Simplify logic for bindless texture handling (#1667)

* Simplify logic for bindless texture handling

* Nits
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gdkchan 2020-11-09 19:35:04 -03:00 committed by GitHub
parent eda6b78894
commit 934a78005e
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16 changed files with 131 additions and 191 deletions

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@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Optimizer.RunPass(cfg.Blocks, config);
Lowering.RunPass(cfg.Blocks, config);
Rewriter.RunPass(cfg.Blocks, config);
}
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);