Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count * Remove unused program
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9ac66336a2
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15 changed files with 577 additions and 462 deletions
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@ -20,9 +20,10 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly IProgram _programColorBlitClearAlpha;
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private readonly IProgram _programColorClear;
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private readonly IProgram _programStrideChange;
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private readonly IProgram _programColorCopyBetweenMsNonMs;
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private readonly IProgram _programConvertIndexBuffer;
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private readonly IProgram _programConvertIndirectData;
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private readonly IProgram _programColorCopyToNonMs;
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private readonly IProgram _programColorDrawToMs;
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public HelperShader(VulkanRenderer gd, Device device)
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{
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@ -32,13 +33,13 @@ namespace Ryujinx.Graphics.Vulkan
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_samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
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var vertexBindings = new ShaderBindings(
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var colorBlitVertexBindings = new ShaderBindings(
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new[] { 1 },
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Array.Empty<int>(),
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Array.Empty<int>(),
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Array.Empty<int>());
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var fragmentBindings = new ShaderBindings(
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var colorBlitFragmentBindings = new ShaderBindings(
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Array.Empty<int>(),
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Array.Empty<int>(),
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new[] { 0 },
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@ -46,17 +47,17 @@ namespace Ryujinx.Graphics.Vulkan
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_programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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var fragmentBindings2 = new ShaderBindings(
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var colorClearFragmentBindings = new ShaderBindings(
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Array.Empty<int>(),
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Array.Empty<int>(),
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Array.Empty<int>(),
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@ -64,8 +65,8 @@ namespace Ryujinx.Graphics.Vulkan
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_programColorClear = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, fragmentBindings2, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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var strideChangeBindings = new ShaderBindings(
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@ -79,18 +80,33 @@ namespace Ryujinx.Graphics.Vulkan
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new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
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});
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var colorCopyMSBindings = new ShaderBindings(
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var colorCopyToNonMsBindings = new ShaderBindings(
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new[] { 0 },
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Array.Empty<int>(),
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new[] { 0 },
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new[] { 0 });
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_programColorCopyBetweenMsNonMs = gd.CreateProgramWithMinimalLayout(new[]
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_programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorCopyBetweenMsNonMs, colorCopyMSBindings, ShaderStage.Compute, TargetLanguage.Spirv),
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}, new[]
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new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyToNonMsBindings, ShaderStage.Compute, TargetLanguage.Spirv),
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});
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var colorDrawToMsVertexBindings = new ShaderBindings(
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Array.Empty<int>(),
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Array.Empty<int>(),
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Array.Empty<int>(),
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Array.Empty<int>());
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var colorDrawToMsFragmentBindings = new ShaderBindings(
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new[] { 0 },
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Array.Empty<int>(),
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new[] { 0 },
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Array.Empty<int>());
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_programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
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{
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new SpecDescription((0, SpecConstType.Int32))
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new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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var convertIndexBufferBindings = new ShaderBindings(
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@ -508,36 +524,18 @@ namespace Ryujinx.Graphics.Vulkan
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}
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public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
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{
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CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, src.Info.Samples, dst.Info.Width, dst.Info.Height);
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}
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public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
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{
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CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, dst.Info.Samples, src.Info.Width, src.Info.Height);
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}
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private void CopyMS(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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TextureView src,
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TextureView dst,
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int srcLayer,
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int dstLayer,
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int depth,
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int samples,
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int nonMSWidth,
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int nonMSHeight)
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{
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const int ParamsBufferSize = 16;
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Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
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int samples = src.Info.Samples;
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// X and Y are the expected texture samples.
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// Z and W are the actual texture samples used.
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// They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
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(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
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(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags((uint)samples));
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(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
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@ -559,17 +557,12 @@ namespace Ryujinx.Graphics.Vulkan
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_pipeline.SetCommandBuffer(cbs);
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_pipeline.SetProgram(_programColorCopyBetweenMsNonMs);
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_pipeline.SetProgram(_programColorCopyToNonMs);
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var format = GetFormat(src.Info.BytesPerPixel);
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int dispatchX = (nonMSWidth + 31) / 32;
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int dispatchY = (nonMSHeight + 31) / 32;
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// Specialize shader.
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bool srcIsMs = src.Info.Target.IsMultisample();
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int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
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_pipeline.Specialize(conversionType);
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int dispatchX = (dst.Info.Width + 31) / 32;
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int dispatchY = (dst.Info.Height + 31) / 32;
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
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@ -621,6 +614,129 @@ namespace Ryujinx.Graphics.Vulkan
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1);
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}
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public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
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{
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const int ParamsBufferSize = 16;
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Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
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int samples = dst.Info.Samples;
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// X and Y are the expected texture samples.
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// Z and W are the actual texture samples used.
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// They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
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(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
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(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
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gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
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TextureView.InsertImageBarrier(
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gd.Api,
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cbs.CommandBuffer,
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src.GetImage().Get(cbs).Value,
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TextureStorage.DefaultAccessMask,
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AccessFlags.AccessShaderReadBit,
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PipelineStageFlags.PipelineStageAllCommandsBit,
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PipelineStageFlags.PipelineStageFragmentShaderBit,
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ImageAspectFlags.ImageAspectColorBit,
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src.FirstLayer + srcLayer,
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src.FirstLevel,
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depth,
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1);
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_pipeline.SetCommandBuffer(cbs);
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_pipeline.SetProgram(_programColorDrawToMs);
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Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
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var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
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viewports[0] = new GAL.Viewport(
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rect,
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ViewportSwizzle.PositiveX,
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ViewportSwizzle.PositiveY,
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ViewportSwizzle.PositiveZ,
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ViewportSwizzle.PositiveW,
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0f,
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1f);
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Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
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scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
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_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
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_pipeline.SetScissors(scissors);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
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var format = GetFormat(src.Info.BytesPerPixel);
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var vkFormat = FormatTable.GetFormat(format);
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if (src.Info.Target == Target.Texture2DMultisampleArray ||
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dst.Info.Target == Target.Texture2DMultisampleArray)
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{
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for (int z = 0; z < depth; z++)
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{
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var srcView = Create2DLayerView(src, srcLayer + z, format);
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var dstView = Create2DLayerView(dst, dstLayer + z);
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
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_pipeline.SetRenderTarget(
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((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
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(uint)dst.Width,
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(uint)dst.Height,
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(uint)samples,
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false,
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vkFormat);
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_pipeline.Draw(4, 1, 0, 0);
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srcView.Release();
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dstView.Release();
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}
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}
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else
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{
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var srcView = Create2DLayerView(src, srcLayer, format);
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
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_pipeline.SetRenderTarget(
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dst.GetView(format).GetImageViewForAttachment(),
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(uint)dst.Width,
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(uint)dst.Height,
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(uint)samples,
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false,
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vkFormat);
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_pipeline.Draw(4, 1, 0, 0);
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srcView.Release();
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}
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gd.BufferManager.Delete(bufferHandle);
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_pipeline.Finish(gd, cbs);
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TextureView.InsertImageBarrier(
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gd.Api,
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cbs.CommandBuffer,
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dst.GetImage().Get(cbs).Value,
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AccessFlags.AccessColorAttachmentWriteBit,
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TextureStorage.DefaultAccessMask,
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PipelineStageFlags.PipelineStageFragmentShaderBit,
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PipelineStageFlags.PipelineStageAllCommandsBit,
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ImageAspectFlags.ImageAspectColorBit,
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dst.FirstLayer + dstLayer,
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dst.FirstLevel,
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depth,
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1);
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}
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private static (int, int) GetSampleCountXYLog2(int samples)
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{
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int samplesInXLog2 = 0;
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@ -834,9 +950,10 @@ namespace Ryujinx.Graphics.Vulkan
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_programColorBlit.Dispose();
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_programColorClear.Dispose();
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_programStrideChange.Dispose();
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_programColorCopyBetweenMsNonMs.Dispose();
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_programConvertIndexBuffer.Dispose();
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_programConvertIndirectData.Dispose();
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_programColorCopyToNonMs.Dispose();
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_programColorDrawToMs.Dispose();
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_samplerNearest.Dispose();
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_samplerLinear.Dispose();
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_pipeline.Dispose();
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