Avalonia - Use embedded window for avalonia (#3674)
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -97,31 +97,11 @@ namespace Ryujinx.Ui
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GL.ClearColor(0, 0, 0, 1.0f);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers(0);
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SwapBuffers();
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}
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public override void SwapBuffers(object image)
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public override void SwapBuffers()
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{
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if((int)image != 0)
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{
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// The game's framebruffer is already bound, so blit it to the window's backbuffer
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.ClearColor(0, 0, 0, 1);
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GL.BlitFramebuffer(0,
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0,
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WindowWidth,
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WindowHeight,
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0,
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0,
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WindowWidth,
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WindowHeight,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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}
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_nativeWindow.SwapBuffers();
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}
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