Fix render target clear when sizes mismatch (#2994)
This commit is contained in:
parent
ef24c8983d
commit
6e0799580f
9 changed files with 181 additions and 25 deletions
|
@ -1,4 +1,3 @@
|
|||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
|
@ -15,9 +14,9 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void ClearRenderTargetDepthStencil(
|
||||
float depthValue,
|
||||
bool depthMask,
|
||||
int stencilValue,
|
||||
int stencilMask);
|
||||
bool depthMask,
|
||||
int stencilValue,
|
||||
int stencilMask);
|
||||
|
||||
void CommandBufferBarrier();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue