Implement vibrations (#2468)
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase
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@ -66,7 +66,7 @@ namespace Ryujinx.Input
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void SetConfiguration(InputConfig configuration);
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/// <summary>
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/// Starts a rumble effect on the gampead.
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/// Starts a rumble effect on the gamepad.
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/// </summary>
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/// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param>
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/// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param>
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