Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time

This commit is contained in:
gdkchan 2018-05-22 22:43:31 -03:00
parent 84996ccd36
commit 79e0070363
12 changed files with 72 additions and 63 deletions

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
int Target = ((int)(OpCode >> 20) << 8) >> 8;
long Target = ((int)(OpCode >> 20) << 8) >> 8;
Target += Block.Position + 8;