Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)

This commit is contained in:
gdkchan 2019-12-07 01:54:28 -03:00 committed by Thog
parent 17fb11ddb9
commit 7ce5584f9e
7 changed files with 55 additions and 4 deletions

View file

@ -49,6 +49,8 @@ namespace Ryujinx.Graphics.GAL
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
void SetDepthMode(DepthMode mode);
void SetDepthTest(DepthTestDescriptor depthTest);
void SetFaceCulling(bool enable, Face face);