Vulkan: Add workarounds for MoltenVK (#4202)

* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
This commit is contained in:
riperiperi 2023-01-13 00:31:21 +00:00 committed by GitHub
parent 30862b5ffd
commit 8fa248ceb4
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36 changed files with 739 additions and 61 deletions

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@ -1,7 +1,20 @@
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
[Flags]
enum PortabilitySubsetFlags
{
None = 0,
VertexBufferAlignment4B = 1,
NoTriangleFans = 1 << 1,
NoPointMode = 1 << 2,
No3DImageView = 1 << 3,
NoLodBias = 1 << 4
}
readonly struct HardwareCapabilities
{
public readonly bool SupportsIndexTypeUint8;
@ -23,6 +36,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly uint MaxSubgroupSize;
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset;
public HardwareCapabilities(
bool supportsIndexTypeUint8,
@ -43,7 +57,8 @@ namespace Ryujinx.Graphics.Vulkan
uint minSubgroupSize,
uint maxSubgroupSize,
ShaderStageFlags requiredSubgroupSizeStages,
SampleCountFlags supportedSampleCounts)
SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset)
{
SupportsIndexTypeUint8 = supportsIndexTypeUint8;
SupportsCustomBorderColor = supportsCustomBorderColor;
@ -64,6 +79,7 @@ namespace Ryujinx.Graphics.Vulkan
MaxSubgroupSize = maxSubgroupSize;
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset;
}
}
}