Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
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14 changed files with 172 additions and 52 deletions
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@ -93,12 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (config.Stage == ShaderStage.Vertex && !isOutAttr)
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{
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elemType = config.GpuAccessor.QueryAttributeType(location) switch
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{
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => AggregateType.FP32
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};
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elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
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}
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else
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{
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