[Ryujinx.Ui.Common] Address dotnet-format issues (#5392)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Silence dotnet format IDE0060 warnings * Address dotnet format CA1401 warnings * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Another rebase, another dotnet format run * Run dotnet format style after rebase * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Small optimizations * Remove alignment * Apply formatting * Fix build issues * Final pass for dotnet format * Add trailing commas Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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41 changed files with 761 additions and 696 deletions
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@ -874,7 +874,7 @@ namespace Ryujinx.Ui
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DiscordIntegrationModule.SwitchToPlayingState(_emulationContext.Processes.ActiveApplication.ProgramIdText,
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_emulationContext.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString());
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_applicationLibrary.LoadAndSaveMetaData(_emulationContext.Processes.ActiveApplication.ProgramIdText, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(_emulationContext.Processes.ActiveApplication.ProgramIdText, appMetadata =>
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{
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appMetadata.LastPlayed = DateTime.UtcNow;
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});
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@ -1017,7 +1017,7 @@ namespace Ryujinx.Ui
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{
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if (_gameLoaded)
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{
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_applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
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{
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if (appMetadata.LastPlayed.HasValue)
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{
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@ -1156,7 +1156,7 @@ namespace Ryujinx.Ui
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_tableStore.SetValue(treeIter, 0, newToggleValue);
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_applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
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{
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appMetadata.Favorite = newToggleValue;
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});
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@ -1321,7 +1321,7 @@ namespace Ryujinx.Ui
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{
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if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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SaveWindowSizePosition();
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SaveWindowSizePosition();
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End();
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}
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else
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@ -1337,9 +1337,9 @@ namespace Ryujinx.Ui
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Move(ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX, ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY);
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if (ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized)
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{
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Maximize();
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if (ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized)
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{
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Maximize();
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}
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}
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@ -1354,7 +1354,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX.Value = windowXPos;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY.Value = windowYPos;
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SaveConfig();
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SaveConfig();
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}
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private void StopEmulation_Pressed(object sender, EventArgs args)
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@ -1633,7 +1633,7 @@ namespace Ryujinx.Ui
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_virtualFileSystem,
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_emulationContext.Processes.ActiveApplication.ProgramId,
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_emulationContext.Processes.ActiveApplication.ApplicationControlProperties
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.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString(),
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.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString(),
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_currentEmulatedGamePath);
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window.Destroyed += CheatWindow_Destroyed;
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@ -1861,4 +1861,4 @@ namespace Ryujinx.Ui
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UpdateGameTable();
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}
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}
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}
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}
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