Use Enum and Delegate.CreateDelegate generic overloads (#3111)

* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
This commit is contained in:
Berkan Diler 2022-02-13 14:50:07 +01:00 committed by GitHub
parent ce71f9144e
commit 8f35345729
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
14 changed files with 14 additions and 26 deletions

View file

@ -433,7 +433,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
generator.Emit(OpCodes.Ret);
return (Action<T, ExecutionContext>)method.CreateDelegate(typeof(Action<T, ExecutionContext>));
return method.CreateDelegate<Action<T, ExecutionContext>>();
}
private static void CheckIfTypeIsSupported(Type type, string svcName)

View file

@ -1021,7 +1021,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
HidVibrationDeviceType vibrationDeviceType = HidVibrationDeviceType.None;
if (Enum.IsDefined(typeof(NpadStyleIndex), deviceType))
if (Enum.IsDefined<NpadStyleIndex>(deviceType))
{
vibrationDeviceType = HidVibrationDeviceType.LinearResonantActuator;
}

View file

@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.SystemState
SystemLanguage.TraditionalChinese => TitleLanguage.Taiwanese,
SystemLanguage.Chinese or
SystemLanguage.SimplifiedChinese => TitleLanguage.Chinese,
_ => Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language)),
_ => Enum.Parse<TitleLanguage>(Enum.GetName<SystemLanguage>(language)),
};
}