[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16 SvcGetInfo 16 always should be 1(?) * Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory * Adjusted to review.
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3 changed files with 28 additions and 0 deletions
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@ -69,6 +69,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{ 0x26, SvcBreak },
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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{ 0x27, SvcOutputDebugString },
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{ 0x29, SvcGetInfo },
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{ 0x29, SvcGetInfo },
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{ 0x2c, SvcMapPhysicalMemory },
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{ 0x2d, SvcUnmapPhysicalMemory },
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{ 0x32, SvcSetThreadActivity }
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{ 0x32, SvcSetThreadActivity }
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};
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};
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@ -250,6 +250,26 @@ namespace Ryujinx.Core.OsHle.Kernel
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ThreadState.X1 = Handle;
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ThreadState.X1 = Handle;
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}
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}
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private void SvcMapPhysicalMemory(AThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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uint Size = (uint)ThreadState.X1;
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Memory.Manager.Map(Position, Size, (int)MemoryType.Heap, AMemoryPerm.RW);
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ThreadState.X0 = 0;
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}
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private void SvcUnmapPhysicalMemory(AThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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uint Size = (uint)ThreadState.X1;
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Memory.Manager.Unmap(Position, Size);
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ThreadState.X0 = 0;
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}
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private static bool IsValidPosition(long Position)
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private static bool IsValidPosition(long Position)
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{
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{
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return Position >= MemoryRegions.AddrSpaceStart &&
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return Position >= MemoryRegions.AddrSpaceStart &&
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@ -18,6 +18,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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private const bool EnableProcessDebugging = false;
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private const bool EnableProcessDebugging = false;
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private const bool IsVirtualMemoryEnabled = true; //This is always true(?)
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private void SvcExitProcess(AThreadState ThreadState)
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private void SvcExitProcess(AThreadState ThreadState)
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{
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{
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Ns.Os.ExitProcess(ThreadState.ProcessId);
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Ns.Os.ExitProcess(ThreadState.ProcessId);
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@ -351,6 +353,10 @@ namespace Ryujinx.Core.OsHle.Kernel
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ThreadState.X1 = MemoryRegions.MapRegionSize;
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ThreadState.X1 = MemoryRegions.MapRegionSize;
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break;
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break;
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case 16:
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ThreadState.X1 = IsVirtualMemoryEnabled ? 1 : 0;
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break;
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default:
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default:
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Process.PrintStackTrace(ThreadState);
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Process.PrintStackTrace(ThreadState);
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