From 81f848e54f4c66af82297b4c9d26cacf79ec10be Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 2 Oct 2022 18:50:03 -0300 Subject: [PATCH] Allow Surface Flinger frame enqueue after process has exited (#3733) --- Ryujinx.Graphics.Gpu/Window.cs | 7 +++-- .../Services/SurfaceFlinger/SurfaceFlinger.cs | 27 +++++++++++-------- 2 files changed, 21 insertions(+), 13 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Window.cs b/Ryujinx.Graphics.Gpu/Window.cs index 8ad70c7f..18320c74 100644 --- a/Ryujinx.Graphics.Gpu/Window.cs +++ b/Ryujinx.Graphics.Gpu/Window.cs @@ -123,7 +123,8 @@ namespace Ryujinx.Graphics.Gpu /// Texture release callback /// User defined object passed to the release callback /// Thrown when is invalid - public void EnqueueFrameThreadSafe( + /// True if the frame was added to the queue, false otherwise + public bool EnqueueFrameThreadSafe( ulong pid, ulong address, int width, @@ -140,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu { if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory)) { - throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid)); + return false; } FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel, 4); @@ -184,6 +185,8 @@ namespace Ryujinx.Graphics.Gpu acquireCallback, releaseCallback, userObj)); + + return true; } /// diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs index b24a94db..c7cddf10 100644 --- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs @@ -453,7 +453,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger Item = item }; - _device.Gpu.Window.EnqueueFrameThreadSafe( + if (_device.Gpu.Window.EnqueueFrameThreadSafe( layer.Owner, frameBufferAddress, frameBufferWidth, @@ -466,20 +466,25 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger crop, AcquireBuffer, ReleaseBuffer, - textureCallbackInformation); - - if (item.Fence.FenceCount == 0) + textureCallbackInformation)) { - _device.Gpu.Window.SignalFrameReady(); - _device.Gpu.GPFifo.Interrupt(); - } - else - { - item.Fence.RegisterCallback(_device.Gpu, (x) => + if (item.Fence.FenceCount == 0) { _device.Gpu.Window.SignalFrameReady(); _device.Gpu.GPFifo.Interrupt(); - }); + } + else + { + item.Fence.RegisterCallback(_device.Gpu, (x) => + { + _device.Gpu.Window.SignalFrameReady(); + _device.Gpu.GPFifo.Interrupt(); + }); + } + } + else + { + ReleaseBuffer(textureCallbackInformation); } }