Minor shader fixes
This commit is contained in:
parent
133082cb6d
commit
9176180abb
3 changed files with 5 additions and 3 deletions
|
@ -159,7 +159,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
case ShaderIrOperAbuf Abuf:
|
case ShaderIrOperAbuf Abuf:
|
||||||
{
|
{
|
||||||
//This is a built-in input variable.
|
//This is a built-in input variable.
|
||||||
if (Abuf.Offs == VertexIdAttr)
|
if (Abuf.Offs == VertexIdAttr ||
|
||||||
|
Abuf.Offs == InstanceIdAttr)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -975,7 +975,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
switch (Node)
|
switch (Node)
|
||||||
{
|
{
|
||||||
case ShaderIrOperAbuf Abuf:
|
case ShaderIrOperAbuf Abuf:
|
||||||
return Abuf.Offs == GlslDecl.VertexIdAttr
|
return Abuf.Offs == GlslDecl.VertexIdAttr ||
|
||||||
|
Abuf.Offs == GlslDecl.InstanceIdAttr
|
||||||
? OperType.I32
|
? OperType.I32
|
||||||
: OperType.F32;
|
: OperType.F32;
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
for (int Index = 0; Index <= Size; Index++)
|
for (int Index = 0; Index <= Size; Index++)
|
||||||
{
|
{
|
||||||
Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
|
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
|
||||||
}
|
}
|
||||||
|
|
||||||
return Opers;
|
return Opers;
|
||||||
|
|
Loading…
Reference in a new issue