Add Support for Post Processing Effects (#3616)

* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
This commit is contained in:
Emmanuel Hansen 2023-02-27 21:11:55 +00:00 committed by GitHub
parent 5d85468302
commit 80b4972139
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
60 changed files with 21954 additions and 26 deletions

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@ -0,0 +1,12 @@
namespace Ryujinx.Graphics.GAL
{
public enum AntiAliasing
{
None,
Fxaa,
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra
}
}

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@ -9,5 +9,9 @@ namespace Ryujinx.Graphics.GAL
void SetSize(int width, int height);
void ChangeVSyncMode(bool vsyncEnabled);
void SetAntiAliasing(AntiAliasing antialiasing);
void SetScalingFilter(ScalingFilter type);
void SetScalingFilterLevel(float level);
}
}

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@ -32,5 +32,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
public void ChangeVSyncMode(bool vsyncEnabled) { }
public void SetAntiAliasing(AntiAliasing effect) { }
public void SetScalingFilter(ScalingFilter type) { }
public void SetScalingFilterLevel(float level) { }
}
}

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@ -0,0 +1,9 @@
namespace Ryujinx.Graphics.GAL
{
public enum ScalingFilter
{
Bilinear,
Nearest,
Fsr
}
}