Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation

This commit is contained in:
gdkchan 2018-06-10 21:46:42 -03:00
parent 518fe799da
commit 76f3b1b3a4
248 changed files with 2266 additions and 2244 deletions

279
Ryujinx.HLE/Hid/Hid.cs Normal file
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using ChocolArm64.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle;
using Ryujinx.HLE.OsHle.Handles;
using System;
namespace Ryujinx.HLE.Input
{
public class Hid
{
/*
* Reference:
* https://github.com/reswitched/libtransistor/blob/development/lib/hid.c
* https://github.com/reswitched/libtransistor/blob/development/include/libtransistor/hid.h
* https://github.com/switchbrew/libnx/blob/master/nx/source/services/hid.c
* https://github.com/switchbrew/libnx/blob/master/nx/include/switch/services/hid.h
*/
private const int HidHeaderSize = 0x400;
private const int HidTouchScreenSize = 0x3000;
private const int HidMouseSize = 0x400;
private const int HidKeyboardSize = 0x400;
private const int HidUnkSection1Size = 0x400;
private const int HidUnkSection2Size = 0x400;
private const int HidUnkSection3Size = 0x400;
private const int HidUnkSection4Size = 0x400;
private const int HidUnkSection5Size = 0x200;
private const int HidUnkSection6Size = 0x200;
private const int HidUnkSection7Size = 0x200;
private const int HidUnkSection8Size = 0x800;
private const int HidControllerSerialsSize = 0x4000;
private const int HidControllersSize = 0x32000;
private const int HidUnkSection9Size = 0x800;
private const int HidTouchHeaderSize = 0x28;
private const int HidTouchEntrySize = 0x298;
private const int HidTouchEntryHeaderSize = 0x10;
private const int HidTouchEntryTouchSize = 0x28;
private const int HidControllerSize = 0x5000;
private const int HidControllerHeaderSize = 0x28;
private const int HidControllerLayoutsSize = 0x350;
private const int HidControllersLayoutHeaderSize = 0x20;
private const int HidControllersInputEntrySize = 0x30;
private const int HidHeaderOffset = 0;
private const int HidTouchScreenOffset = HidHeaderOffset + HidHeaderSize;
private const int HidMouseOffset = HidTouchScreenOffset + HidTouchScreenSize;
private const int HidKeyboardOffset = HidMouseOffset + HidMouseSize;
private const int HidUnkSection1Offset = HidKeyboardOffset + HidKeyboardSize;
private const int HidUnkSection2Offset = HidUnkSection1Offset + HidUnkSection1Size;
private const int HidUnkSection3Offset = HidUnkSection2Offset + HidUnkSection2Size;
private const int HidUnkSection4Offset = HidUnkSection3Offset + HidUnkSection3Size;
private const int HidUnkSection5Offset = HidUnkSection4Offset + HidUnkSection4Size;
private const int HidUnkSection6Offset = HidUnkSection5Offset + HidUnkSection5Size;
private const int HidUnkSection7Offset = HidUnkSection6Offset + HidUnkSection6Size;
private const int HidUnkSection8Offset = HidUnkSection7Offset + HidUnkSection7Size;
private const int HidControllerSerialsOffset = HidUnkSection8Offset + HidUnkSection8Size;
private const int HidControllersOffset = HidControllerSerialsOffset + HidControllerSerialsSize;
private const int HidUnkSection9Offset = HidControllersOffset + HidControllersSize;
private const int HidEntryCount = 17;
private Logger Log;
private object ShMemLock;
private (AMemory, long)[] ShMemPositions;
public Hid(Logger Log)
{
this.Log = Log;
ShMemLock = new object();
ShMemPositions = new (AMemory, long)[0];
}
internal void ShMemMap(object sender, EventArgs e)
{
HSharedMem SharedMem = (HSharedMem)sender;
lock (ShMemLock)
{
ShMemPositions = SharedMem.GetVirtualPositions();
(AMemory Memory, long Position) = ShMemPositions[ShMemPositions.Length - 1];
for (long Offset = 0; Offset < Horizon.HidSize; Offset += 8)
{
Memory.WriteInt64Unchecked(Position + Offset, 0);
}
Log.PrintInfo(LogClass.Hid, $"HID shared memory successfully mapped to 0x{Position:x16}!");
Init(Memory, Position);
}
}
internal void ShMemUnmap(object sender, EventArgs e)
{
HSharedMem SharedMem = (HSharedMem)sender;
lock (ShMemLock)
{
ShMemPositions = SharedMem.GetVirtualPositions();
}
}
private void Init(AMemory Memory, long Position)
{
InitializeJoyconPair(
Memory,
Position,
JoyConColor.Body_Neon_Red,
JoyConColor.Buttons_Neon_Red,
JoyConColor.Body_Neon_Blue,
JoyConColor.Buttons_Neon_Blue);
}
private void InitializeJoyconPair(
AMemory Memory,
long Position,
JoyConColor LeftColorBody,
JoyConColor LeftColorButtons,
JoyConColor RightColorBody,
JoyConColor RightColorButtons)
{
long BaseControllerOffset = Position + HidControllersOffset + 8 * HidControllerSize;
HidControllerType Type =
HidControllerType.ControllerType_Handheld |
HidControllerType.ControllerType_JoyconPair;
bool IsHalf = false;
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
JoyConColor SingleColorBody = JoyConColor.Black;
JoyConColor SingleColorButtons = JoyConColor.Black;
HidControllerColorDesc SplitColorDesc = 0;
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x0, (int)Type);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x8, (int)SingleColorDesc);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0xc, (int)SingleColorBody);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x10, (int)SingleColorButtons);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x14, (int)SplitColorDesc);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x18, (int)LeftColorBody);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x20, (int)RightColorBody);
Memory.WriteInt32Unchecked(BaseControllerOffset + 0x24, (int)RightColorButtons);
}
public void SetJoyconButton(
HidControllerId ControllerId,
HidControllerLayouts ControllerLayout,
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
lock (ShMemLock)
{
foreach ((AMemory Memory, long Position) in ShMemPositions)
{
long ControllerOffset = Position + HidControllersOffset;
ControllerOffset += (int)ControllerId * HidControllerSize;
ControllerOffset += HidControllerHeaderSize;
ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
long LastEntry = Memory.ReadInt64Unchecked(ControllerOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Memory.WriteInt64Unchecked(ControllerOffset + 0x0, Timestamp);
Memory.WriteInt64Unchecked(ControllerOffset + 0x8, HidEntryCount);
Memory.WriteInt64Unchecked(ControllerOffset + 0x10, CurrEntry);
Memory.WriteInt64Unchecked(ControllerOffset + 0x18, HidEntryCount - 1);
ControllerOffset += HidControllersLayoutHeaderSize;
long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
ControllerOffset += CurrEntry * HidControllersInputEntrySize;
long SampleCounter = Memory.ReadInt64Unchecked(LastEntryOffset) + 1;
Memory.WriteInt64Unchecked(ControllerOffset + 0x0, SampleCounter);
Memory.WriteInt64Unchecked(ControllerOffset + 0x8, SampleCounter);
Memory.WriteInt64Unchecked(ControllerOffset + 0x10, (uint)Buttons);
Memory.WriteInt32Unchecked(ControllerOffset + 0x18, LeftStick.DX);
Memory.WriteInt32Unchecked(ControllerOffset + 0x1c, LeftStick.DY);
Memory.WriteInt32Unchecked(ControllerOffset + 0x20, RightStick.DX);
Memory.WriteInt32Unchecked(ControllerOffset + 0x24, RightStick.DY);
Memory.WriteInt64Unchecked(ControllerOffset + 0x28,
(uint)HidControllerConnState.Controller_State_Connected |
(uint)HidControllerConnState.Controller_State_Wired);
}
}
}
public void SetTouchPoints(params HidTouchPoint[] Points)
{
lock (ShMemLock)
{
foreach ((AMemory Memory, long Position) in ShMemPositions)
{
long TouchScreenOffset = Position + HidTouchScreenOffset;
long LastEntry = Memory.ReadInt64Unchecked(TouchScreenOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
Memory.WriteInt64Unchecked(TouchScreenOffset + 0x0, Timestamp);
Memory.WriteInt64Unchecked(TouchScreenOffset + 0x8, HidEntryCount);
Memory.WriteInt64Unchecked(TouchScreenOffset + 0x10, CurrEntry);
Memory.WriteInt64Unchecked(TouchScreenOffset + 0x18, HidEntryCount - 1);
Memory.WriteInt64Unchecked(TouchScreenOffset + 0x20, Timestamp);
long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
long SampleCounter = Memory.ReadInt64Unchecked(LastEntryOffset) + 1;
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
Memory.WriteInt64Unchecked(TouchEntryOffset + 0x0, SampleCounter);
Memory.WriteInt64Unchecked(TouchEntryOffset + 0x8, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
const int Padding = 0;
int Index = 0;
foreach (HidTouchPoint Point in Points)
{
Memory.WriteInt64Unchecked(TouchEntryOffset + 0x0, Timestamp);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x8, Padding);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0xc, Index++);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x10, Point.X);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x14, Point.Y);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x18, Point.DiameterX);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x1c, Point.DiameterY);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x20, Point.Angle);
Memory.WriteInt32Unchecked(TouchEntryOffset + 0x24, Padding);
TouchEntryOffset += HidTouchEntryTouchSize;
}
}
}
}
private static long GetTimestamp()
{
return (long)((ulong)Environment.TickCount * 19_200);
}
}
}

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using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerButtons
{
KEY_A = (1 << 0),
KEY_B = (1 << 1),
KEY_X = (1 << 2),
KEY_Y = (1 << 3),
KEY_LSTICK = (1 << 4),
KEY_RSTICK = (1 << 5),
KEY_L = (1 << 6),
KEY_R = (1 << 7),
KEY_ZL = (1 << 8),
KEY_ZR = (1 << 9),
KEY_PLUS = (1 << 10),
KEY_MINUS = (1 << 11),
KEY_DLEFT = (1 << 12),
KEY_DUP = (1 << 13),
KEY_DRIGHT = (1 << 14),
KEY_DDOWN = (1 << 15),
KEY_LSTICK_LEFT = (1 << 16),
KEY_LSTICK_UP = (1 << 17),
KEY_LSTICK_RIGHT = (1 << 18),
KEY_LSTICK_DOWN = (1 << 19),
KEY_RSTICK_LEFT = (1 << 20),
KEY_RSTICK_UP = (1 << 21),
KEY_RSTICK_RIGHT = (1 << 22),
KEY_RSTICK_DOWN = (1 << 23),
KEY_SL = (1 << 24),
KEY_SR = (1 << 25)
}
}

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using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerColorDesc
{
ColorDesc_ColorsNonexistent = (1 << 1)
}
}

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using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerConnState
{
Controller_State_Connected = (1 << 0),
Controller_State_Wired = (1 << 1)
}
}

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namespace Ryujinx.HLE.Input
{
public enum HidControllerId
{
CONTROLLER_PLAYER_1 = 0,
CONTROLLER_PLAYER_2 = 1,
CONTROLLER_PLAYER_3 = 2,
CONTROLLER_PLAYER_4 = 3,
CONTROLLER_PLAYER_5 = 4,
CONTROLLER_PLAYER_6 = 5,
CONTROLLER_PLAYER_7 = 6,
CONTROLLER_PLAYER_8 = 7,
CONTROLLER_HANDHELD = 8,
CONTROLLER_UNKNOWN = 9
}
}

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namespace Ryujinx.HLE.Input
{
public enum HidControllerLayouts
{
Pro_Controller = 0,
Handheld_Joined = 1,
Joined = 2,
Left = 3,
Right = 4,
Main_No_Analog = 5,
Main = 6
}
}

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using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerType
{
ControllerType_ProController = (1 << 0),
ControllerType_Handheld = (1 << 1),
ControllerType_JoyconPair = (1 << 2),
ControllerType_JoyconLeft = (1 << 3),
ControllerType_JoyconRight = (1 << 4)
}
}

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namespace Ryujinx.HLE.Input
{
public struct HidJoystickPosition
{
public int DX;
public int DY;
}
}

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namespace Ryujinx.HLE.Input
{
public struct HidTouchPoint
{
public int X;
public int Y;
public int DiameterX;
public int DiameterY;
public int Angle;
}
}

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Ryujinx.HLE/Hid/JoyCon.cs Normal file
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//TODO: This is only used by Config, it doesn't belong to Core.
namespace Ryujinx.HLE.Input
{
public struct JoyConLeft
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int DPadUp;
public int DPadDown;
public int DPadLeft;
public int DPadRight;
public int ButtonMinus;
public int ButtonL;
public int ButtonZL;
public int ButtonSL;
public int ButtonSR;
}
public struct JoyConRight
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int ButtonA;
public int ButtonB;
public int ButtonX;
public int ButtonY;
public int ButtonPlus;
public int ButtonR;
public int ButtonZR;
public int ButtonSL;
public int ButtonSR;
}
public struct JoyCon
{
public JoyConLeft Left;
public JoyConRight Right;
}
}

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namespace Ryujinx.HLE.Input
{
public enum JoyConColor //Thanks to CTCaer
{
Black = 0,
Body_Grey = 0x828282,
Body_Neon_Blue = 0x0AB9E6,
Body_Neon_Red = 0xFF3C28,
Body_Neon_Yellow = 0xE6FF00,
Body_Neon_Pink = 0xFF3278,
Body_Neon_Green = 0x1EDC00,
Body_Red = 0xE10F00,
Buttons_Grey = 0x0F0F0F,
Buttons_Neon_Blue = 0x001E1E,
Buttons_Neon_Red = 0x1E0A0A,
Buttons_Neon_Yellow = 0x142800,
Buttons_Neon_Pink = 0x28001E,
Buttons_Neon_Green = 0x002800,
Buttons_Red = 0x280A0A
}
}