Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)

* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount

* Add missing barrier

* Fix index buffer count

* Add support check for each macro hle before use

* Add missing xml doc

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
mpnico 2021-08-26 23:50:28 +02:00 committed by GitHub
parent 5cab8ea4ad
commit 8e1adb95cf
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 552 additions and 40 deletions

View file

@ -161,6 +161,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <param name="argument">Method call argument</param>
public void SetReference(int argument)
{
_context.Renderer.Pipeline.CommandBufferBarrier();
_context.CreateHostSyncIfNeeded();
}
@ -195,10 +197,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// Pushes an argument to a macro.
/// </summary>
/// <param name="index">Index of the macro</param>
/// <param name="gpuVa">GPU virtual address where the command word is located</param>
/// <param name="argument">Argument to be pushed to the macro</param>
public void MmePushArgument(int index, int argument)
public void MmePushArgument(int index, ulong gpuVa, int argument)
{
_macros[index].PushArgument(argument);
_macros[index].PushArgument(gpuVa, argument);
}
/// <summary>
@ -208,7 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <param name="argument">Initial argument passed to the macro</param>
public void MmeStart(int index, int argument)
{
_macros[index].StartExecution(argument);
_macros[index].StartExecution(_context, _parent, _macroCode, argument);
}
/// <summary>

View file

@ -54,11 +54,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Fetch the command buffer.
/// </summary>
public void Fetch(MemoryManager memoryManager)
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
public void Fetch(MemoryManager memoryManager, bool flush = true)
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
}
}
}
@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private readonly AutoResetEvent _event;
private bool _interrupt;
private int _flushSkips;
/// <summary>
/// Creates a new instance of the GPU General Purpose FIFO device.
@ -188,8 +190,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
// Process command buffers.
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
{
bool flushCommandBuffer = true;
if (_flushSkips != 0)
{
_flushSkips--;
flushCommandBuffer = false;
}
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager);
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
// If we are changing the current channel,
// we need to force all the host state to be updated.
@ -199,12 +209,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
entry.Processor.ForceAllDirty();
}
entry.Processor.Process(_currentCommandBuffer.Words);
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
}
_interrupt = false;
}
/// <summary>
/// Sets the number of flushes that should be skipped for subsequent command buffers.
/// </summary>
/// <remarks>
/// This can improve performance when command buffer data only needs to be consumed by the GPU.
/// </remarks>
/// <param name="count">The amount of flushes that should be skipped</param>
internal void SetFlushSkips(int count)
{
_flushSkips = count;
}
/// <summary>
/// Interrupts command processing. This will break out of the DispatchCalls loop.
/// </summary>

View file

@ -28,6 +28,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
public MemoryManager MemoryManager => _channel.MemoryManager;
/// <summary>
/// 3D Engine.
/// </summary>
public ThreedClass ThreedClass => _3dClass;
/// <summary>
/// Internal GPFIFO state.
/// </summary>
@ -70,13 +75,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Processes a command buffer.
/// </summary>
/// <param name="baseGpuVa">Base GPU virtual address of the command buffer</param>
/// <param name="commandBuffer">Command buffer</param>
public void Process(ReadOnlySpan<int> commandBuffer)
public void Process(ulong baseGpuVa, ReadOnlySpan<int> commandBuffer)
{
for (int index = 0; index < commandBuffer.Length; index++)
{
int command = commandBuffer[index];
ulong gpuVa = baseGpuVa + (ulong)index * 4;
if (_state.MethodCount != 0)
{
if (TryFastI2mBufferUpdate(commandBuffer, ref index))
@ -84,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
continue;
}
Send(_state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
Send(gpuVa, _state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
if (!_state.NonIncrementing)
{
@ -120,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_state.NonIncrementing = meth.SecOp == SecOp.NonIncMethod;
break;
case SecOp.ImmdDataMethod:
Send(meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, true);
Send(gpuVa, meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, true);
break;
}
}
@ -198,8 +206,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Sends a uncompressed method for processing by the graphics pipeline.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the command word is located</param>
/// <param name="meth">Method to be processed</param>
private void Send(int offset, int argument, int subChannel, bool isLastCall)
private void Send(ulong gpuVa, int offset, int argument, int subChannel, bool isLastCall)
{
if (offset < 0x60)
{
@ -243,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if ((offset & 1) != 0)
{
_fifoClass.MmePushArgument(macroIndex, argument);
_fifoClass.MmePushArgument(macroIndex, gpuVa, argument);
}
else
{