Fix render target clear when sizes mismatch (#2994)

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gdkchan 2022-01-11 16:15:17 -03:00 committed by GitHub
parent ef24c8983d
commit 6e0799580f
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9 changed files with 181 additions and 25 deletions

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@ -1,4 +1,3 @@
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
@ -15,9 +14,9 @@ namespace Ryujinx.Graphics.GAL
void ClearRenderTargetDepthStencil(
float depthValue,
bool depthMask,
int stencilValue,
int stencilMask);
bool depthMask,
int stencilValue,
int stencilMask);
void CommandBufferBarrier();