Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
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30 changed files with 2599 additions and 460 deletions
283
Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
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283
Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
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using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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/// <summary>
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/// Represents a DMA copy engine class.
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/// </summary>
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class DmaClass : IDeviceState
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{
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly DeviceState<DmaClassState> _state;
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/// <summary>
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/// Copy flags passed on DMA launch.
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/// </summary>
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[Flags]
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private enum CopyFlags
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{
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SrcLinear = 1 << 7,
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DstLinear = 1 << 8,
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MultiLineEnable = 1 << 9,
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RemapEnable = 1 << 10
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}
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/// <summary>
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/// Creates a new instance of the DMA copy engine class.
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/// </summary>
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/// <param name="context">GPU context</param>
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/// <param name="channel">GPU channel</param>
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public DmaClass(GpuContext context, GpuChannel channel)
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{
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_context = context;
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_channel = channel;
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_state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
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{
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{ nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
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});
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}
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/// <summary>
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/// Reads data from the class registers.
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/// </summary>
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/// <param name="offset">Register byte offset</param>
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/// <returns>Data at the specified offset</returns>
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public int Read(int offset) => _state.Read(offset);
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/// <summary>
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/// Writes data to the class registers.
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/// </summary>
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/// <param name="offset">Register byte offset</param>
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/// <param name="data">Data to be written</param>
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public void Write(int offset, int data) => _state.Write(offset, data);
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/// <summary>
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/// Determine if a buffer-to-texture region covers the entirety of a texture.
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/// </summary>
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/// <param name="tex">Texture to compare</param>
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/// <param name="linear">True if the texture is linear, false if block linear</param>
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/// <param name="bpp">Texture bytes per pixel</param>
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/// <param name="stride">Texture stride</param>
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/// <param name="xCount">Number of pixels to be copied</param>
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/// <param name="yCount">Number of lines to be copied</param>
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/// <returns></returns>
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private static bool IsTextureCopyComplete(CopyBufferTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
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{
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if (linear)
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{
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int alignWidth = Constants.StrideAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
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}
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else
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{
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int alignWidth = Constants.GobAlignment / bpp;
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return tex.RegionX == 0 &&
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tex.RegionY == 0 &&
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tex.Width == BitUtils.AlignUp(xCount, alignWidth) &&
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tex.Height == yCount;
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}
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}
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/// <summary>
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/// Performs a buffer to buffer, or buffer to texture copy.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void LaunchDma(int argument)
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{
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var memoryManager = _channel.MemoryManager;
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CopyFlags copyFlags = (CopyFlags)argument;
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bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
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bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
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bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
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bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
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uint size = _state.State.LineLengthIn;
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if (size == 0)
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{
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return;
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}
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ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower;
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ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower;
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int xCount = (int)_state.State.LineLengthIn;
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int yCount = (int)_state.State.LineCount;
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_context.Methods.FlushUboDirty(memoryManager);
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if (copy2D)
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{
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// Buffer to texture copy.
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int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1;
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int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1;
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int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1;
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var dst = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetDstBlockSize);
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var src = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetSrcBlockSize);
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int srcStride = (int)_state.State.PitchIn;
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int dstStride = (int)_state.State.PitchOut;
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var srcCalculator = new OffsetCalculator(
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src.Width,
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src.Height,
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srcStride,
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srcLinear,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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srcBpp);
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var dstCalculator = new OffsetCalculator(
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dst.Width,
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dst.Height,
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dstStride,
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dstLinear,
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dst.MemoryLayout.UnpackGobBlocksInY(),
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dst.MemoryLayout.UnpackGobBlocksInZ(),
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dstBpp);
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ulong srcBaseAddress = memoryManager.Translate(srcGpuVa);
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ulong dstBaseAddress = memoryManager.Translate(dstGpuVa);
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(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
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ReadOnlySpan<byte> srcSpan = memoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
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Span<byte> dstSpan = memoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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if (completeSource && completeDest)
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{
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var target = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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dst,
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dstGpuVa,
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dstBpp,
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dstStride,
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xCount,
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yCount,
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dstLinear);
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if (target != null)
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{
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ReadOnlySpan<byte> data;
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if (srcLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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target.Info.Width,
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target.Info.Height,
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1,
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1,
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srcStride,
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target.Info.FormatInfo.BytesPerPixel,
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srcSpan);
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}
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else
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{
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data = LayoutConverter.ConvertBlockLinearToLinear(
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src.Width,
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src.Height,
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1,
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target.Info.Levels,
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1,
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1,
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1,
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srcBpp,
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src.MemoryLayout.UnpackGobBlocksInY(),
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src.MemoryLayout.UnpackGobBlocksInZ(),
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1,
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new SizeInfo((int)target.Size),
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srcSpan);
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}
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target.SetData(data);
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target.SignalModified();
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return;
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}
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else if (srcCalculator.LayoutMatches(dstCalculator))
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{
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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return;
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}
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}
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unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
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{
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fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
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{
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byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
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byte* srcBase = srcPtr - srcBaseOffset;
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for (int y = 0; y < yCount; y++)
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{
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srcCalculator.SetY(src.RegionY + y);
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dstCalculator.SetY(dst.RegionY + y);
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for (int x = 0; x < xCount; x++)
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{
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int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
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int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
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*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
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}
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}
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}
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return true;
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}
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bool _ = srcBpp switch
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{
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1 => Convert<byte>(dstSpan, srcSpan),
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2 => Convert<ushort>(dstSpan, srcSpan),
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4 => Convert<uint>(dstSpan, srcSpan),
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8 => Convert<ulong>(dstSpan, srcSpan),
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12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
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16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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};
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memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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}
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else
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{
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if (remap &&
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_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
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_state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
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_state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA &&
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_state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA &&
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_state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One &&
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_state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One &&
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_state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
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{
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// Fast path for clears when remap is enabled.
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memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
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}
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else
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{
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// TODO: Implement remap functionality.
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// Buffer to buffer copy.
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memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
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}
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}
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}
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}
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}
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271
Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
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271
Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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/// <summary>
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/// Physical mode target.
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/// </summary>
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enum SetPhysModeTarget
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{
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LocalFb = 0,
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CoherentSysmem = 1,
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NoncoherentSysmem = 2,
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}
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/// <summary>
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/// DMA data transfer type.
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/// </summary>
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enum LaunchDmaDataTransferType
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{
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None = 0,
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Pipelined = 1,
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NonPipelined = 2,
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}
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/// <summary>
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/// DMA semaphore type.
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/// </summary>
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enum LaunchDmaSemaphoreType
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{
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None = 0,
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ReleaseOneWordSemaphore = 1,
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ReleaseFourWordSemaphore = 2,
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}
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/// <summary>
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/// DMA interrupt type.
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/// </summary>
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enum LaunchDmaInterruptType
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{
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None = 0,
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Blocking = 1,
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NonBlocking = 2,
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}
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/// <summary>
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/// DMA destination memory layout.
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/// </summary>
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enum LaunchDmaMemoryLayout
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{
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Blocklinear = 0,
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Pitch = 1,
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}
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/// <summary>
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/// DMA type.
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/// </summary>
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enum LaunchDmaType
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{
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Virtual = 0,
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Physical = 1,
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}
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/// <summary>
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/// DMA semaphore reduction operation.
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/// </summary>
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enum LaunchDmaSemaphoreReduction
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{
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Imin = 0,
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Imax = 1,
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Ixor = 2,
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Iand = 3,
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Ior = 4,
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Iadd = 5,
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Inc = 6,
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Dec = 7,
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Fadd = 10,
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}
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/// <summary>
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/// DMA semaphore reduction signedness.
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/// </summary>
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enum LaunchDmaSemaphoreReductionSign
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{
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Signed = 0,
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Unsigned = 1,
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}
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/// <summary>
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/// DMA L2 cache bypass.
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/// </summary>
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enum LaunchDmaBypassL2
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{
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UsePteSetting = 0,
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ForceVolatile = 1,
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}
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/// <summary>
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/// DMA component remapping source component.
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/// </summary>
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enum SetRemapComponentsDst
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{
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SrcX = 0,
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SrcY = 1,
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SrcZ = 2,
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SrcW = 3,
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ConstA = 4,
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ConstB = 5,
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NoWrite = 6,
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}
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/// <summary>
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/// DMA component remapping component size.
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/// </summary>
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enum SetRemapComponentsComponentSize
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{
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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}
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/// <summary>
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/// DMA component remapping number of components.
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/// </summary>
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enum SetRemapComponentsNumComponents
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{
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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}
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/// <summary>
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/// Width in GOBs of the destination texture.
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/// </summary>
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enum SetBlockSizeWidth
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{
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QuarterGob = 14,
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OneGob = 0,
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}
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/// <summary>
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/// Height in GOBs of the destination texture.
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/// </summary>
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enum SetBlockSizeHeight
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Depth in GOBs of the destination texture.
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/// </summary>
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enum SetBlockSizeDepth
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Height of a single GOB in lines.
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/// </summary>
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enum SetBlockSizeGobHeight
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{
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GobHeightTesla4 = 0,
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GobHeightFermi8 = 1,
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}
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/// <summary>
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/// DMA copy class state.
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/// </summary>
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unsafe struct DmaClassState
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{
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#pragma warning disable CS0649
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public fixed uint Reserved00[64];
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public uint Nop;
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public fixed uint Reserved104[15];
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public uint PmTrigger;
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public fixed uint Reserved144[63];
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public uint SetSemaphoreA;
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public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
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public uint SetSemaphoreB;
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public uint SetSemaphorePayload;
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public fixed uint Reserved24C[2];
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public uint SetRenderEnableA;
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public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
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public uint SetRenderEnableB;
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public uint SetRenderEnableC;
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public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
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public uint SetSrcPhysMode;
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public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
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public uint SetDstPhysMode;
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public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
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public fixed uint Reserved268[38];
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public uint LaunchDma;
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public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
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public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
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public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
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public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
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public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
|
||||
public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
|
||||
public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
|
||||
public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
|
||||
public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
|
||||
public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
|
||||
public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
|
||||
public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
|
||||
public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
|
||||
public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
|
||||
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
|
||||
public fixed uint Reserved304[63];
|
||||
public uint OffsetInUpper;
|
||||
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
|
||||
public uint OffsetInLower;
|
||||
public uint OffsetOutUpper;
|
||||
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
|
||||
public uint OffsetOutLower;
|
||||
public uint PitchIn;
|
||||
public uint PitchOut;
|
||||
public uint LineLengthIn;
|
||||
public uint LineCount;
|
||||
public fixed uint Reserved420[184];
|
||||
public uint SetRemapConstA;
|
||||
public uint SetRemapConstB;
|
||||
public uint SetRemapComponents;
|
||||
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
|
||||
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
|
||||
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
|
||||
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
|
||||
public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
|
||||
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
|
||||
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
|
||||
public uint SetDstBlockSize;
|
||||
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
||||
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
|
||||
public uint SetDstWidth;
|
||||
public uint SetDstHeight;
|
||||
public uint SetDstDepth;
|
||||
public uint SetDstLayer;
|
||||
public uint SetDstOrigin;
|
||||
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
|
||||
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
|
||||
public uint Reserved724;
|
||||
public uint SetSrcBlockSize;
|
||||
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
|
||||
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
|
||||
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
|
||||
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
|
||||
public uint SetSrcWidth;
|
||||
public uint SetSrcHeight;
|
||||
public uint SetSrcDepth;
|
||||
public uint SetSrcLayer;
|
||||
public uint SetSrcOrigin;
|
||||
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
|
||||
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
|
||||
public fixed uint Reserved740[629];
|
||||
public uint PmTriggerEnd;
|
||||
public fixed uint Reserved1118[2490];
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue