Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -9,98 +9,98 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostCtrl
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{
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public const int SyncptsCount = 192;
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private int[] CounterMin;
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private int[] CounterMax;
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private int[] _counterMin;
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private int[] _counterMax;
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private long EventMask;
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private long _eventMask;
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private ConcurrentDictionary<EventWaitHandle, int> Waiters;
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private ConcurrentDictionary<EventWaitHandle, int> _waiters;
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public NvHostSyncpt()
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{
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CounterMin = new int[SyncptsCount];
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CounterMax = new int[SyncptsCount];
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_counterMin = new int[SyncptsCount];
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_counterMax = new int[SyncptsCount];
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Waiters = new ConcurrentDictionary<EventWaitHandle, int>();
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_waiters = new ConcurrentDictionary<EventWaitHandle, int>();
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}
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public int GetMin(int Id)
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public int GetMin(int id)
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{
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return CounterMin[Id];
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return _counterMin[id];
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}
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public int GetMax(int Id)
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public int GetMax(int id)
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{
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return CounterMax[Id];
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return _counterMax[id];
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}
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public int Increment(int Id)
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public int Increment(int id)
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{
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if (((EventMask >> Id) & 1) != 0)
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if (((_eventMask >> id) & 1) != 0)
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{
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Interlocked.Increment(ref CounterMax[Id]);
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Interlocked.Increment(ref _counterMax[id]);
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}
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return IncrementMin(Id);
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return IncrementMin(id);
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}
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public int IncrementMin(int Id)
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public int IncrementMin(int id)
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{
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int Value = Interlocked.Increment(ref CounterMin[Id]);
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int value = Interlocked.Increment(ref _counterMin[id]);
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WakeUpWaiters(Id, Value);
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WakeUpWaiters(id, value);
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return Value;
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return value;
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}
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public int IncrementMax(int Id)
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public int IncrementMax(int id)
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{
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return Interlocked.Increment(ref CounterMax[Id]);
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return Interlocked.Increment(ref _counterMax[id]);
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}
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public void AddWaiter(int Threshold, EventWaitHandle WaitEvent)
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public void AddWaiter(int threshold, EventWaitHandle waitEvent)
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{
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if (!Waiters.TryAdd(WaitEvent, Threshold))
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if (!_waiters.TryAdd(waitEvent, threshold))
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{
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throw new InvalidOperationException();
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}
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}
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public bool RemoveWaiter(EventWaitHandle WaitEvent)
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public bool RemoveWaiter(EventWaitHandle waitEvent)
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{
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return Waiters.TryRemove(WaitEvent, out _);
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return _waiters.TryRemove(waitEvent, out _);
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}
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private void WakeUpWaiters(int Id, int NewValue)
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private void WakeUpWaiters(int id, int newValue)
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{
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foreach (KeyValuePair<EventWaitHandle, int> KV in Waiters)
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foreach (KeyValuePair<EventWaitHandle, int> kv in _waiters)
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{
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if (MinCompare(Id, NewValue, CounterMax[Id], KV.Value))
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if (MinCompare(id, newValue, _counterMax[id], kv.Value))
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{
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KV.Key.Set();
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kv.Key.Set();
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Waiters.TryRemove(KV.Key, out _);
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_waiters.TryRemove(kv.Key, out _);
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}
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}
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}
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public bool MinCompare(int Id, int Threshold)
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public bool MinCompare(int id, int threshold)
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{
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return MinCompare(Id, CounterMin[Id], CounterMax[Id], Threshold);
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return MinCompare(id, _counterMin[id], _counterMax[id], threshold);
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}
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private bool MinCompare(int Id, int Min, int Max, int Threshold)
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private bool MinCompare(int id, int min, int max, int threshold)
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{
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int MinDiff = Min - Threshold;
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int MaxDiff = Max - Threshold;
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int minDiff = min - threshold;
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int maxDiff = max - threshold;
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if (((EventMask >> Id) & 1) != 0)
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if (((_eventMask >> id) & 1) != 0)
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{
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return MinDiff >= 0;
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return minDiff >= 0;
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}
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else
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{
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return (uint)MaxDiff >= (uint)MinDiff;
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return (uint)maxDiff >= (uint)minDiff;
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}
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}
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}
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