Support memory aliasing (#2954)
* Back to the origins: Make memory manager take guest PA rather than host address once again * Direct mapping with alias support on Windows * Fixes and remove more of the emulated shared memory * Linux support * Make shared and transfer memory not depend on SharedMemoryStorage * More efficient view mapping on Windows (no more restricted to 4KB pages at a time) * Handle potential access violations caused by partial unmap * Implement host mapping using shared memory on Linux * Add new GetPhysicalAddressChecked method, used to ensure the virtual address is mapped before address translation Also align GetRef behaviour with software memory manager * We don't need a mirrorable memory block for software memory manager mode * Disable memory aliasing tests while we don't have shared memory support on Mac * Shared memory & SIGBUS handler for macOS * Fix typo + nits + re-enable memory tests * Set MAP_JIT_DARWIN on x86 Mac too * Add back the address space mirror * Only set MAP_JIT_DARWIN if we are mapping as executable * Disable aliasing tests again (still fails on Mac) * Fix UnmapView4KB (by not casting size to int) * Use ref counting on memory blocks to delay closing the shared memory handle until all blocks using it are disposed * Address PR feedback * Make RO hold a reference to the guest process memory manager to avoid early disposal Co-authored-by: nastys <nastys@users.noreply.github.com>
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@ -921,10 +921,10 @@ namespace Ryujinx.Common.Collections
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public bool IsReadOnly => false;
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public V this[K key]
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{
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public V this[K key]
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{
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get => Get(key);
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set => Add(key, value);
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set => Add(key, value);
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}
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#endregion
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@ -967,20 +967,20 @@ namespace Ryujinx.Common.Collections
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/// </summary>
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/// <typeparam name="K">Key of the node</typeparam>
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/// <typeparam name="V">Value of the node</typeparam>
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internal class Node<K, V>
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class Node<K, V>
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{
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internal bool Color = true;
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internal Node<K, V> Left = null;
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internal Node<K, V> Right = null;
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internal Node<K, V> Parent = null;
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internal K Key;
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internal V Value;
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public bool Color = true;
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public Node<K, V> Left = null;
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public Node<K, V> Right = null;
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public Node<K, V> Parent = null;
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public K Key;
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public V Value;
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public Node(K key, V value, Node<K, V> parent)
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{
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this.Key = key;
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this.Value = value;
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this.Parent = parent;
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Key = key;
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Value = value;
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Parent = parent;
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}
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}
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}
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