Miria: The Death of OpenTK 3 (#2194)

* openal: Update to OpenTK 4

* Ryujinx.Graphics.OpenGL: Update to OpenTK 4

* Entirely removed OpenTK 3, still wip

* Use SPB for context creation and handling

Still need to test on GLX and readd input support

* Start implementing a new input system

So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal

Button mapping backend is implemented

TODO: front end, configuration handling and configuration migration
TODO: keyboard support

* Enforce RGB only framebuffer on the GLWidget

Fix possible transparent window

* Implement UI gamepad frontend

Also fix bad mapping of minus button and ensure gamepad config is updated in real time

* Handle controller being disconnected and reconnected again

* Revert "Enforce RGB only framebuffer on the GLWidget"

This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965.

* Fix first color clear

* Filter SDL2 events a bit

* Start working on the keyboard detail

- Rework configuration classes a bit to be more clean.
- Integrate fully the keyboard configuration to the front end (TODO: assigner)
- Start skeleton for the GTK3 keyboard driver

* Add KeyboardStateSnapshot and its integration

* Implement keyboard assigner and GTK3 key mapping

TODO: controller configuration mapping and IGamepad implementation for keyboard

* Add missing SR and SL definitions

* Fix copy pasta mistake on config for previous commit

* Implement IGamepad interface for GTK3 keyboard

* Fix some implementation still being commented in the controller ui for keyboard

* Port screen handle code

* Remove all configuration management code and move HidNew to Hid

* Rename InputConfigNew to InputConfig

* Add a version field to the input config

* Prepare serialization and deserialization of new input config and migrate profile loading and saving

* Support input configuration saving to config and bump config version to 23.

* Clean up in ConfigurationState

* Reference SPB via a nuget package

* Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2

* move GTK3 input to the right directory

* Fix triggers on SDL2

* Update to SDL2 2.0.14 via our own fork

* Update buttons definition for SDL2 2.0.14 and report gamepad features

* Implement motion support again with SDL2

TODO: cemu hooks integration

* Switch to latest of nightly SDL2

* SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index

* Ensure values are set in UI when the gamepad get hot plugged

* Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids

This fixes permanent rumble of pro controller in some hotplug scenario

* Fix more UI bugs

* Move legcay motion code around before reintegration

* gamecontroller UI tweaks here and there

* Hide Motion on non motion configurations

* Update the TODO grave

Some TODO were fixed long time ago or are quite oudated...

* Integrate cemu hooks motion configuration

* Integrate cemu hooks configuration options to the UI again

* cemuhooks => cemuhooks

* Add cemu hook support again

* Fix regression on normal motion and fix some very nasty bugs around

* Fix for XCB multithreads issue on Linux

* Enable motion by default

* Block inputs in the main view when in the controller configuration window

* Some fixes for the controller ui again

* Add joycon support and fixes other hints

* Bug fixes and clean up

- Invert default mapping if not a Nintendo controller
- Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment)
- Clean up hints in use
- Remove debug logs around
- Fixes potential double free with SDL2Gamepad

* Move the button assigner and motion logic to the Ryujinx.Input project

* Reimplement raw keyboard hle input

Also move out the logic of the hotkeys

* Move all remaining Input manager stuffs to the Ryujinx.Input project

* Increment configuration version yet again because of master changes

* Ensure input config isn't null when not present

* Fixes for VS not being nice

* Fix broken gamepad caching logic causing crashes on ui

* Ensure the background context is destroyed

* Update dependencies

* Readd retrocompat with old format of the config to avoid parsing and crashes on those versions

Also updated the debug Config.json

* Document new input APIs

* Isolate SDL2Driver to the project and remove external export of it

* Add support for external gamepad db mappings on SDL2

* Last clean up before PR

* Addresses first part of comments

* Address gdkchan's comments

* Do not use JsonException

* Last comment fixes
This commit is contained in:
Mary 2021-04-14 12:28:43 +02:00 committed by GitHub
parent 978b69b706
commit 6cb22c9d38
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
91 changed files with 4516 additions and 2048 deletions

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 23;
public const int CurrentVersion = 24;
public int Version { get; set; }
@ -224,14 +224,23 @@ namespace Ryujinx.Configuration
public KeyboardHotkeys Hotkeys { get; set; }
/// <summary>
/// Keyboard control bindings
/// Legacy keyboard control bindings
/// </summary>
public List<KeyboardConfig> KeyboardConfig { get; set; }
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> KeyboardConfig { get; set; }
/// <summary>
/// Controller control bindings
/// Legacy controller control bindings
/// </summary>
public List<ControllerConfig> ControllerConfig { get; set; }
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> ControllerConfig { get; set; }
/// <summary>
/// Input configurations
/// </summary>
public List<InputConfig> InputConfig { get; set; }
/// <summary>
/// Loads a configuration file from disk

View file

@ -1,8 +1,8 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration.Hid;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
using System;
@ -405,21 +405,6 @@ namespace Ryujinx.Configuration
public ConfigurationFileFormat ToFileFormat()
{
List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
foreach (InputConfig inputConfig in Hid.InputConfig.Value)
{
if (inputConfig is ControllerConfig controllerConfig)
{
controllerConfigList.Add(controllerConfig);
}
else if (inputConfig is KeyboardConfig keyboardConfig)
{
keyboardConfigList.Add(keyboardConfig);
}
}
ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
{
Version = ConfigurationFileFormat.CurrentVersion,
@ -479,8 +464,9 @@ namespace Ryujinx.Configuration
StartFullscreen = Ui.StartFullscreen,
EnableKeyboard = Hid.EnableKeyboard,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = keyboardConfigList,
ControllerConfig = controllerConfigList
KeyboardConfig = new List<object>(),
ControllerConfig = new List<object>(),
InputConfig = Hid.InputConfig,
};
return configurationFile;
@ -543,54 +529,57 @@ namespace Ryujinx.Configuration
};
Hid.InputConfig.Value = new List<InputConfig>
{
new KeyboardConfig
{
Index = 0,
ControllerType = ControllerType.JoyconPair,
PlayerIndex = PlayerIndex.Player1,
LeftJoycon = new NpadKeyboardLeft
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
DPadUp = Key.Up,
DPadDown = Key.Down,
DPadLeft = Key.Left,
DPadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Home,
ButtonSr = Key.End
},
RightJoycon = new NpadKeyboardRight
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.PageUp,
ButtonSr = Key.PageDown
},
EnableMotion = false,
MirrorInput = false,
Slot = 0,
AltSlot = 0,
Sensitivity = 100,
GyroDeadzone = 1,
DsuServerHost = "127.0.0.1",
DsuServerPort = 26760
}
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
}
}
};
}
@ -643,80 +632,6 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 6)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>
{
new KeyboardConfig
{
Index = 0,
ControllerType = ControllerType.JoyconPair,
PlayerIndex = PlayerIndex.Player1,
LeftJoycon = new NpadKeyboardLeft
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
DPadUp = Key.Up,
DPadDown = Key.Down,
DPadLeft = Key.Left,
DPadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoycon = new NpadKeyboardRight
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
EnableMotion = false,
MirrorInput = false,
Slot = 0,
AltSlot = 0,
Sensitivity = 100,
GyroDeadzone = 1,
DsuServerHost = "127.0.0.1",
DsuServerPort = 26760
}
};
configurationFileUpdated = true;
}
// Only needed for version 6 configurations.
if (configurationFileFormat.Version == 6)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
{
if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
{
configurationFileFormat.KeyboardConfig[i].Index++;
}
}
}
if (configurationFileFormat.Version < 8)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
@ -826,9 +741,67 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true;
}
List<InputConfig> inputConfig = new List<InputConfig>();
inputConfig.AddRange(configurationFileFormat.ControllerConfig);
inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
if (configurationFileFormat.Version < 24)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
configurationFileFormat.InputConfig = new List<InputConfig>
{
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
}
}
};
configurationFileUpdated = true;
}
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
@ -880,7 +853,12 @@ namespace Ryujinx.Configuration
Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
Hid.InputConfig.Value = inputConfig;
Hid.InputConfig.Value = configurationFileFormat.InputConfig;
if (Hid.InputConfig.Value == null)
{
Hid.InputConfig.Value = new List<InputConfig>();
}
if (configurationFileUpdated)
{

View file

@ -0,0 +1,54 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public enum GamepadInputId : byte
{
Unbound,
A,
B,
X,
Y,
LeftStick,
RightStick,
LeftShoulder,
RightShoulder,
// Likely axis
LeftTrigger,
// Likely axis
RightTrigger,
DpadUp,
DpadDown,
DpadLeft,
DpadRight,
// Special buttons
Minus,
Plus,
Back = Minus,
Start = Plus,
Guide,
Misc1,
// Xbox Elite paddle
Paddle1,
Paddle2,
Paddle3,
Paddle4,
// PS5 touchpad button
Touchpad,
// Virtual buttons for single joycon
SingleLeftTrigger0,
SingleRightTrigger0,
SingleLeftTrigger1,
SingleRightTrigger1,
Count
}
}

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@ -0,0 +1,37 @@
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged
{
/// <summary>
/// Left JoyCon Controller Stick Bindings
/// </summary>
public JoyconConfigControllerStick<Button, Stick> LeftJoyconStick { get; set; }
/// <summary>
/// Right JoyCon Controller Stick Bindings
/// </summary>
public JoyconConfigControllerStick<Button, Stick> RightJoyconStick { get; set; }
/// <summary>
/// Controller Left Analog Stick Deadzone
/// </summary>
public float DeadzoneLeft { get; set; }
/// <summary>
/// Controller Right Analog Stick Deadzone
/// </summary>
public float DeadzoneRight { get; set; }
/// <summary>
/// Controller Trigger Threshold
/// </summary>
public float TriggerThreshold { get; set; }
/// <summary>
/// Controller Motion Settings
/// </summary>
public MotionConfigController Motion { get; set; }
}
}

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@ -0,0 +1,10 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class JoyconConfigControllerStick<Button, Stick> where Button: unmanaged where Stick: unmanaged
{
public Stick Joystick { get; set; }
public bool InvertStickX { get; set; }
public bool InvertStickY { get; set; }
public Button StickButton { get; set; }
}
}

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@ -0,0 +1,30 @@
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class CemuHookMotionConfigController : MotionConfigController
{
/// <summary>
/// Motion Controller Slot
/// </summary>
public int Slot { get; set; }
/// <summary>
/// Motion Controller Alternative Slot, for RightJoyCon in Pair mode
/// </summary>
public int AltSlot { get; set; }
/// <summary>
/// Mirror motion input in Pair mode
/// </summary>
public bool MirrorInput { get; set; }
/// <summary>
/// Host address of the DSU Server
/// </summary>
public string DsuServerHost { get; set; }
/// <summary>
/// Port of the DSU Server
/// </summary>
public int DsuServerPort { get; set; }
}
}

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@ -0,0 +1,76 @@
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
{
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
{
// Temporary reader to get the backend type
Utf8JsonReader tempReader = reader;
MotionInputBackendType result = MotionInputBackendType.Invalid;
while (tempReader.Read())
{
// NOTE: We scan all properties ignoring the depth entirely on purpose.
// The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
// As such, this code will try to parse very field named "motion_backend" to the correct enum.
if (tempReader.TokenType == JsonTokenType.PropertyName)
{
string propertyName = tempReader.GetString();
if (propertyName.Equals("motion_backend"))
{
tempReader.Read();
if (tempReader.TokenType == JsonTokenType.String)
{
string backendTypeRaw = tempReader.GetString();
if (!Enum.TryParse(backendTypeRaw, out result))
{
result = MotionInputBackendType.Invalid;
}
else
{
break;
}
}
}
}
}
return result;
}
public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);
return motionBackendType switch
{
MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
};
}
public override void Write(Utf8JsonWriter writer, MotionConfigController value, JsonSerializerOptions options)
{
switch (value.MotionBackend)
{
case MotionInputBackendType.GamepadDriver:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, options);
break;
case MotionInputBackendType.CemuHook:
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, options);
break;
default:
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
}
}
}
}

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@ -0,0 +1,22 @@
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class MotionConfigController
{
public MotionInputBackendType MotionBackend { get; set; }
/// <summary>
/// Gyro Sensitivity
/// </summary>
public int Sensitivity { get; set; }
/// <summary>
/// Gyro Deadzone
/// </summary>
public double GyroDeadzone { get; set; }
/// <summary>
/// Enable Motion Controls
/// </summary>
public bool EnableMotion { get; set; }
}
}

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@ -0,0 +1,9 @@
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public enum MotionInputBackendType : byte
{
Invalid,
GamepadDriver,
CemuHook
}
}

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@ -0,0 +1,4 @@
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public class StandardMotionConfigController : MotionConfigController { }
}

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@ -0,0 +1,4 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class StandardControllerInputConfig : GenericControllerInputConfig<GamepadInputId, StickInputId> { }
}

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@ -0,0 +1,11 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count
}
}

View file

@ -1,30 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class ControllerConfig : InputConfig
{
/// <summary>
/// Controller Left Analog Stick Deadzone
/// </summary>
public float DeadzoneLeft { get; set; }
/// <summary>
/// Controller Right Analog Stick Deadzone
/// </summary>
public float DeadzoneRight { get; set; }
/// <summary>
/// Controller Trigger Threshold
/// </summary>
public float TriggerThreshold { get; set; }
/// <summary>
/// Left JoyCon Controller Bindings
/// </summary>
public NpadControllerLeft LeftJoycon { get; set; }
/// <summary>
/// Right JoyCon Controller Bindings
/// </summary>
public NpadControllerRight RightJoycon { get; set; }
}
}

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@ -1,46 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public enum ControllerInputId
{
Button0,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
Button8,
Button9,
Button10,
Button11,
Button12,
Button13,
Button14,
Button15,
Button16,
Button17,
Button18,
Button19,
Button20,
Axis0,
Axis1,
Axis2,
Axis3,
Axis4,
Axis5,
Hat0Up,
Hat0Down,
Hat0Left,
Hat0Right,
Hat1Up,
Hat1Down,
Hat1Left,
Hat1Right,
Hat2Up,
Hat2Down,
Hat2Left,
Hat2Right,
Unbound
}
}

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@ -0,0 +1,15 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class GenericInputConfigurationCommon<Button> : InputConfig where Button : unmanaged
{
/// <summary>
/// Left JoyCon Controller Bindings
/// </summary>
public LeftJoyconCommonConfig<Button> LeftJoycon { get; set; }
/// <summary>
/// Right JoyCon Controller Bindings
/// </summary>
public RightJoyconCommonConfig<Button> RightJoycon { get; set; }
}
}

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@ -0,0 +1,9 @@
namespace Ryujinx.Common.Configuration.Hid
{
public enum InputBackendType
{
Invalid,
WindowKeyboard,
GamepadSDL2,
}
}

View file

@ -1,11 +1,20 @@
namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public class InputConfig
{
/// <summary>
/// Controller Device Index
/// The current version of the input file format
/// </summary>
public int Index { get; set; }
public const int CurrentVersion = 1;
public int Version { get; set; }
public InputBackendType Backend { get; set; }
/// <summary>
/// Controller id
/// </summary>
public string Id { get; set; }
/// <summary>
/// Controller's Type
@ -16,45 +25,5 @@ namespace Ryujinx.Common.Configuration.Hid
/// Player's Index for the controller
/// </summary>
public PlayerIndex PlayerIndex { get; set; }
/// <summary>
/// Motion Controller Slot
/// </summary>
public int Slot { get; set; }
/// <summary>
/// Motion Controller Alternative Slot, for RightJoyCon in Pair mode
/// </summary>
public int AltSlot { get; set; }
/// <summary>
/// Mirror motion input in Pair mode
/// </summary>
public bool MirrorInput { get; set; }
/// <summary>
/// Host address of the DSU Server
/// </summary>
public string DsuServerHost { get; set; }
/// <summary>
/// Port of the DSU Server
/// </summary>
public int DsuServerPort { get; set; }
/// <summary>
/// Gyro Sensitivity
/// </summary>
public int Sensitivity { get; set; }
/// <summary>
/// Gyro Deadzone
/// </summary>
public double GyroDeadzone { get; set; }
/// <summary>
/// Enable Motion Controls
/// </summary>
public bool EnableMotion { get; set; }
}
}
}

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@ -0,0 +1,78 @@
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
class JsonInputConfigConverter : JsonConverter<InputConfig>
{
private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader)
{
// Temporary reader to get the backend type
Utf8JsonReader tempReader = reader;
InputBackendType result = InputBackendType.Invalid;
while (tempReader.Read())
{
// NOTE: We scan all properties ignoring the depth entirely on purpose.
// The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
// As such, this code will try to parse very field named "backend" to the correct enum.
if (tempReader.TokenType == JsonTokenType.PropertyName)
{
string propertyName = tempReader.GetString();
if (propertyName.Equals("backend"))
{
tempReader.Read();
if (tempReader.TokenType == JsonTokenType.String)
{
string backendTypeRaw = tempReader.GetString();
if (!Enum.TryParse(backendTypeRaw, out result))
{
result = InputBackendType.Invalid;
}
else
{
break;
}
}
}
}
}
return result;
}
public override InputConfig Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
InputBackendType backendType = GetInputBackendType(ref reader);
return backendType switch
{
InputBackendType.WindowKeyboard => (InputConfig)JsonSerializer.Deserialize(ref reader, typeof(StandardKeyboardInputConfig), options),
InputBackendType.GamepadSDL2 => (InputConfig)JsonSerializer.Deserialize(ref reader, typeof(StandardControllerInputConfig), options),
_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
};
}
public override void Write(Utf8JsonWriter writer, InputConfig value, JsonSerializerOptions options)
{
switch (value.Backend)
{
case InputBackendType.WindowKeyboard:
JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, options);
break;
case InputBackendType.GamepadSDL2:
JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, options);
break;
default:
throw new ArgumentException($"Unknown backend type {value.Backend}");
}
}
}
}

View file

@ -1,154 +1,139 @@
namespace Ryujinx.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public enum Key
{
Unknown = 0,
ShiftLeft = 1,
LShift = 1,
ShiftRight = 2,
RShift = 2,
ControlLeft = 3,
LControl = 3,
ControlRight = 4,
RControl = 4,
AltLeft = 5,
LAlt = 5,
AltRight = 6,
RAlt = 6,
WinLeft = 7,
LWin = 7,
WinRight = 8,
RWin = 8,
Menu = 9,
F1 = 10,
F2 = 11,
F3 = 12,
F4 = 13,
F5 = 14,
F6 = 15,
F7 = 16,
F8 = 17,
F9 = 18,
F10 = 19,
F11 = 20,
F12 = 21,
F13 = 22,
F14 = 23,
F15 = 24,
F16 = 25,
F17 = 26,
F18 = 27,
F19 = 28,
F20 = 29,
F21 = 30,
F22 = 31,
F23 = 32,
F24 = 33,
F25 = 34,
F26 = 35,
F27 = 36,
F28 = 37,
F29 = 38,
F30 = 39,
F31 = 40,
F32 = 41,
F33 = 42,
F34 = 43,
F35 = 44,
Up = 45,
Down = 46,
Left = 47,
Right = 48,
Enter = 49,
Escape = 50,
Space = 51,
Tab = 52,
BackSpace = 53,
Back = 53,
Insert = 54,
Delete = 55,
PageUp = 56,
PageDown = 57,
Home = 58,
End = 59,
CapsLock = 60,
ScrollLock = 61,
PrintScreen = 62,
Pause = 63,
NumLock = 64,
Clear = 65,
Sleep = 66,
Keypad0 = 67,
Keypad1 = 68,
Keypad2 = 69,
Keypad3 = 70,
Keypad4 = 71,
Keypad5 = 72,
Keypad6 = 73,
Keypad7 = 74,
Keypad8 = 75,
Keypad9 = 76,
KeypadDivide = 77,
KeypadMultiply = 78,
KeypadSubtract = 79,
KeypadMinus = 79,
KeypadAdd = 80,
KeypadPlus = 80,
KeypadDecimal = 81,
KeypadPeriod = 81,
KeypadEnter = 82,
A = 83,
B = 84,
C = 85,
D = 86,
E = 87,
F = 88,
G = 89,
H = 90,
I = 91,
J = 92,
K = 93,
L = 94,
M = 95,
N = 96,
O = 97,
P = 98,
Q = 99,
R = 100,
S = 101,
T = 102,
U = 103,
V = 104,
W = 105,
X = 106,
Y = 107,
Z = 108,
Number0 = 109,
Number1 = 110,
Number2 = 111,
Number3 = 112,
Number4 = 113,
Number5 = 114,
Number6 = 115,
Number7 = 116,
Number8 = 117,
Number9 = 118,
Tilde = 119,
Grave = 119,
Minus = 120,
Plus = 121,
BracketLeft = 122,
LBracket = 122,
BracketRight = 123,
RBracket = 123,
Semicolon = 124,
Quote = 125,
Comma = 126,
Period = 127,
Slash = 128,
BackSlash = 129,
NonUSBackSlash = 130,
LastKey = 131,
Unbound
Unknown,
ShiftLeft,
ShiftRight,
ControlLeft,
ControlRight,
AltLeft,
AltRight,
WinLeft,
WinRight,
Menu,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
F25,
F26,
F27,
F28,
F29,
F30,
F31,
F32,
F33,
F34,
F35,
Up,
Down,
Left,
Right,
Enter,
Escape,
Space,
Tab,
BackSpace,
Insert,
Delete,
PageUp,
PageDown,
Home,
End,
CapsLock,
ScrollLock,
PrintScreen,
Pause,
NumLock,
Clear,
Keypad0,
Keypad1,
Keypad2,
Keypad3,
Keypad4,
Keypad5,
Keypad6,
Keypad7,
Keypad8,
Keypad9,
KeypadDivide,
KeypadMultiply,
KeypadSubtract,
KeypadAdd,
KeypadDecimal,
KeypadEnter,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Number0,
Number1,
Number2,
Number3,
Number4,
Number5,
Number6,
Number7,
Number8,
Number9,
Tilde,
Grave,
Minus,
Plus,
BracketLeft,
BracketRight,
Semicolon,
Quote,
Comma,
Period,
Slash,
BackSlash,
Unbound,
Count
}
}

View file

@ -0,0 +1,15 @@
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class GenericKeyboardInputConfig<Key> : GenericInputConfigurationCommon<Key> where Key : unmanaged
{
/// <summary>
/// Left JoyCon Controller Stick Bindings
/// </summary>
public JoyconConfigKeyboardStick<Key> LeftJoyconStick { get; set; }
/// <summary>
/// Right JoyCon Controller Stick Bindings
/// </summary>
public JoyconConfigKeyboardStick<Key> RightJoyconStick { get; set; }
}
}

View file

@ -0,0 +1,11 @@
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class JoyconConfigKeyboardStick<Key> where Key: unmanaged
{
public Key StickUp { get; set; }
public Key StickDown { get; set; }
public Key StickLeft { get; set; }
public Key StickRight { get; set; }
public Key StickButton { get; set; }
}
}

View file

@ -0,0 +1,4 @@
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class StandardKeyboardInputConfig : GenericKeyboardInputConfig<Key> { }
}

View file

@ -1,18 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class KeyboardConfig : InputConfig
{
// DO NOT MODIFY
public const uint AllKeyboardsIndex = 0;
/// <summary>
/// Left JoyCon Keyboard Bindings
/// </summary>
public NpadKeyboardLeft LeftJoycon { get; set; }
/// <summary>
/// Right JoyCon Keyboard Bindings
/// </summary>
public NpadKeyboardRight RightJoycon { get; set; }
}
}

View file

@ -1,6 +1,4 @@
using Ryujinx.Configuration.Hid;
namespace Ryujinx.Common.Configuration.Hid
namespace Ryujinx.Common.Configuration.Hid
{
public struct KeyboardHotkeys
{

View file

@ -0,0 +1,15 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class LeftJoyconCommonConfig<Button>
{
public Button ButtonMinus { get; set; }
public Button ButtonL { get; set; }
public Button ButtonZl { get; set; }
public Button ButtonSl { get; set; }
public Button ButtonSr { get; set; }
public Button DpadUp { get; set; }
public Button DpadDown { get; set; }
public Button DpadLeft { get; set; }
public Button DpadRight { get; set; }
}
}

View file

@ -1,20 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public struct NpadControllerLeft
{
public ControllerInputId StickX { get; set; }
public bool InvertStickX { get; set; }
public ControllerInputId StickY { get; set; }
public bool InvertStickY { get; set; }
public ControllerInputId StickButton { get; set; }
public ControllerInputId ButtonMinus { get; set; }
public ControllerInputId ButtonL { get; set; }
public ControllerInputId ButtonZl { get; set; }
public ControllerInputId ButtonSl { get; set; }
public ControllerInputId ButtonSr { get; set; }
public ControllerInputId DPadUp { get; set; }
public ControllerInputId DPadDown { get; set; }
public ControllerInputId DPadLeft { get; set; }
public ControllerInputId DPadRight { get; set; }
}
}

View file

@ -1,20 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public struct NpadControllerRight
{
public ControllerInputId StickX { get; set; }
public bool InvertStickX { get; set; }
public ControllerInputId StickY { get; set; }
public bool InvertStickY { get; set; }
public ControllerInputId StickButton { get; set; }
public ControllerInputId ButtonA { get; set; }
public ControllerInputId ButtonB { get; set; }
public ControllerInputId ButtonX { get; set; }
public ControllerInputId ButtonY { get; set; }
public ControllerInputId ButtonPlus { get; set; }
public ControllerInputId ButtonR { get; set; }
public ControllerInputId ButtonZr { get; set; }
public ControllerInputId ButtonSl { get; set; }
public ControllerInputId ButtonSr { get; set; }
}
}

View file

@ -1,22 +0,0 @@
using Ryujinx.Configuration.Hid;
namespace Ryujinx.Common.Configuration.Hid
{
public struct NpadKeyboardLeft
{
public Key StickUp { get; set; }
public Key StickDown { get; set; }
public Key StickLeft { get; set; }
public Key StickRight { get; set; }
public Key StickButton { get; set; }
public Key DPadUp { get; set; }
public Key DPadDown { get; set; }
public Key DPadLeft { get; set; }
public Key DPadRight { get; set; }
public Key ButtonMinus { get; set; }
public Key ButtonL { get; set; }
public Key ButtonZl { get; set; }
public Key ButtonSl { get; set; }
public Key ButtonSr { get; set; }
}
}

View file

@ -1,22 +0,0 @@
using Ryujinx.Configuration.Hid;
namespace Ryujinx.Common.Configuration.Hid
{
public struct NpadKeyboardRight
{
public Key StickUp { get; set; }
public Key StickDown { get; set; }
public Key StickLeft { get; set; }
public Key StickRight { get; set; }
public Key StickButton { get; set; }
public Key ButtonA { get; set; }
public Key ButtonB { get; set; }
public Key ButtonX { get; set; }
public Key ButtonY { get; set; }
public Key ButtonPlus { get; set; }
public Key ButtonR { get; set; }
public Key ButtonZr { get; set; }
public Key ButtonSl { get; set; }
public Key ButtonSr { get; set; }
}
}

View file

@ -0,0 +1,15 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class RightJoyconCommonConfig<Button>
{
public Button ButtonPlus { get; set; }
public Button ButtonR { get; set; }
public Button ButtonZr { get; set; }
public Button ButtonSl { get; set; }
public Button ButtonSr { get; set; }
public Button ButtonX { get; set; }
public Button ButtonB { get; set; }
public Button ButtonY { get; set; }
public Button ButtonA { get; set; }
}
}