Add BCAT delivery cache support (#1154)

* Initial bcat delivery cache support

* Use LibHac 0.11.0

* Add option to open the BCAT savedata directory
This commit is contained in:
Alex Barney 2020-04-29 21:58:19 -07:00 committed by GitHub
parent 23170da5a0
commit 7ab3fccd4d
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 329 additions and 44 deletions

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@ -40,6 +40,7 @@ namespace Ryujinx.Ui
#pragma warning disable IDE0044
[GUI] MenuItem _openSaveUserDir;
[GUI] MenuItem _openSaveDeviceDir;
[GUI] MenuItem _openSaveBcatDir;
[GUI] MenuItem _manageTitleUpdates;
[GUI] MenuItem _extractRomFs;
[GUI] MenuItem _extractExeFs;
@ -61,6 +62,7 @@ namespace Ryujinx.Ui
_openSaveUserDir.Activated += OpenSaveUserDir_Clicked;
_openSaveDeviceDir.Activated += OpenSaveDeviceDir_Clicked;
_openSaveBcatDir.Activated += OpenSaveBcatDir_Clicked;
_manageTitleUpdates.Activated += ManageTitleUpdates_Clicked;
_extractRomFs.Activated += ExtractRomFs_Clicked;
_extractExeFs.Activated += ExtractExeFs_Clicked;
@ -68,6 +70,7 @@ namespace Ryujinx.Ui
_openSaveUserDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
_openSaveDeviceDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
_openSaveBcatDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
string ext = System.IO.Path.GetExtension(_gameTableStore.GetValue(_rowIter, 9).ToString()).ToLower();
if (ext != ".nca" && ext != ".nsp" && ext != ".pfs0" && ext != ".xci")
@ -516,6 +519,24 @@ namespace Ryujinx.Ui
OpenSaveDir(titleName, titleIdNumber, filter);
}
private void OpenSaveBcatDir_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
return;
}
SaveDataFilter filter = new SaveDataFilter();
filter.SetSaveDataType(SaveDataType.Bcat);
OpenSaveDir(titleName, titleIdNumber, filter);
}
private void ManageTitleUpdates_Clicked(object sender, EventArgs args)
{
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];