Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment * Add ColorMask support, other tweaks
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8 changed files with 63 additions and 12 deletions
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@ -585,6 +585,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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bool AbsA = OpCode.Read(46);
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bool NegA = OpCode.Read(48);
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bool AbsB = OpCode.Read(49);
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bool Sat = OpCode.Read(50);
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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@ -603,12 +604,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
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}
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private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = OpCode.Read(48);
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bool Sat = OpCode.Read(50);
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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@ -625,13 +627,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
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}
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private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = OpCode.Read(48);
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bool NegC = OpCode.Read(49);
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bool Sat = OpCode.Read(50);
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ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
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@ -658,7 +661,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
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}
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private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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