Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
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22 changed files with 209 additions and 117 deletions
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@ -357,7 +357,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
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public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild();
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public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild;
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public string LoadHeading
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{
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@ -1350,7 +1350,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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public void OpenLogsFolder()
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{
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string logPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "Logs");
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string logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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if (ReleaseInformation.IsValid)
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{
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logPath = Path.Combine(AppDataManager.BaseDirPath, "Logs");
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}
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new DirectoryInfo(logPath).Create();
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