Implement vibrations (#2468)
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase
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@ -7,6 +7,9 @@
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Success = 0,
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InvalidNpadIdType = (710 << ErrorCodeShift) | ModuleId
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InvalidNpadDeviceType = (122 << ErrorCodeShift) | ModuleId,
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InvalidNpadIdType = (123 << ErrorCodeShift) | ModuleId,
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InvalidDeviceIndex = (124 << ErrorCodeShift) | ModuleId,
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InvalidBufferSize = (131 << ErrorCodeShift) | ModuleId
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}
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}
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