[Ryujinx.Ui.Common] Address dotnet-format issues (#5392)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1401 warnings

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Small optimizations

* Remove alignment

* Apply formatting

* Fix build issues

* Final pass for dotnet format

* Add trailing commas

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-06-29 02:39:22 +02:00 committed by GitHub
parent 7c989f88bd
commit 6e28a4dd13
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
41 changed files with 761 additions and 696 deletions

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@ -7,10 +7,10 @@ namespace Ryujinx.Ui.Common
public static class DiscordIntegrationModule
{
private const string Description = "A simple, experimental Nintendo Switch emulator.";
private const string CliendId = "568815339807309834";
private const string CliendId = "568815339807309834";
private static DiscordRpcClient _discordClient;
private static RichPresence _discordPresenceMain;
private static RichPresence _discordPresenceMain;
public static void Initialize()
{
@ -18,20 +18,20 @@ namespace Ryujinx.Ui.Common
{
Assets = new Assets
{
LargeImageKey = "ryujinx",
LargeImageText = Description
LargeImageKey = "ryujinx",
LargeImageText = Description,
},
Details = "Main Menu",
State = "Idling",
Details = "Main Menu",
State = "Idling",
Timestamps = Timestamps.Now,
Buttons = new Button[]
Buttons = new[]
{
new Button()
{
Label = "Website",
Url = "https://ryujinx.org/"
}
}
new Button
{
Label = "Website",
Url = "https://ryujinx.org/",
},
},
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
@ -66,22 +66,22 @@ namespace Ryujinx.Ui.Common
{
Assets = new Assets
{
LargeImageKey = "game",
LargeImageKey = "game",
LargeImageText = titleName,
SmallImageKey = "ryujinx",
SmallImageKey = "ryujinx",
SmallImageText = Description,
},
Details = $"Playing {titleName}",
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
Details = $"Playing {titleName}",
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
Timestamps = Timestamps.Now,
Buttons = new Button[]
Buttons = new[]
{
new Button()
new Button
{
Label = "Website",
Url = "https://ryujinx.org/"
}
}
Url = "https://ryujinx.org/",
},
},
});
}
@ -95,4 +95,4 @@ namespace Ryujinx.Ui.Common
_discordClient?.Dispose();
}
}
}
}