Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
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5d85468302
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60 changed files with 21954 additions and 26 deletions
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@ -27,6 +27,7 @@ namespace Ryujinx.Ui
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using Image = SixLabors.ImageSharp.Image;
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using Key = Input.Key;
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using Switch = HLE.Switch;
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using ScalingFilter = Graphics.GAL.ScalingFilter;
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public abstract class RendererWidgetBase : DrawingArea
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{
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@ -116,6 +117,21 @@ namespace Ryujinx.Ui
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAnriAliasing;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
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}
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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{
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Renderer.Window.SetScalingFilter((ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
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{
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Renderer.Window.SetScalingFilter((ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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public abstract void InitializeRenderer();
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@ -149,11 +165,19 @@ namespace Ryujinx.Ui
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private void Renderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAnriAliasing;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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NpadManager.Dispose();
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Dispose();
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}
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private void UpdateAnriAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
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{
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Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (_hideCursorOnIdle)
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@ -394,6 +418,10 @@ namespace Ryujinx.Ui
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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Renderer.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
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Renderer.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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_gpuBackendName = GetGpuBackendName();
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_gpuVendorName = GetGpuVendorName();
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