Ava UI: Fix string.Format
issues in Locale (#4305)
* Ava UI: Fix `string.Format` issues in Locale * LoacLanguage everytime now * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * fix UpdateAndGetDynamicValue Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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33 changed files with 144 additions and 109 deletions
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@ -31,7 +31,7 @@ namespace Ryujinx.Ava.UI.Windows
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{
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LoadedCheats = new AvaloniaList<CheatsList>();
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Heading = string.Format(LocaleManager.Instance[LocaleKeys.CheatWindowHeading], titleName, titleId.ToUpper());
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Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
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InitializeComponent();
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@ -86,7 +86,7 @@ namespace Ryujinx.Ava.UI.Windows
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private void PrintHeading()
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{
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Heading.Text = string.Format(LocaleManager.Instance[LocaleKeys.DlcWindowHeading], _downloadableContents.Count, _titleName, _titleId.ToString("X16"));
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Heading.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DlcWindowHeading, _downloadableContents.Count, _titleName, _titleId.ToString("X16"));
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}
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private void LoadDownloadableContents()
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@ -133,7 +133,7 @@ namespace Ryujinx.Ava.UI.Windows
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{
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Dispatcher.UIThread.InvokeAsync(async () =>
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{
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await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[LocaleKeys.DialogDlcLoadNcaErrorMessage], ex.Message, containerPath));
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await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadNcaErrorMessage, ex.Message, containerPath));
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});
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}
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@ -146,7 +146,7 @@ namespace Ryujinx.Ava.UI.Windows
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private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
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{
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LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
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LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
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Dispatcher.UIThread.Post(() =>
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{
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@ -416,7 +416,7 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.StatusBarProgressMaximum = 0;
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ViewModel.StatusBarProgressValue = 0;
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LocaleManager.Instance.UpdateDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
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LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
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});
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ReloadGameList();
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@ -42,7 +42,7 @@ namespace Ryujinx.Ava.UI.Windows
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SecondaryButtonText = "",
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CloseButtonText = "",
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Content = new TitleUpdateWindow(virtualFileSystem, titleId, titleName),
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Title = string.Format(LocaleManager.Instance[LocaleKeys.GameUpdateWindowHeading], titleName, titleId.ToString("X16"))
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Title = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.GameUpdateWindowHeading, titleName, titleId.ToString("X16"))
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};
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Style bottomBorder = new(x => x.OfType<Grid>().Name("DialogSpace").Child().OfType<Border>());
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