Improve build identification (#927)
* Improve build identification Add versioning on CI build Fix #887 * Fix appveyor * Fix appveyor for real now
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5 changed files with 11 additions and 6 deletions
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@ -6,11 +6,14 @@ using Ryujinx.Ui;
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using OpenTK;
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using OpenTK;
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Reflection;
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namespace Ryujinx
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namespace Ryujinx
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{
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{
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class Program
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class Program
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{
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{
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public static string Version { get; private set; }
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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Toolkit.Init(new ToolkitOptions
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Toolkit.Init(new ToolkitOptions
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@ -21,6 +24,8 @@ namespace Ryujinx
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Console.Title = "Ryujinx Console";
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Console.Title = "Ryujinx Console";
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Version = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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@ -6,6 +6,7 @@
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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<Version>1.0.0-dirty</Version>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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@ -38,8 +38,7 @@ namespace Ryujinx.Ui
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_discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
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_discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
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_twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
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_twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
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// todo: Get version string
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_versionText.Text = Program.Version;
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_versionText.Text = "Unknown Version";
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}
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}
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private static void OpenUrl(string url)
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private static void OpenUrl(string url)
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@ -295,7 +295,7 @@ namespace Ryujinx.Ui
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
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: " | " + _device.System.TitleIdText.ToUpper();
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: " | " + _device.System.TitleIdText.ToUpper();
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_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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_newTitle = $"Ryujinx {Program.Version}{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
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$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
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_titleEvent = true;
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_titleEvent = true;
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@ -14,11 +14,11 @@ build_script:
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- ps: >-
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- ps: >-
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dotnet --version
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dotnet --version
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dotnet publish -c $env:config -r win-x64
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dotnet publish -c $env:config -r win-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION
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dotnet publish -c $env:config -r linux-x64
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dotnet publish -c $env:config -r linux-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION
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dotnet publish -c $env:config -r osx-x64
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dotnet publish -c $env:config -r osx-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION
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7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\netcoreapp3.0\win-x64\publish\
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7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\netcoreapp3.0\win-x64\publish\
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