Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
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@ -22,33 +22,33 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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//high latency).
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private const int MixBufferSamplesCount = 960;
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private KEvent UpdateEvent;
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private KEvent _updateEvent;
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private MemoryManager Memory;
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private MemoryManager _memory;
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private IAalOutput AudioOut;
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private IAalOutput _audioOut;
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private AudioRendererParameter Params;
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private AudioRendererParameter _params;
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private MemoryPoolContext[] MemoryPools;
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private MemoryPoolContext[] _memoryPools;
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private VoiceContext[] Voices;
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private VoiceContext[] _voices;
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private int Track;
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private int _track;
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private PlayState PlayState;
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private PlayState _playState;
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public IAudioRenderer(
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Horizon System,
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MemoryManager Memory,
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IAalOutput AudioOut,
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Horizon system,
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MemoryManager memory,
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IAalOutput audioOut,
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AudioRendererParameter Params)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetSampleRate },
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{ 1, GetSampleCount },
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@ -60,75 +60,75 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{ 7, QuerySystemEvent }
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};
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UpdateEvent = new KEvent(System);
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_updateEvent = new KEvent(system);
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this.Memory = Memory;
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this.AudioOut = AudioOut;
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this.Params = Params;
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_memory = memory;
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_audioOut = audioOut;
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_params = Params;
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Track = AudioOut.OpenTrack(
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_track = audioOut.OpenTrack(
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AudioConsts.HostSampleRate,
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AudioConsts.HostChannelsCount,
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AudioCallback);
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MemoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
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_memoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
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Voices = CreateArray<VoiceContext>(Params.VoiceCount);
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_voices = CreateArray<VoiceContext>(Params.VoiceCount);
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InitializeAudioOut();
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PlayState = PlayState.Stopped;
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_playState = PlayState.Stopped;
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}
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// GetSampleRate() -> u32
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public long GetSampleRate(ServiceCtx Context)
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public long GetSampleRate(ServiceCtx context)
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{
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Context.ResponseData.Write(Params.SampleRate);
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context.ResponseData.Write(_params.SampleRate);
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return 0;
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}
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// GetSampleCount() -> u32
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public long GetSampleCount(ServiceCtx Context)
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public long GetSampleCount(ServiceCtx context)
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{
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Context.ResponseData.Write(Params.SampleCount);
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context.ResponseData.Write(_params.SampleCount);
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return 0;
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}
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// GetMixBufferCount() -> u32
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public long GetMixBufferCount(ServiceCtx Context)
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public long GetMixBufferCount(ServiceCtx context)
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{
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Context.ResponseData.Write(Params.MixCount);
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context.ResponseData.Write(_params.MixCount);
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return 0;
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}
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// GetState() -> u32
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private long GetState(ServiceCtx Context)
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private long GetState(ServiceCtx context)
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{
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Context.ResponseData.Write((int)PlayState);
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context.ResponseData.Write((int)_playState);
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Logger.PrintStub(LogClass.ServiceAudio, $"Stubbed. Renderer State: {Enum.GetName(typeof(PlayState), PlayState)}");
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Logger.PrintStub(LogClass.ServiceAudio, $"Stubbed. Renderer State: {Enum.GetName(typeof(PlayState), _playState)}");
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return 0;
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}
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private void AudioCallback()
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{
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UpdateEvent.ReadableEvent.Signal();
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_updateEvent.ReadableEvent.Signal();
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}
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private static T[] CreateArray<T>(int Size) where T : new()
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private static T[] CreateArray<T>(int size) where T : new()
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{
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T[] Output = new T[Size];
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T[] output = new T[size];
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for (int Index = 0; Index < Size; Index++)
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for (int index = 0; index < size; index++)
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{
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Output[Index] = new T();
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output[index] = new T();
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}
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return Output;
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return output;
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}
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private void InitializeAudioOut()
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@ -137,258 +137,258 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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AppendMixedBuffer(1);
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AppendMixedBuffer(2);
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AudioOut.Start(Track);
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_audioOut.Start(_track);
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}
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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public long RequestUpdateAudioRenderer(ServiceCtx context)
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{
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long OutputPosition = Context.Request.ReceiveBuff[0].Position;
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long OutputSize = Context.Request.ReceiveBuff[0].Size;
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long outputPosition = context.Request.ReceiveBuff[0].Position;
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long outputSize = context.Request.ReceiveBuff[0].Size;
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MemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
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MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
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long InputPosition = Context.Request.SendBuff[0].Position;
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long inputPosition = context.Request.SendBuff[0].Position;
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StructReader Reader = new StructReader(Context.Memory, InputPosition);
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StructWriter Writer = new StructWriter(Context.Memory, OutputPosition);
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StructReader reader = new StructReader(context.Memory, inputPosition);
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StructWriter writer = new StructWriter(context.Memory, outputPosition);
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UpdateDataHeader InputHeader = Reader.Read<UpdateDataHeader>();
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UpdateDataHeader inputHeader = reader.Read<UpdateDataHeader>();
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Reader.Read<BehaviorIn>(InputHeader.BehaviorSize);
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reader.Read<BehaviorIn>(inputHeader.BehaviorSize);
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MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolSize);
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MemoryPoolIn[] memoryPoolsIn = reader.Read<MemoryPoolIn>(inputHeader.MemoryPoolSize);
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for (int Index = 0; Index < MemoryPoolsIn.Length; Index++)
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for (int index = 0; index < memoryPoolsIn.Length; index++)
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{
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MemoryPoolIn MemoryPool = MemoryPoolsIn[Index];
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MemoryPoolIn memoryPool = memoryPoolsIn[index];
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if (MemoryPool.State == MemoryPoolState.RequestAttach)
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if (memoryPool.State == MemoryPoolState.RequestAttach)
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{
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MemoryPools[Index].OutStatus.State = MemoryPoolState.Attached;
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_memoryPools[index].OutStatus.State = MemoryPoolState.Attached;
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}
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else if (MemoryPool.State == MemoryPoolState.RequestDetach)
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else if (memoryPool.State == MemoryPoolState.RequestDetach)
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{
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MemoryPools[Index].OutStatus.State = MemoryPoolState.Detached;
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_memoryPools[index].OutStatus.State = MemoryPoolState.Detached;
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}
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}
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Reader.Read<VoiceChannelResourceIn>(InputHeader.VoiceResourceSize);
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reader.Read<VoiceChannelResourceIn>(inputHeader.VoiceResourceSize);
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VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoiceSize);
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VoiceIn[] voicesIn = reader.Read<VoiceIn>(inputHeader.VoiceSize);
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for (int Index = 0; Index < VoicesIn.Length; Index++)
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for (int index = 0; index < voicesIn.Length; index++)
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{
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VoiceIn Voice = VoicesIn[Index];
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VoiceIn voice = voicesIn[index];
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VoiceContext VoiceCtx = Voices[Index];
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VoiceContext voiceCtx = _voices[index];
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VoiceCtx.SetAcquireState(Voice.Acquired != 0);
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voiceCtx.SetAcquireState(voice.Acquired != 0);
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if (Voice.Acquired == 0)
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if (voice.Acquired == 0)
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{
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continue;
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}
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if (Voice.FirstUpdate != 0)
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if (voice.FirstUpdate != 0)
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{
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VoiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
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Voice.AdpcmCoeffsPosition,
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Voice.AdpcmCoeffsSize);
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voiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
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voice.AdpcmCoeffsPosition,
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voice.AdpcmCoeffsSize);
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VoiceCtx.SampleFormat = Voice.SampleFormat;
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VoiceCtx.SampleRate = Voice.SampleRate;
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VoiceCtx.ChannelsCount = Voice.ChannelsCount;
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voiceCtx.SampleFormat = voice.SampleFormat;
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voiceCtx.SampleRate = voice.SampleRate;
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voiceCtx.ChannelsCount = voice.ChannelsCount;
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VoiceCtx.SetBufferIndex(Voice.BaseWaveBufferIndex);
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voiceCtx.SetBufferIndex(voice.BaseWaveBufferIndex);
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}
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VoiceCtx.WaveBuffers[0] = Voice.WaveBuffer0;
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VoiceCtx.WaveBuffers[1] = Voice.WaveBuffer1;
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VoiceCtx.WaveBuffers[2] = Voice.WaveBuffer2;
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VoiceCtx.WaveBuffers[3] = Voice.WaveBuffer3;
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VoiceCtx.Volume = Voice.Volume;
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VoiceCtx.PlayState = Voice.PlayState;
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voiceCtx.WaveBuffers[0] = voice.WaveBuffer0;
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voiceCtx.WaveBuffers[1] = voice.WaveBuffer1;
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voiceCtx.WaveBuffers[2] = voice.WaveBuffer2;
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voiceCtx.WaveBuffers[3] = voice.WaveBuffer3;
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voiceCtx.Volume = voice.Volume;
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voiceCtx.PlayState = voice.PlayState;
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}
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UpdateAudio();
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UpdateDataHeader OutputHeader = new UpdateDataHeader();
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UpdateDataHeader outputHeader = new UpdateDataHeader();
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int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
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int updateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
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OutputHeader.Revision = IAudioRendererManager.RevMagic;
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OutputHeader.BehaviorSize = 0xb0;
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OutputHeader.MemoryPoolSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
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OutputHeader.VoiceSize = Params.VoiceCount * 0x10;
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OutputHeader.EffectSize = Params.EffectCount * 0x10;
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OutputHeader.SinkSize = Params.SinkCount * 0x20;
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OutputHeader.PerformanceManagerSize = 0x10;
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OutputHeader.TotalSize = UpdateHeaderSize +
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OutputHeader.BehaviorSize +
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OutputHeader.MemoryPoolSize +
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OutputHeader.VoiceSize +
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OutputHeader.EffectSize +
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OutputHeader.SinkSize +
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OutputHeader.PerformanceManagerSize;
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outputHeader.Revision = IAudioRendererManager.RevMagic;
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outputHeader.BehaviorSize = 0xb0;
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outputHeader.MemoryPoolSize = (_params.EffectCount + _params.VoiceCount * 4) * 0x10;
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outputHeader.VoiceSize = _params.VoiceCount * 0x10;
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outputHeader.EffectSize = _params.EffectCount * 0x10;
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outputHeader.SinkSize = _params.SinkCount * 0x20;
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outputHeader.PerformanceManagerSize = 0x10;
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outputHeader.TotalSize = updateHeaderSize +
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outputHeader.BehaviorSize +
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outputHeader.MemoryPoolSize +
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outputHeader.VoiceSize +
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outputHeader.EffectSize +
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outputHeader.SinkSize +
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outputHeader.PerformanceManagerSize;
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Writer.Write(OutputHeader);
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writer.Write(outputHeader);
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foreach (MemoryPoolContext MemoryPool in MemoryPools)
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foreach (MemoryPoolContext memoryPool in _memoryPools)
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{
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Writer.Write(MemoryPool.OutStatus);
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writer.Write(memoryPool.OutStatus);
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}
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foreach (VoiceContext Voice in Voices)
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foreach (VoiceContext voice in _voices)
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{
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Writer.Write(Voice.OutStatus);
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writer.Write(voice.OutStatus);
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}
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return 0;
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}
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public long StartAudioRenderer(ServiceCtx Context)
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public long StartAudioRenderer(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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PlayState = PlayState.Playing;
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_playState = PlayState.Playing;
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return 0;
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}
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public long StopAudioRenderer(ServiceCtx Context)
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public long StopAudioRenderer(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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PlayState = PlayState.Stopped;
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_playState = PlayState.Stopped;
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return 0;
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}
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public long QuerySystemEvent(ServiceCtx Context)
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public long QuerySystemEvent(ServiceCtx context)
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{
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if (Context.Process.HandleTable.GenerateHandle(UpdateEvent.ReadableEvent, out int Handle) != KernelResult.Success)
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if (context.Process.HandleTable.GenerateHandle(_updateEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return 0;
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}
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private AdpcmDecoderContext GetAdpcmDecoderContext(long Position, long Size)
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private AdpcmDecoderContext GetAdpcmDecoderContext(long position, long size)
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{
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if (Size == 0)
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if (size == 0)
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{
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return null;
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}
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AdpcmDecoderContext Context = new AdpcmDecoderContext();
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AdpcmDecoderContext context = new AdpcmDecoderContext();
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Context.Coefficients = new short[Size >> 1];
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context.Coefficients = new short[size >> 1];
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for (int Offset = 0; Offset < Size; Offset += 2)
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for (int offset = 0; offset < size; offset += 2)
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{
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Context.Coefficients[Offset >> 1] = Memory.ReadInt16(Position + Offset);
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context.Coefficients[offset >> 1] = _memory.ReadInt16(position + offset);
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}
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return Context;
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return context;
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}
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private void UpdateAudio()
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{
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long[] Released = AudioOut.GetReleasedBuffers(Track, 2);
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long[] released = _audioOut.GetReleasedBuffers(_track, 2);
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for (int Index = 0; Index < Released.Length; Index++)
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for (int index = 0; index < released.Length; index++)
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{
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AppendMixedBuffer(Released[Index]);
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AppendMixedBuffer(released[index]);
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}
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}
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private unsafe void AppendMixedBuffer(long Tag)
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private void AppendMixedBuffer(long tag)
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{
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int[] MixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
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int[] mixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
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foreach (VoiceContext Voice in Voices)
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foreach (VoiceContext voice in _voices)
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{
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if (!Voice.Playing)
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if (!voice.Playing)
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{
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continue;
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}
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int OutOffset = 0;
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int PendingSamples = MixBufferSamplesCount;
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float Volume = Voice.Volume;
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int outOffset = 0;
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int pendingSamples = MixBufferSamplesCount;
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float volume = voice.Volume;
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while (PendingSamples > 0)
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while (pendingSamples > 0)
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{
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int[] Samples = Voice.GetBufferData(Memory, PendingSamples, out int ReturnedSamples);
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int[] samples = voice.GetBufferData(_memory, pendingSamples, out int returnedSamples);
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if (ReturnedSamples == 0)
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if (returnedSamples == 0)
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{
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break;
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}
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PendingSamples -= ReturnedSamples;
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pendingSamples -= returnedSamples;
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for (int Offset = 0; Offset < Samples.Length; Offset++)
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for (int offset = 0; offset < samples.Length; offset++)
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{
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MixBuffer[OutOffset++] += (int)(Samples[Offset] * Voice.Volume);
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mixBuffer[outOffset++] += (int)(samples[offset] * voice.Volume);
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}
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}
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}
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AudioOut.AppendBuffer(Track, Tag, GetFinalBuffer(MixBuffer));
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_audioOut.AppendBuffer(_track, tag, GetFinalBuffer(mixBuffer));
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}
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private unsafe static short[] GetFinalBuffer(int[] Buffer)
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private static unsafe short[] GetFinalBuffer(int[] buffer)
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{
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short[] Output = new short[Buffer.Length];
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short[] output = new short[buffer.Length];
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int Offset = 0;
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int offset = 0;
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// Perform Saturation using SSE2 if supported
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if (Sse2.IsSupported)
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{
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fixed (int* inptr = Buffer)
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fixed (short* outptr = Output)
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fixed (int* inptr = buffer)
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fixed (short* outptr = output)
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{
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for (; Offset + 32 <= Buffer.Length; Offset += 32)
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for (; offset + 32 <= buffer.Length; offset += 32)
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{
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// Unroll the loop a little to ensure the CPU pipeline
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// is always full.
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Vector128<int> block1A = Sse2.LoadVector128(inptr + Offset + 0);
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Vector128<int> block1B = Sse2.LoadVector128(inptr + Offset + 4);
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Vector128<int> block1A = Sse2.LoadVector128(inptr + offset + 0);
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Vector128<int> block1B = Sse2.LoadVector128(inptr + offset + 4);
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Vector128<int> block2A = Sse2.LoadVector128(inptr + Offset + 8);
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Vector128<int> block2B = Sse2.LoadVector128(inptr + Offset + 12);
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Vector128<int> block2A = Sse2.LoadVector128(inptr + offset + 8);
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Vector128<int> block2B = Sse2.LoadVector128(inptr + offset + 12);
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||||
|
||||
Vector128<int> block3A = Sse2.LoadVector128(inptr + Offset + 16);
|
||||
Vector128<int> block3B = Sse2.LoadVector128(inptr + Offset + 20);
|
||||
Vector128<int> block3A = Sse2.LoadVector128(inptr + offset + 16);
|
||||
Vector128<int> block3B = Sse2.LoadVector128(inptr + offset + 20);
|
||||
|
||||
Vector128<int> block4A = Sse2.LoadVector128(inptr + Offset + 24);
|
||||
Vector128<int> block4B = Sse2.LoadVector128(inptr + Offset + 28);
|
||||
Vector128<int> block4A = Sse2.LoadVector128(inptr + offset + 24);
|
||||
Vector128<int> block4B = Sse2.LoadVector128(inptr + offset + 28);
|
||||
|
||||
Vector128<short> output1 = Sse2.PackSignedSaturate(block1A, block1B);
|
||||
Vector128<short> output2 = Sse2.PackSignedSaturate(block2A, block2B);
|
||||
Vector128<short> output3 = Sse2.PackSignedSaturate(block3A, block3B);
|
||||
Vector128<short> output4 = Sse2.PackSignedSaturate(block4A, block4B);
|
||||
|
||||
Sse2.Store(outptr + Offset + 0, output1);
|
||||
Sse2.Store(outptr + Offset + 8, output2);
|
||||
Sse2.Store(outptr + Offset + 16, output3);
|
||||
Sse2.Store(outptr + Offset + 24, output4);
|
||||
Sse2.Store(outptr + offset + 0, output1);
|
||||
Sse2.Store(outptr + offset + 8, output2);
|
||||
Sse2.Store(outptr + offset + 16, output3);
|
||||
Sse2.Store(outptr + offset + 24, output4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process left overs
|
||||
for (; Offset < Buffer.Length; Offset++)
|
||||
for (; offset < buffer.Length; offset++)
|
||||
{
|
||||
Output[Offset] = DspUtils.Saturate(Buffer[Offset]);
|
||||
output[offset] = DspUtils.Saturate(buffer[offset]);
|
||||
}
|
||||
|
||||
return Output;
|
||||
return output;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@ -396,11 +396,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
if (disposing)
|
||||
{
|
||||
AudioOut.CloseTrack(Track);
|
||||
_audioOut.CloseTrack(_track);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
||||
{
|
||||
enum MemoryPoolState : int
|
||||
enum MemoryPoolState
|
||||
{
|
||||
Invalid = 0,
|
||||
Unknown = 1,
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
static class Resampler
|
||||
{
|
||||
#region "LookUp Tables"
|
||||
private static short[] CurveLut0 = new short[]
|
||||
private static short[] _curveLut0 = new short[]
|
||||
{
|
||||
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
|
||||
6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
|
||||
|
@ -41,7 +41,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
|
||||
};
|
||||
|
||||
private static short[] CurveLut1 = new short[]
|
||||
private static short[] _curveLut1 = new short[]
|
||||
{
|
||||
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
|
||||
-568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
|
||||
|
@ -77,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
|
||||
};
|
||||
|
||||
private static short[] CurveLut2 = new short[]
|
||||
private static short[] _curveLut2 = new short[]
|
||||
{
|
||||
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
|
||||
2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
|
||||
|
@ -115,77 +115,77 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
#endregion
|
||||
|
||||
public static int[] Resample2Ch(
|
||||
int[] Buffer,
|
||||
int SrcSampleRate,
|
||||
int DstSampleRate,
|
||||
int SamplesCount,
|
||||
ref int FracPart)
|
||||
int[] buffer,
|
||||
int srcSampleRate,
|
||||
int dstSampleRate,
|
||||
int samplesCount,
|
||||
ref int fracPart)
|
||||
{
|
||||
if (Buffer == null)
|
||||
if (buffer == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Buffer));
|
||||
throw new ArgumentNullException(nameof(buffer));
|
||||
}
|
||||
|
||||
if (SrcSampleRate <= 0)
|
||||
if (srcSampleRate <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(SrcSampleRate));
|
||||
throw new ArgumentOutOfRangeException(nameof(srcSampleRate));
|
||||
}
|
||||
|
||||
if (DstSampleRate <= 0)
|
||||
if (dstSampleRate <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(DstSampleRate));
|
||||
throw new ArgumentOutOfRangeException(nameof(dstSampleRate));
|
||||
}
|
||||
|
||||
double Ratio = (double)SrcSampleRate / DstSampleRate;
|
||||
double ratio = (double)srcSampleRate / dstSampleRate;
|
||||
|
||||
int NewSamplesCount = (int)(SamplesCount / Ratio);
|
||||
int newSamplesCount = (int)(samplesCount / ratio);
|
||||
|
||||
int Step = (int)(Ratio * 0x8000);
|
||||
int step = (int)(ratio * 0x8000);
|
||||
|
||||
int[] Output = new int[NewSamplesCount * 2];
|
||||
int[] output = new int[newSamplesCount * 2];
|
||||
|
||||
short[] Lut;
|
||||
short[] lut;
|
||||
|
||||
if (Step > 0xaaaa)
|
||||
if (step > 0xaaaa)
|
||||
{
|
||||
Lut = CurveLut0;
|
||||
lut = _curveLut0;
|
||||
}
|
||||
else if (Step <= 0x8000)
|
||||
else if (step <= 0x8000)
|
||||
{
|
||||
Lut = CurveLut1;
|
||||
lut = _curveLut1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Lut = CurveLut2;
|
||||
lut = _curveLut2;
|
||||
}
|
||||
|
||||
int InOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
||||
for (int OutOffs = 0; OutOffs < Output.Length; OutOffs += 2)
|
||||
for (int outOffs = 0; outOffs < output.Length; outOffs += 2)
|
||||
{
|
||||
int LutIndex = (FracPart >> 8) * 4;
|
||||
int lutIndex = (fracPart >> 8) * 4;
|
||||
|
||||
int Sample0 = Buffer[(InOffs + 0) * 2 + 0] * Lut[LutIndex + 0] +
|
||||
Buffer[(InOffs + 1) * 2 + 0] * Lut[LutIndex + 1] +
|
||||
Buffer[(InOffs + 2) * 2 + 0] * Lut[LutIndex + 2] +
|
||||
Buffer[(InOffs + 3) * 2 + 0] * Lut[LutIndex + 3];
|
||||
int sample0 = buffer[(inOffs + 0) * 2 + 0] * lut[lutIndex + 0] +
|
||||
buffer[(inOffs + 1) * 2 + 0] * lut[lutIndex + 1] +
|
||||
buffer[(inOffs + 2) * 2 + 0] * lut[lutIndex + 2] +
|
||||
buffer[(inOffs + 3) * 2 + 0] * lut[lutIndex + 3];
|
||||
|
||||
int Sample1 = Buffer[(InOffs + 0) * 2 + 1] * Lut[LutIndex + 0] +
|
||||
Buffer[(InOffs + 1) * 2 + 1] * Lut[LutIndex + 1] +
|
||||
Buffer[(InOffs + 2) * 2 + 1] * Lut[LutIndex + 2] +
|
||||
Buffer[(InOffs + 3) * 2 + 1] * Lut[LutIndex + 3];
|
||||
int sample1 = buffer[(inOffs + 0) * 2 + 1] * lut[lutIndex + 0] +
|
||||
buffer[(inOffs + 1) * 2 + 1] * lut[lutIndex + 1] +
|
||||
buffer[(inOffs + 2) * 2 + 1] * lut[lutIndex + 2] +
|
||||
buffer[(inOffs + 3) * 2 + 1] * lut[lutIndex + 3];
|
||||
|
||||
int NewOffset = FracPart + Step;
|
||||
int newOffset = fracPart + step;
|
||||
|
||||
InOffs += NewOffset >> 15;
|
||||
inOffs += newOffset >> 15;
|
||||
|
||||
FracPart = NewOffset & 0x7fff;
|
||||
fracPart = newOffset & 0x7fff;
|
||||
|
||||
Output[OutOffs + 0] = Sample0 >> 15;
|
||||
Output[OutOffs + 1] = Sample1 >> 15;
|
||||
output[outOffs + 0] = sample0 >> 15;
|
||||
output[outOffs + 1] = sample1 >> 15;
|
||||
}
|
||||
|
||||
return Output;
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,13 +6,13 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
{
|
||||
class VoiceContext
|
||||
{
|
||||
private bool Acquired;
|
||||
private bool BufferReload;
|
||||
private bool _acquired;
|
||||
private bool _bufferReload;
|
||||
|
||||
private int ResamplerFracPart;
|
||||
private int _resamplerFracPart;
|
||||
|
||||
private int BufferIndex;
|
||||
private int Offset;
|
||||
private int _bufferIndex;
|
||||
private int _offset;
|
||||
|
||||
public int SampleRate;
|
||||
public int ChannelsCount;
|
||||
|
@ -29,138 +29,138 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
|
||||
public VoiceOut OutStatus;
|
||||
|
||||
private int[] Samples;
|
||||
private int[] _samples;
|
||||
|
||||
public bool Playing => Acquired && PlayState == PlayState.Playing;
|
||||
public bool Playing => _acquired && PlayState == PlayState.Playing;
|
||||
|
||||
public VoiceContext()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[4];
|
||||
}
|
||||
|
||||
public void SetAcquireState(bool NewState)
|
||||
public void SetAcquireState(bool newState)
|
||||
{
|
||||
if (Acquired && !NewState)
|
||||
if (_acquired && !newState)
|
||||
{
|
||||
//Release.
|
||||
Reset();
|
||||
}
|
||||
|
||||
Acquired = NewState;
|
||||
_acquired = newState;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
BufferReload = true;
|
||||
_bufferReload = true;
|
||||
|
||||
BufferIndex = 0;
|
||||
Offset = 0;
|
||||
_bufferIndex = 0;
|
||||
_offset = 0;
|
||||
|
||||
OutStatus.PlayedSamplesCount = 0;
|
||||
OutStatus.PlayedWaveBuffersCount = 0;
|
||||
OutStatus.VoiceDropsCount = 0;
|
||||
}
|
||||
|
||||
public int[] GetBufferData(MemoryManager Memory, int MaxSamples, out int SamplesCount)
|
||||
public int[] GetBufferData(MemoryManager memory, int maxSamples, out int samplesCount)
|
||||
{
|
||||
if (!Playing)
|
||||
{
|
||||
SamplesCount = 0;
|
||||
samplesCount = 0;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (BufferReload)
|
||||
if (_bufferReload)
|
||||
{
|
||||
BufferReload = false;
|
||||
_bufferReload = false;
|
||||
|
||||
UpdateBuffer(Memory);
|
||||
UpdateBuffer(memory);
|
||||
}
|
||||
|
||||
WaveBuffer Wb = WaveBuffers[BufferIndex];
|
||||
WaveBuffer wb = WaveBuffers[_bufferIndex];
|
||||
|
||||
int MaxSize = Samples.Length - Offset;
|
||||
int maxSize = _samples.Length - _offset;
|
||||
|
||||
int Size = MaxSamples * AudioConsts.HostChannelsCount;
|
||||
int size = maxSamples * AudioConsts.HostChannelsCount;
|
||||
|
||||
if (Size > MaxSize)
|
||||
if (size > maxSize)
|
||||
{
|
||||
Size = MaxSize;
|
||||
size = maxSize;
|
||||
}
|
||||
|
||||
int[] Output = new int[Size];
|
||||
int[] output = new int[size];
|
||||
|
||||
Array.Copy(Samples, Offset, Output, 0, Size);
|
||||
Array.Copy(_samples, _offset, output, 0, size);
|
||||
|
||||
SamplesCount = Size / AudioConsts.HostChannelsCount;
|
||||
samplesCount = size / AudioConsts.HostChannelsCount;
|
||||
|
||||
OutStatus.PlayedSamplesCount += SamplesCount;
|
||||
OutStatus.PlayedSamplesCount += samplesCount;
|
||||
|
||||
Offset += Size;
|
||||
_offset += size;
|
||||
|
||||
if (Offset == Samples.Length)
|
||||
if (_offset == _samples.Length)
|
||||
{
|
||||
Offset = 0;
|
||||
_offset = 0;
|
||||
|
||||
if (Wb.Looping == 0)
|
||||
if (wb.Looping == 0)
|
||||
{
|
||||
SetBufferIndex((BufferIndex + 1) & 3);
|
||||
SetBufferIndex((_bufferIndex + 1) & 3);
|
||||
}
|
||||
|
||||
OutStatus.PlayedWaveBuffersCount++;
|
||||
|
||||
if (Wb.LastBuffer != 0)
|
||||
if (wb.LastBuffer != 0)
|
||||
{
|
||||
PlayState = PlayState.Paused;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
return output;
|
||||
}
|
||||
|
||||
private void UpdateBuffer(MemoryManager Memory)
|
||||
private void UpdateBuffer(MemoryManager memory)
|
||||
{
|
||||
//TODO: Implement conversion for formats other
|
||||
//than interleaved stereo (2 channels).
|
||||
//As of now, it assumes that HostChannelsCount == 2.
|
||||
WaveBuffer Wb = WaveBuffers[BufferIndex];
|
||||
WaveBuffer wb = WaveBuffers[_bufferIndex];
|
||||
|
||||
if (Wb.Position == 0)
|
||||
if (wb.Position == 0)
|
||||
{
|
||||
Samples = new int[0];
|
||||
_samples = new int[0];
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (SampleFormat == SampleFormat.PcmInt16)
|
||||
{
|
||||
int SamplesCount = (int)(Wb.Size / (sizeof(short) * ChannelsCount));
|
||||
int samplesCount = (int)(wb.Size / (sizeof(short) * ChannelsCount));
|
||||
|
||||
Samples = new int[SamplesCount * AudioConsts.HostChannelsCount];
|
||||
_samples = new int[samplesCount * AudioConsts.HostChannelsCount];
|
||||
|
||||
if (ChannelsCount == 1)
|
||||
{
|
||||
for (int Index = 0; Index < SamplesCount; Index++)
|
||||
for (int index = 0; index < samplesCount; index++)
|
||||
{
|
||||
short Sample = Memory.ReadInt16(Wb.Position + Index * 2);
|
||||
short sample = memory.ReadInt16(wb.Position + index * 2);
|
||||
|
||||
Samples[Index * 2 + 0] = Sample;
|
||||
Samples[Index * 2 + 1] = Sample;
|
||||
_samples[index * 2 + 0] = sample;
|
||||
_samples[index * 2 + 1] = sample;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int Index = 0; Index < SamplesCount * 2; Index++)
|
||||
for (int index = 0; index < samplesCount * 2; index++)
|
||||
{
|
||||
Samples[Index] = Memory.ReadInt16(Wb.Position + Index * 2);
|
||||
_samples[index] = memory.ReadInt16(wb.Position + index * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (SampleFormat == SampleFormat.Adpcm)
|
||||
{
|
||||
byte[] Buffer = Memory.ReadBytes(Wb.Position, Wb.Size);
|
||||
byte[] buffer = memory.ReadBytes(wb.Position, wb.Size);
|
||||
|
||||
Samples = AdpcmDecoder.Decode(Buffer, AdpcmCtx);
|
||||
_samples = AdpcmDecoder.Decode(buffer, AdpcmCtx);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -172,24 +172,24 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
//TODO: We should keep the frames being discarded (see the 4 below)
|
||||
//on a buffer and include it on the next samples buffer, to allow
|
||||
//the resampler to do seamless interpolation between wave buffers.
|
||||
int SamplesCount = Samples.Length / AudioConsts.HostChannelsCount;
|
||||
int samplesCount = _samples.Length / AudioConsts.HostChannelsCount;
|
||||
|
||||
SamplesCount = Math.Max(SamplesCount - 4, 0);
|
||||
samplesCount = Math.Max(samplesCount - 4, 0);
|
||||
|
||||
Samples = Resampler.Resample2Ch(
|
||||
Samples,
|
||||
_samples = Resampler.Resample2Ch(
|
||||
_samples,
|
||||
SampleRate,
|
||||
AudioConsts.HostSampleRate,
|
||||
SamplesCount,
|
||||
ref ResamplerFracPart);
|
||||
samplesCount,
|
||||
ref _resamplerFracPart);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetBufferIndex(int Index)
|
||||
public void SetBufferIndex(int index)
|
||||
{
|
||||
BufferIndex = Index & 3;
|
||||
_bufferIndex = index & 3;
|
||||
|
||||
BufferReload = true;
|
||||
_bufferReload = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue