gui: fix case issues in the code

This commit is contained in:
Thomas Guillemard 2019-09-07 15:23:09 +02:00
parent b6c9e23a47
commit 7ff394e68a
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GPG key ID: 0CD291558FAFDBC6
3 changed files with 5 additions and 5 deletions

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@ -98,7 +98,7 @@ namespace Ryujinx.UI
DeleteEvent += Window_Close;
_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.RyujinxIcon.png");
_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.ryujinxIcon.png");
_stopEmulation.Sensitive = false;
if (SwitchSettings.SwitchConfig.GuiColumns[0]) { _iconToggle.Active = true; }
@ -160,7 +160,7 @@ namespace Ryujinx.UI
MessageDialog errorDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, errorMessage)
{
Title = "Ryujinx - Error",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.RyujinxIcon.png"),
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.ryujinxIcon.png"),
WindowPosition = WindowPosition.Center
};
errorDialog.SetSizeRequest(100, 20);