Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 0e59573f2b
commit 7e967d796c
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 192 additions and 164 deletions

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@ -131,6 +131,21 @@ namespace Ryujinx.Graphics.Shader
return TextureFormat.R8G8B8A8Unorm;
}
bool QueryTransformFeedbackEnabled()
{
return false;
}
ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
{
return ReadOnlySpan<byte>.Empty;
}
int QueryTransformFeedbackStride(int bufferIndex)
{
return 0;
}
bool QueryEarlyZForce()
{
return false;