Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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7 changed files with 55 additions and 4 deletions
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@ -49,6 +49,8 @@ namespace Ryujinx.Graphics.GAL
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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void SetDepthMode(DepthMode mode);
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void SetDepthTest(DepthTestDescriptor depthTest);
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void SetFaceCulling(bool enable, Face face);
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