Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
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60 changed files with 21954 additions and 26 deletions
12
Ryujinx.Graphics.GAL/AntiAliasing.cs
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12
Ryujinx.Graphics.GAL/AntiAliasing.cs
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namespace Ryujinx.Graphics.GAL
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{
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public enum AntiAliasing
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{
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None,
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Fxaa,
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SmaaLow,
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SmaaMedium,
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SmaaHigh,
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SmaaUltra
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}
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}
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@ -9,5 +9,9 @@ namespace Ryujinx.Graphics.GAL
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void SetSize(int width, int height);
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void ChangeVSyncMode(bool vsyncEnabled);
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void SetAntiAliasing(AntiAliasing antialiasing);
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void SetScalingFilter(ScalingFilter type);
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void SetScalingFilterLevel(float level);
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}
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}
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@ -32,5 +32,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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public void ChangeVSyncMode(bool vsyncEnabled) { }
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public void SetAntiAliasing(AntiAliasing effect) { }
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public void SetScalingFilter(ScalingFilter type) { }
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public void SetScalingFilterLevel(float level) { }
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}
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}
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9
Ryujinx.Graphics.GAL/UpscaleType.cs
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Ryujinx.Graphics.GAL/UpscaleType.cs
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namespace Ryujinx.Graphics.GAL
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{
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public enum ScalingFilter
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{
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Bilinear,
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Nearest,
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Fsr
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}
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}
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