fetchedJson = await jsonClient.GetStringAsync(buildInfoURL);
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var fetched = JsonHelper.Deserialize(fetchedJson, SerializerContext.GithubReleasesJsonResponse);
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string buildInfoUrl = $"{GitHubApiUrl}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
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string fetchedJson = await jsonClient.GetStringAsync(buildInfoUrl);
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var fetched = JsonHelper.Deserialize(fetchedJson, _serializerContext.GithubReleasesJsonResponse);
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_buildVer = fetched.Name;
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foreach (var asset in fetched.Assets)
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@ -195,23 +195,21 @@ namespace Ryujinx.Modules
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}
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// Fetch build size information to learn chunk sizes.
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using (HttpClient buildSizeClient = ConstructHttpClient())
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using HttpClient buildSizeClient = ConstructHttpClient();
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try
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{
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try
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{
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buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
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buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
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HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
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HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
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_buildSize = message.Content.Headers.ContentRange.Length.Value;
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}
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catch (Exception ex)
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{
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Logger.Warning?.Print(LogClass.Application, ex.Message);
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Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, using single-threaded updater");
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_buildSize = message.Content.Headers.ContentRange.Length.Value;
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}
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catch (Exception ex)
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{
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Logger.Warning?.Print(LogClass.Application, ex.Message);
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Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, using single-threaded updater");
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_buildSize = -1;
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}
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_buildSize = -1;
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}
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Dispatcher.UIThread.Post(async () =>
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@ -248,23 +246,22 @@ namespace Ryujinx.Modules
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_updateSuccessful = false;
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// Empty update dir, although it shouldn't ever have anything inside it
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if (Directory.Exists(UpdateDir))
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if (Directory.Exists(_updateDir))
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{
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Directory.Delete(UpdateDir, true);
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Directory.Delete(_updateDir, true);
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}
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Directory.CreateDirectory(UpdateDir);
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Directory.CreateDirectory(_updateDir);
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string updateFile = Path.Combine(UpdateDir, "update.bin");
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string updateFile = Path.Combine(_updateDir, "update.bin");
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TaskDialog taskDialog = new()
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{
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Header = LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
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SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading],
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IconSource = new SymbolIconSource { Symbol = Symbol.Download },
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Buttons = { },
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Header = LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
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SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading],
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IconSource = new SymbolIconSource { Symbol = Symbol.Download },
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ShowProgressBar = true,
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XamlRoot = parent
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XamlRoot = parent,
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};
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taskDialog.Opened += (s, e) =>
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@ -301,7 +298,7 @@ namespace Ryujinx.Modules
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if (OperatingSystem.IsMacOS())
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{
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string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
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string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
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string newBundlePath = Path.Combine(_updateDir, "Ryujinx.app");
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string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
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string currentPid = Environment.ProcessId.ToString();
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@ -328,7 +325,7 @@ namespace Ryujinx.Modules
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ProcessStartInfo processStart = new(ryuName)
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{
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UseShellExecute = true,
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WorkingDirectory = executableDirectory
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WorkingDirectory = executableDirectory,
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};
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foreach (string argument in CommandLineState.Arguments)
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@ -347,22 +344,22 @@ namespace Ryujinx.Modules
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private static void DoUpdateWithMultipleThreads(TaskDialog taskDialog, string downloadUrl, string updateFile)
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{
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// Multi-Threaded Updater
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long chunkSize = _buildSize / ConnectionCount;
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long remainderChunk = _buildSize % ConnectionCount;
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long chunkSize = _buildSize / _connectionCount;
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long remainderChunk = _buildSize % _connectionCount;
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int completedRequests = 0;
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int totalProgressPercentage = 0;
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int[] progressPercentage = new int[ConnectionCount];
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int completedRequests = 0;
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int totalProgressPercentage = 0;
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int[] progressPercentage = new int[_connectionCount];
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List<byte[]> list = new(ConnectionCount);
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List<WebClient> webClients = new(ConnectionCount);
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List<byte[]> list = new(_connectionCount);
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List<WebClient> webClients = new(_connectionCount);
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for (int i = 0; i < ConnectionCount; i++)
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for (int i = 0; i < _connectionCount; i++)
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{
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list.Add(Array.Empty<byte>());
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}
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for (int i = 0; i < ConnectionCount; i++)
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for (int i = 0; i < _connectionCount; i++)
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{
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#pragma warning disable SYSLIB0014
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// TODO: WebClient is obsolete and need to be replaced with a more complex logic using HttpClient.
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webClients.Add(client);
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if (i == ConnectionCount - 1)
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if (i == _connectionCount - 1)
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{
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client.Headers.Add("Range", $"bytes={chunkSize * i}-{(chunkSize * (i + 1) - 1) + remainderChunk}");
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}
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@ -388,7 +385,7 @@ namespace Ryujinx.Modules
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Interlocked.Exchange(ref progressPercentage[index], args.ProgressPercentage);
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Interlocked.Add(ref totalProgressPercentage, args.ProgressPercentage);
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taskDialog.SetProgressBarState(totalProgressPercentage / ConnectionCount, TaskDialogProgressState.Normal);
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taskDialog.SetProgressBarState(totalProgressPercentage / _connectionCount, TaskDialogProgressState.Normal);
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};
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client.DownloadDataCompleted += (_, args) =>
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list[index] = args.Result;
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Interlocked.Increment(ref completedRequests);
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if (Equals(completedRequests, ConnectionCount))
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if (Equals(completedRequests, _connectionCount))
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{
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byte[] mergedFileBytes = new byte[_buildSize];
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for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < ConnectionCount; connectionIndex++)
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for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < _connectionCount; connectionIndex++)
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{
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Array.Copy(list[connectionIndex], 0, mergedFileBytes, destinationOffset, list[connectionIndex].Length);
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destinationOffset += list[connectionIndex].Length;
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@ -421,10 +418,9 @@ namespace Ryujinx.Modules
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// On macOS, ensure that we remove the quarantine bit to prevent Gatekeeper from blocking execution.
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if (OperatingSystem.IsMacOS())
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{
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using (Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile }))
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{
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xattrProcess.WaitForExit();
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}
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using Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile });
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xattrProcess.WaitForExit();
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}
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try
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Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
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DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
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return;
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}
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}
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};
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// We do not want to timeout while downloading
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client.Timeout = TimeSpan.FromDays(1);
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using (HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result)
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using (Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result)
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using HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result;
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using Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result;
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using Stream updateFileStream = File.Open(updateFile, FileMode.Create);
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long totalBytes = response.Content.Headers.ContentLength.Value;
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long byteWritten = 0;
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byte[] buffer = new byte[32 * 1024];
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while (true)
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{
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using Stream updateFileStream = File.Open(updateFile, FileMode.Create);
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int readSize = remoteFileStream.Read(buffer);
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long totalBytes = response.Content.Headers.ContentLength.Value;
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long byteWritten = 0;
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byte[] buffer = new byte[32 * 1024];
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while (true)
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if (readSize == 0)
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{
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int readSize = remoteFileStream.Read(buffer);
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if (readSize == 0)
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{
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break;
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}
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byteWritten += readSize;
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taskDialog.SetProgressBarState(GetPercentage(byteWritten, totalBytes), TaskDialogProgressState.Normal);
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updateFileStream.Write(buffer, 0, readSize);
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break;
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}
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byteWritten += readSize;
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taskDialog.SetProgressBarState(GetPercentage(byteWritten, totalBytes), TaskDialogProgressState.Normal);
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updateFileStream.Write(buffer, 0, readSize);
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}
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InstallUpdate(taskDialog, updateFile);
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{
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Thread worker = new(() => DoUpdateWithSingleThreadWorker(taskDialog, downloadUrl, updateFile))
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{
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Name = "Updater.SingleThreadWorker"
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Name = "Updater.SingleThreadWorker",
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};
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worker.Start();
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@ -520,9 +512,9 @@ namespace Ryujinx.Modules
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[SupportedOSPlatform("macos")]
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private static void ExtractTarGzipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
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{
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using Stream inStream = File.OpenRead(archivePath);
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using Stream inStream = File.OpenRead(archivePath);
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using GZipInputStream gzipStream = new(inStream);
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using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
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using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
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TarEntry tarEntry;
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Directory.CreateDirectory(Path.GetDirectoryName(outPath));
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using (FileStream outStream = File.OpenWrite(outPath))
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{
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tarStream.CopyEntryContents(outStream);
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}
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using FileStream outStream = File.OpenWrite(outPath);
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tarStream.CopyEntryContents(outStream);
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File.SetUnixFileMode(outPath, (UnixFileMode)tarEntry.TarHeader.Mode);
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File.SetLastWriteTime(outPath, DateTime.SpecifyKind(tarEntry.ModTime, DateTimeKind.Utc));
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private static void ExtractZipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
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{
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using Stream inStream = File.OpenRead(archivePath);
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using ZipFile zipFile = new(inStream);
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using Stream inStream = File.OpenRead(archivePath);
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using ZipFile zipFile = new(inStream);
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double count = 0;
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foreach (ZipEntry zipEntry in zipFile)
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{
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count++;
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if (zipEntry.IsDirectory) continue;
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if (zipEntry.IsDirectory)
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{
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continue;
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}
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string outPath = Path.Combine(outputDirectoryPath, zipEntry.Name);
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Directory.CreateDirectory(Path.GetDirectoryName(outPath));
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using (Stream zipStream = zipFile.GetInputStream(zipEntry))
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using (FileStream outStream = File.OpenWrite(outPath))
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{
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zipStream.CopyTo(outStream);
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}
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using Stream zipStream = zipFile.GetInputStream(zipEntry);
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using FileStream outStream = File.OpenWrite(outPath);
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zipStream.CopyTo(outStream);
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File.SetLastWriteTime(outPath, DateTime.SpecifyKind(zipEntry.DateTime, DateTimeKind.Utc));
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@ -597,11 +589,11 @@ namespace Ryujinx.Modules
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{
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if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
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{
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ExtractTarGzipFile(taskDialog, updateFile, UpdateDir);
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ExtractTarGzipFile(taskDialog, updateFile, _updateDir);
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}
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else if (OperatingSystem.IsWindows())
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{
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ExtractZipFile(taskDialog, updateFile, UpdateDir);
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ExtractZipFile(taskDialog, updateFile, _updateDir);
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}
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else
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{
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@ -648,10 +640,10 @@ namespace Ryujinx.Modules
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taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
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});
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MoveAllFilesOver(UpdatePublishDir, HomeDir, taskDialog);
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MoveAllFilesOver(_updatePublishDir, _homeDir, taskDialog);
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});
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Directory.Delete(UpdateDir, true);
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Directory.Delete(_updateDir, true);
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}
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_updateSuccessful = true;
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@ -738,15 +730,15 @@ namespace Ryujinx.Modules
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// NOTE: This method should always reflect the latest build layout.
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private static IEnumerable<string> EnumerateFilesToDelete()
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{
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var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
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var files = Directory.EnumerateFiles(_homeDir); // All files directly in base dir.
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// Determine and exclude user files only when the updater is running, not when cleaning old files
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if (_running && !OperatingSystem.IsMacOS())
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{
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// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
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var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
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var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
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var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
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var oldFiles = Directory.EnumerateFiles(_homeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
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var newFiles = Directory.EnumerateFiles(_updatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
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var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(_homeDir, filename));
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// Remove user files from the paths in files.
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files = files.Except(userFiles);
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@ -754,9 +746,9 @@ namespace Ryujinx.Modules
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if (OperatingSystem.IsWindows())
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{
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foreach (string dir in WindowsDependencyDirs)
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foreach (string dir in _windowsDependencyDirs)
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{
|
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string dirPath = Path.Combine(HomeDir, dir);
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string dirPath = Path.Combine(_homeDir, dir);
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if (Directory.Exists(dirPath))
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{
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files = files.Concat(Directory.EnumerateFiles(dirPath, "*", SearchOption.AllDirectories));
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@ -798,10 +790,10 @@ namespace Ryujinx.Modules
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public static void CleanupUpdate()
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{
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foreach (string file in Directory.GetFiles(HomeDir, "*.ryuold", SearchOption.AllDirectories))
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foreach (string file in Directory.GetFiles(_homeDir, "*.ryuold", SearchOption.AllDirectories))
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{
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File.Delete(file);
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}
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}
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}
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}
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}
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