Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
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5d85468302
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60 changed files with 21954 additions and 26 deletions
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@ -171,6 +171,11 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
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_gpuCancellationTokenSource = new CancellationTokenSource();
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}
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@ -193,6 +198,17 @@ namespace Ryujinx.Ava
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}
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}
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}
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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{
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
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{
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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private void ShowCursor()
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{
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@ -345,6 +361,11 @@ namespace Ryujinx.Ava
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}
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}
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private void UpdateAntiAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
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{
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_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
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}
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private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
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{
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Device?.System.ChangeDockedModeState(e.NewValue);
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@ -411,6 +432,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
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_topLevel.PointerMoved -= TopLevel_PointerMoved;
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@ -788,6 +812,10 @@ namespace Ryujinx.Ava
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
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_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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Width = (int)_rendererHost.Bounds.Width;
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Height = (int)_rendererHost.Bounds.Height;
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